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Author Topic: Event/Club Suggestions  (Read 11467 times)

Taiho

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Event/Club Suggestions
« on: January 27, 2013, 03:21:20 am »

I first played HHS2 0.95.15 2-3 days ago. I decided to give HHS+ a try within a day or so and have played a couple games so far (but haven't seen/done all the events, so I apologize if I make a mistake regarding such things). I'd like to pass along some suggestions and ideas (hopefully in a coherent order, but we'll see). As a note, I tend to use spoiler blocks to condense sections so my posts don't take up so much vertical space. Finally, all suggestions made based on HHS+ version 0.69.3 (or is it 6.93? whatever!) with no added patches or updated files.

New Rules
I have ideas for two new rulesets that play into an event idea.

First, would be Faculty Dress Code. Options on the rule would be: Natural Dress (default active), Normal Dress, Sexy Dress, Very Sexy Dress, and Hot Dress. Natural Dress would be like the game is now. Teachers and Staff wear the highest unlocked outfit they have.Normal Dress would restrict all teachers/staff to Normal version outfit regardless of what higher may be unlocked. Same is true of the other three options. Of course, this just limits the upper point of dress. So a teacher with only Normal unlocked would still wear normal regardless of option picked, and someone with Sexy unlocked would still wear that even if the option is Very Sexy or Hot.

(also, can't help but think that there needs to be a school uniform that falls between normal and the current 'sexy' uniform, so they match up with teacher dress code levels.)

Second, Club Service level. Options would be: Full Service (default active), Minimal Service, Basic Service, and Moderate Service. With minimal service, all clubs would operate as if they were the Corruption 0 version of the club. With Basic Service, it would be Corruption 1 version of the club, and Moderate would be Corruption 2 version.

The reason for both these options would be temporary cover-up of school activities when visitors would be there. Like, say, a school inspector. Dial down all the rules to 'normal' levels so the inspector or visitors are less likely to find out how the school really is (which would likely result in rep-). Which, incidentally, would be the first event idea.

Event Idea

School Inspection. Two ways to have a school inspection occur. First, it's a scheduled inspection (occurs day 120 and day 240, or nearest Monday before/after) which provides a reminder the day before. Second, it's a surprise inspection as a result of some issue (Education < some level, Sex > some level, Rep < some level, or some combination of stats) to investigate the issue.

(click to show/hide)

Club Suggestions

While poking at the club service rule idea, I took a look at what the actual clubs were and their corruption levels.

First, minor-ish stuff. Cosplay Club doesn't actually have a club listing in the relevant xml despite having an event to form it (and a second event involving Ms Underwood). There are three wrestling clubs listed, two of which make sense (and connect together), one of which -- Mud Wrestling Club -- did not seem to have a predecessor club or activation trigger event (admittedly I wasn't completely thorough in my checking, so I might missed something). As a bonus, all three are listed Corruption 0 when you'd kinda expect the Adv Wrestling or Mud Wrestling to be higher.

And before I get into club evolution ideas, I have to ask. Is it possible to merge clubs via events? I'll give a concept I had involving the Cheerleaders and the Cosplay Club to kinda describe what I mean.

(click to show/hide)

Just wondering, what was the reasoning for having Slave Club evolve from Sex Club? Having not encountered the change in game yet and just looking at what xml regarding clubs I found, I'd think it'd be coming from the Bondage Club. And if you can merge clubs together, then Slave Club coming from Bondage and Sex Club evolving to Sex Hotel instead means that the two could merge for the Slave Hotel (and the Cosplay Sex Club shifted to Corruption 3 could merge with the Sex Club when forming the Sex Hotel). That'd be 2-4 club paths merging into one.

Ways to increase Rep
I saw in another thread that someone mentioned subliminals as a way to alter stats, and somewhere else I saw mention of maybe being able to do weekly assemblies. I just have to point out that the Music Club eventually evolves into the Brainwash Club. Consider that in connection with weekly assemblies and subliminals. :)

EDIT: Struck out the club service level suggestion. It'd be too annoying/complicated in conjunction with the concept of merging clubs as they evolve.
« Last Edit: February 23, 2013, 06:59:19 am by Taiho »
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Taiho

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Re: Event/Club Suggestions
« Reply #1 on: January 31, 2013, 10:43:33 pm »

I had a few ideas, but decided to poke at drug/MC balancing ideas this post.

