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Author Topic: Game Time limit  (Read 20568 times)

Iskhiaro

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Re: Game Time limit
« Reply #30 on: November 10, 2010, 03:14:29 pm »

I still prefer the idea that rather than "unlocks" you're simply given offers to go to new schools if they deem that you have done well enough. Then it would seem more like your career as headmaster, and I think that it would work better. I propose that the first year would be at a simple school and that would act as tutorial (with the option to skip it) but as with any year you have to do well enough to be given an offer to work at another, more complex school.If you do moderately well then you might not be given an offer to go to a new school, just to stay at the school you already work at for another year, and if you did badly they possibly wouldn't want your services any more. Although for the tutorial school no matter how badly you do, they'll still take you for another year.
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johndoe123

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Re: Game Time limit
« Reply #31 on: November 10, 2010, 05:17:12 pm »

Hmm, the only problem I see with that is that if someone's been playing for awhile, done well enough to get offers from most of/all the schools, the "you did bad, we don't want you anymore" would be a bit of a cheap shot, as they'd have to start the entire game over...at least with the low rep game over, you could reload, and try to not get the negative rep events again.

I do see where you're going with the career thing, though, rather than unlocks, it kind of ties into what I was saying with the sandbox thing.  Say, for each school, there are a couple of goals (up to the creator whether they're explicitly stated or not) for each school.  Achieve the first to get offers for more schools to work at, or the second, harder goal to not only get that, but the offer for the sandbox mode.  To fit in with the theme of the game, it could be said that you did well enough, that they will offer you a tenured position with the current school (okay, so tenured teachers can't switch between schools, but it's at least close).
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Cypress_z

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Re: Game Time limit
« Reply #32 on: November 10, 2010, 05:41:27 pm »

Hmm, the only problem I see with that is that if someone's been playing for awhile, done well enough to get offers from most of/all the schools, the "you did bad, we don't want you anymore" would be a bit of a cheap shot, as they'd have to start the entire game over...at least with the low rep game over, you could reload, and try to not get the negative rep events again.

I do see where you're going with the career thing, though, rather than unlocks, it kind of ties into what I was saying with the sandbox thing.  Say, for each school, there are a couple of goals (up to the creator whether they're explicitly stated or not) for each school.  Achieve the first to get offers for more schools to work at, or the second, harder goal to not only get that, but the offer for the sandbox mode.  To fit in with the theme of the game, it could be said that you did well enough, that they will offer you a tenured position with the current school (okay, so tenured teachers can't switch between schools, but it's at least close).

I think a way around this is to allow rep grinding - that is, allow a principal to gain "permarep" in each school he/she/it does. This unlocks new schools. If they don't gain enough rep to unlock a new school, they can do an old school over again to gain more rep.

I also agree with Iskhiaro about how to handle the tutorial school. Its a simple one year school with little popups here and there that serves to teach a player the mechanics, and gives the player a taste of the porn they'll get at the other schools. It'll also provide them with their first "take with them" teacher to bring to a new school. That is, trained teachers that can go to more than one school, and bring their bonuses and unique abilities with them (likely in a reduced capacity form, to avoid game-breaking).

For instance, you leave the tutorial school with a high-sex teacher with the ability to raise the sex-level of other teachers very slightly whenever you use her ability (say 1-2 points once a week). Call it "juicy gossip", or something like that.

Once you leave the other schools, you can take one old teacher with you. So instead of the tutorial teacher, you take, say, Mrs. Keller, with the reduced ability to give 500 dollars a week instead of 1000.

Moreover, the players should get a bonus beyond just porn for "total corruption" of a teacher. That bonus should be building, item, club, and action unlocks. For instance, corrupting Ms. Keller in Aztek's version of the game unlocks the dungeon. Complete corruption should let you keep it.

Each teacher should have an ability they can use and a type of room, club, etc, that should be available from then on if you permanently corrupt them.

Moreover, if you take the totally-corrupted character with you to a new school, you can then build their type of building or club. For instance, taking Ms. Keller with you to the magic school allows you to build the dungeon there. You can also get $500 dollars a week out of her, until you do her "second corruption", which unlocks her full abilities again and also allows you to unlock the Slave Club. 

This would increase replay value of various schools GREATLY, since no two sessions would be the same.

What do you guys think?

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MagisterMagi

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Re: Game Time limit
« Reply #33 on: November 11, 2010, 04:53:25 am »

In terms of replay value, theres nothing wrong with having alternative schools, but practically that would be the stage after the game is actually completed, more like an expansion. I believe that each school has like a branching plot similar to the japanese visual novels out there. So that the game changes due to the decisions you make in game, and each play through would be just doing things differently
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