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Author Topic: HHS+ Engine?  (Read 1650 times)

Kronoak

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HHS+ Engine?
« on: April 06, 2018, 01:02:40 am »

I want to start developing a game using an engine similar to the one that HHS+ uses, the ease of editing that is has is great. So i was wondering about the engine, i know the engine was custom built with visual studio, but i was wondering if the engine potentially could be released for public use in the sense of a standalone with all of the editors but not having HHS+ with it.
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Shilo

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Re: HHS+ Engine?
« Reply #1 on: April 06, 2018, 01:52:56 am »

(I assume by "not having HHS+ with it" you are referring to the "Smallville" scenario, not the actual branding of the engine itself, which would still say "HHS+", regardless of used scenario)

At the current point in time, the development of the engine is very driven by HHS+ itself and the API is not exactly stable. If we make adjustments on the code base, it often also requires changes to the files in the scenario. And since we are only working on a single scenario at the time, separating the engine more from the scenario would just add unnecessary overhead without any benefit (for the internal developers). So the separation would only have become relevant once we started work on another scenario.

I don't even know if the engine would work properly if you don't have at least one scenario available to load. I'll give it a try on the next release and if it's not broken, I might just make the Smallville scenario an extra download on top. (Even though I can foresee that at least a few people will probably get confused by that.)
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Spinner

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Re: HHS+ Engine?
« Reply #2 on: April 06, 2018, 02:04:27 am »

I don't even know if the engine would work properly if you don't have at least one scenario available to load. I'll give it a try on the next release and if it's not broken, I might just make the Smallville scenario an extra download on top. (Even though I can foresee that at least a few people will probably get confused by that.)
Yes, IMO, it would be both confusing and unnecessary overhead for the many.
Whereas handling the separation (assuming it works), can be done by the few who might try working with that.

i.e. if the engine works standalone, then one assumes, it would be just a matter of deleting the scenario files.
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Kronoak

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Re: HHS+ Engine?
« Reply #3 on: April 06, 2018, 02:37:20 am »

yeah, i don't know enough about the engine to just start deleting things and hoping it works. also it's not my engine and don't know if it's something i'd be able to use, let alone monetize, i don't want to step on any feet by doing anything the developers might not want.

it was mainly just a thought i had, i didn't really want to make a school, but rather an open world(was kinda thinking something like an MMO world with events handled through progression based on the characters actions). i didn't want to have to force someone to download an extra game to play, since i'd be able to work with the existing engine and update as needed.
« Last Edit: April 06, 2018, 02:41:14 am by Kronoak »
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Shilo

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Re: HHS+ Engine?
« Reply #4 on: April 06, 2018, 02:56:55 am »

Yeah, the engine is not really meant for monetization. We've been working on this stuff for several years without taking any money for it. It would seem a little unfair if someone then came along and used it to make some quick money.

Of course you could make the common argument that someone with a Patreon account is receiving money for the story and artwork they might create in their game, regardless of the engine used with it. But still… it's not really in the spirit of this community. I rather see it's use case as "many people creating content for a sandboxish game together in their spare time".
« Last Edit: April 06, 2018, 03:00:42 am by Shilo »
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vplil

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Re: HHS+ Engine?
« Reply #5 on: April 06, 2018, 03:06:41 am »

Why would you ever do this? It's widely known (outside of this community) that the engine is the worst part about this game and the reason it's not very popular. Use ren'py or any of the other popular engines, they're popular for a reason.
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Kronoak

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Re: HHS+ Engine?
« Reply #6 on: April 06, 2018, 03:26:04 am »

The reason i want to use this engine is because it takes a lot of the coding out of it. Maps are very easy to create and it's mainly just placement. the event coding it self is mainly just remembering how to do things because it's just placing everything in the right order. the engine removes a lot of the guess work.

I was wondering about monetization because i'd be doing everything except the engine from scratch, original art and story, the game would be free but i'd probably link a patreon. if that's not cool then i won't, i'm probably use it as a learning experience because i'd very much an amateur.
« Last Edit: April 06, 2018, 03:33:33 am by Kronoak »
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Spinner

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Re: HHS+ Engine?
« Reply #7 on: April 06, 2018, 04:52:50 am »

yeah, i don't know enough about the engine to just start deleting things and hoping it works
I get that you're (sort of) coming at it cold.
My point is simply that lots of ppl download the game to play.  And, even bundled, there are still issues.
Shilo's notion (while possibly helpful to a few) IMO would exacerbate the issue (and create extra steps) for lots.

Whereas answering a question with "Yeah, just delete XYZ entire folder." is one off, that would solve your issue.

In terms of getting started
-  One idea might to be start by creating a mod in the existing game.
-  Doesn't have to integrate with everything else.
-  Could just be a little stand-alone story.  Possibly just launched with a map button.
-  You could leverage as much or as little of the existing game as you want.
-  Since the notion you have in mind is working from ground zero anyways, you'd be no worse off.
« Last Edit: April 06, 2018, 04:59:27 am by Spinner »
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Kronoak

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Re: HHS+ Engine?
« Reply #8 on: April 06, 2018, 03:45:08 pm »

yeah, decided to just make a new world, without being the principle and being in a place of power. though i think an academy and a town hall with meetings would get around how to adjust the world. small scope project for practice rather than a massive game i spend 5 years updating.
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