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 1 
 on: Today at 04:12:52 am 
Started by Goldo - Last post by Dragonblood
I haven't tested this myself in game, but will a picture tagged with both 'bisexual' and 'group' show up, or is it considered untagged because of the 2 exclusive terms?
From what I've seen of the code, it looks like it would get used in bisexual situations and in group situations, but if it has any other tags (e.g., service, sex, anal) it would not normally get used in those situations.

Seems a bit of an odd design decision to me, but I imagine there's a reason for it.

 2 
 on: Today at 04:08:53 am 
Started by scoota33 - Last post by Dragonblood
That indicates that she's a masochist. She'd prefer it if you were not nice to her.

 3 
 on: Today at 03:21:42 am 
Started by Goldo - Last post by Cacodlb
I haven't tested this myself in game, but will a picture tagged with both 'bisexual' and 'group' show up, or is it considered untagged because of the 2 exclusive terms?

 4 
 on: Today at 03:10:41 am 
Started by Goldo - Last post by AnalogSquirrel
I guess my only thoughts on all this are to ask whether these are going to be statistical, or completely deterministic?  What I mean is when you talk about being able to "turn a customer population on or off" is it a switch where the given population never appears, or is it an adjustment to a probability parameter that makes it more or less likely?

The second sounds more interesting in game play, but I have no idea how much more complex that would be than the switch.

I had an on/off button in mind. Making it a probability would be no sweat at all, it's easy to do. But I'm just wondering if it would serve a purpose (is it only for realism?). Sliders might be better in that case.

I'm thinking in terms of the outcome, not the user interface.  I mean, you could have a button to "sell microbrew instead of cheap beer", which is essentially a switch, but the effect would be to increase the probability of customers from a higher social class, not to completely turn off the lower social class.  That's kind of what I had in mind.

 5 
 on: Yesterday at 11:33:40 pm 
Started by Goldo - Last post by Goldo
I guess my only thoughts on all this are to ask whether these are going to be statistical, or completely deterministic?  What I mean is when you talk about being able to "turn a customer population on or off" is it a switch where the given population never appears, or is it an adjustment to a probability parameter that makes it more or less likely?

The second sounds more interesting in game play, but I have no idea how much more complex that would be than the switch.

I had an on/off button in mind. Making it a probability would be no sweat at all, it's easy to do. But I'm just wondering if it would serve a purpose (is it only for realism?). Sliders might be better in that case.

I like that idea of the upgrade tree thing or the furniture thing either or. Or are they the same thing? lol

It's gonna be one or the other. Right now I lean towards furniture upgrades.

Wouldn't this make reputation gains too easy?

Good point. I'll make it so that girl reputation can only build up with same rank customers or above.

Another idea would be to split brothel / girl rank and location
Now, moving to new area mean new girl rank becomes available and brothel can be expanded further. Make these expansions depend on licences / permits and not on area change (which now depends on licence / permit in a story)

Areas would serve to set the basic distribution of customers - low level area means 70% low rank customers, 20% medium rank, 8% high rank, 2% top rank (you get the picture), mid level area has mid level customers mostly and so on. By advertising you can increase number of some rank customers, but it's not infinite - princes can come to docks sometimes, but even with most advertising, they won't be dominant customers there

With this you could unlock hotel upgrades and add new girls and upgrade their rank even without changing area and move to new area once you feel your girls are ready for it. Combine this with my previous suggestion that girls will refuse too low customers and this means you are forced to move to new area at some point, otherwise girls will stop working

This wouldn't really solve the learning curve for new girls, making it too hard after you move to a higher area.

I should mention that early on in the BK project, I decided against having several brothels, because I found the juggling of girls between areas tedious in other games. That's why the relocation system works as it does right now. It's not perfect, but it was a conscious design choice.

I like the furniture upgrade idea which covers a lot of my concerns.

Two other related ideas:
1- I can see where the variable advertising bars is complicated, but one thing I've done is modify the bkstart file to change the proportion of customers within a district and adjust the difficulty of different customer types. Having a config tool to do this (or even just suggested values) could allow an easy/normal/hard difficulty level for the game overall.