Before we start, is Slut-maker really supposed to have a progression of 1/10/15 for Lust? Progression of every stat with drugs is either 1/3/5, 3/5/8, or 5/10/15. Except Slut-maker Lust.

Okay, first. I think some of the problem is that they need "themes," so to speak. The themes would be centered around two areas - stat focus and method focus.

(click to show/hide)

Second, I notice that we lack "attacks" for fondle, model/strip, suck (or more generically, oral), sex. Why is this important? Well, for one it would open up the opportunity to perform those steps without needing the MC Device. And two, we can use the stats there as a baseline to adjust below the values of those activities when using the MC Device. I'd also suggest adding a Give Order - Kiss to the MC Device, but placing the effects below that of best result of the Kiss her attack (given that the results are Corruption+1, Joy+1, Loyalty+1, Lust+1, and Authority+1, then maybe half that value for each?).

Third, we retool the drug effects and MC Device options based on their "themes."

Hypnotism. It's part of the Mind Control type, but I haven't mentioned it. Here's why.
(click to show/hide)

MC Device
(click to show/hide)

Drugs
(click to show/hide)

Basically, we'd want to have it where using drugs+MC would give the fastest results, but would still be possible to do without one or the other given enough extra time/effort/money. And also to make them somewhat unique from each other in how they're used.

Plus, gives a base for expanding both types into group affecting areas. :)

Feedback/Comments/Suggestions welcome.
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Taiho

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Re: Event/Club Suggestions
« Reply #2 on: February 23, 2013, 07:59:26 am »

Going to poke at buildings/locations on school grounds this post.

School Locations
Locations in parentheses under a location are additional locations that are added with that particular location (if not already existing).
Locations/structures with an asterisk (*) are new locations not currently in game.
While classrooms don't require a smaller classroom version, they're tiered as if that was so.

Tier 0
(click to show/hide)
Tier 1
(click to show/hide)
Tier 2
(click to show/hide)
Tier 3
(click to show/hide)

Now that we have the idea of how I'd tier locations (which would also be useful for, say, balancing when adding new school locations), on to location upgrades (which may explain some of the new locations/structures listed above). I got thinking on this after a mention from... Shilo? I think, regarding room upgrades.

Location Upgrades

In general, going up the grade path “in order” reduces the overall cost to get the higher up items on the list (if all buildings/structures get a cost increase). Default school structures do not necessarily need to follow the “tech tree” requirements (High Wall with no gate, Tech Ed Lab but no Computer Lab, etc)

School
   Heating/AC Units
      Central Heating/AC System
   Soundproofing
Not really sure what any of these would do, other than a vague idea that Central Heating and Air could be used with drugs somehow.

Fences/Walls
(click to show/hide)

School locations
(click to show/hide)

Labs
(click to show/hide)

Among the Labs section is mention of proposals that enable Daily Announcements.

Daily Announcements
-available from Principal's Office desk, req Repaired PA System
-automatically provides daily stat changes based on current selection, changing selection takes effect next day

Public Address System
(click to show/hide)
Upgraded PA System adds (and enables separate PA system option from TV Announcements)
(click to show/hide)
TV System (replaces PA system option)
(click to show/hide)
Upgraded TV system adds
(click to show/hide)

Also, I think that student body size should be determined by the town/school being loaded rather than a default "30*teacher-rooms + unique-students" like now (feel free to correct me if this is already modular). Then have a school setting for "standard" class size, and if a class size is larger/smaller than that, you get bonus/penalty to the class stat changes. And if you hit max class size for all classes, any excess students don't come to school. Thus requiring the principal to hire more teachers / build more/larger classrooms / both to keep up proper education.
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Shilo

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Re: Event/Club Suggestions
« Reply #3 on: February 23, 2013, 05:36:02 pm »

This is for HHS+? Because this is not the HHS+ forum, so it might get overlooked here.
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Taiho

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Re: Event/Club Suggestions
« Reply #4 on: March 16, 2013, 01:17:07 am »

I think at the time I started the thread, my idea was that I could give suggestions for either version of HHS and that the suggestions could be helpful conceptually even if it wasn't for that particular version. Except the HHS2 remake links appear to all be dead, so I'd only been doing HHS+ suggestions.

So, yeah, in the end it looks like I dropped it in the wrong forum. :)
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