2- MC prestige might factor in to district locations. In addition to girls' ranks and money, perhaps a level of prestige is required to open a brothel in a new district. Also, allowing the MC to visit higher prestige districts (if his prestige is high enough) before being allowed to locate the brothel there would be nice. A future addition could be adjusting the attributes of free girls in higher prestige districts (e.g. start at higher rank)and adjusting their reaction to the MC based on his prestige.

I think the furniture system will address most of your first point (there will be difficulty levels eventually, though). As for the second, I like the idea, but it's very hard to model the amount of prestige one gets over time, because it depends a lot on playstyle. Such a system might make it too random for players, and frustrating if they fall far short of the prestige treshhold.

 6 
 on: Yesterday at 11:31:51 pm 
Started by scoota33 - Last post by scoota33
how do i get rid of this MAJOR negative sure it might say only -2 but it halves love also so its more like a -8

 7 
 on: Yesterday at 04:23:40 pm 
Started by Goldo - Last post by geo30
I like the furniture upgrade idea which covers a lot of my concerns.

Two other related ideas:
1- I can see where the variable advertising bars is complicated, but one thing I've done is modify the bkstart file to change the proportion of customers within a district and adjust the difficulty of different customer types. Having a config tool to do this (or even just suggested values) could allow an easy/normal/hard difficulty level for the game overall.

2- MC prestige might factor in to district locations. In addition to girls' ranks and money, perhaps a level of prestige is required to open a brothel in a new district. Also, allowing the MC to visit higher prestige districts (if his prestige is high enough) before being allowed to locate the brothel there would be nice. A future addition could be adjusting the attributes of free girls in higher prestige districts (e.g. start at higher rank)and adjusting their reaction to the MC based on his prestige.

 8 
 on: Yesterday at 06:27:42 am 
Started by Goldo - Last post by Skrudzas
Another idea would be to split brothel / girl rank and location
Now, moving to new area mean new girl rank becomes available and brothel can be expanded further. Make these expansions depend on licences / permits and not on area change (which now depends on licence / permit in a story)

Areas would serve to set the basic distribution of customers - low level area means 70% low rank customers, 20% medium rank, 8% high rank, 2% top rank (you get the picture), mid level area has mid level customers mostly and so on. By advertising you can increase number of some rank customers, but it's not infinite - princes can come to docks sometimes, but even with most advertising, they won't be dominant customers there

With this you could unlock hotel upgrades and add new girls and upgrade their rank even without changing area and move to new area once you feel your girls are ready for it. Combine this with my previous suggestion that girls will refuse too low customers and this means you are forced to move to new area at some point, otherwise girls will stop working

 9 
 on: Yesterday at 06:13:57 am 
Started by Goldo - Last post by Skrudzas
Wouldn't this make reputation gains too easy?
Open brothel in top area and allow only low level customers - top level girls will perform ecellently and gain reputation easily

The idea itself is good and simple, but maybe also add a possibility for high level girls to refuse low level customers? (Too dirty, too ugly, doesn't have enough money)

There could also be a setting which rank of girls are allowed to service which rank of customers although I'm not sure that really adds anything

 10 
 on: Yesterday at 01:24:34 am 
Started by VersusX - Last post by VersusX

Hello everyone!
Here I am today to introduce you the game we, at Versus X Studio, have been working on.

Along with the introduction, there is a download link for the "Bioasshard Arena Playground 0.0.1" (The link will be near the bottom but I recommend you to read this to get what you need to know all about this)

What is Bioasshard?

(click to show/hide)


How is it gameplay-wise?

(click to show/hide)


Adult content?

(click to show/hide)


Media

(click to show/hide)

(click to show/hide)


Download link / Final words

(click to show/hide)

Known Bugs / Glitches (working on fixing them)

(click to show/hide)


Hope you like it. Please enjoy and share!

Any feedback is (as always) welcome  ;)


By the way, we now have a Discord too and it's open for everyone, so please, join ​​​​​​​
Join Us On Discord

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