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Author Topic: Feature requests, wishlists  (Read 467409 times)

Spinner

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Re: Feature requests, wishlists
« Reply #1650 on: March 24, 2019, 08:09:07 pm »

Actually, you can generate rep and influence it's rate of growth, such that your rep steadily grows and can be maintained at a very high level.
-  For example, when I play, I focus my early game on getting rep up to 80+.  And once there, I keep in the 75 to 90 range.
-  And (from testing) I know I can do that easily enough, even if I make various rep-effecting mistakes.

If you're new to the game, it does take a bit of focus, and trying lots of things out, to work out how to do that.
-  However, variously, ppl have pointed out it's not that hard, if you do in fact work at it.

Of course, we could just make it all easier.  e.g. as you suggest, just reduce ways and/or amount of rep that can be lost.
-  However, the current mechanics are one of the central challenges written into the game.
-  And reducing that, that would be at a cost for ppl who do like a challenge (even if only a relatively small one)
-  After all, saving frequently to reduce difficulty, is in fact a pretty standard alternate for ppl who are less into challenges.   ;)
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Hans_Wurst

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Re: Feature requests, wishlists
« Reply #1651 on: March 26, 2019, 02:17:13 am »

When I copy (parts of) a VE into a new/existing VE, the operation's IDs change to the lowest unoccupied numbers. Unfortunately the linked IDs of Reference Variables don't change in the same way the referenced IDs do. Cleaning up the following mess can be quite time consuming depending on the copy's size.

Would it be possible to adjust the copy/paste mechanics to prevent this?
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raska42

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Re: Feature requests, wishlists
« Reply #1652 on: April 07, 2019, 02:44:25 am »

Has any thought been put into reconstructive surgery (implants, reductions, gender modification, etc) at the hospital? It can be done via drugs in the game currently, but adding in a second way to do it could be interesting for non-drugging playthroughs. To balance out the lack of leveling the chem skill, it could maybe take high love to convince a character to (probably a bit lower for size changes and a bit higher for gender changes), and a chunk of money to assist them with medical costs. Maybe add in needing to convince the parents as well if its for a student (possibly skipable for hypnosis types with a successful check). It'd also make the parents a bit more interesting, the randomly generated ones are kinda just there currently. Bit more content for the hospital couldn't hurt either.

Not something that I'm dying to have or anything (drugs can get the job done), just occurred to me that it wasn't there and it seemed kinda surprising that it wasn't included.

Edit: Hardman would probably need to be excluded from this, or reworked a bit to be able to be included
« Last Edit: April 07, 2019, 02:47:49 am by raska42 »
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Spinner

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Re: Feature requests, wishlists
« Reply #1653 on: April 07, 2019, 02:59:33 am »

Yeah... the idea has been discussed before, and (IMO) would be a nice addition.
From a continuity POV, as well as game balance, there's quite a bit involved.
And, it's way down my priority list, simple 'cause I already have too much in WIP.

As as aside, Hardman is one of the things I have in WIP.
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Mr_Danger

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Re: Feature requests, wishlists
« Reply #1654 on: April 23, 2019, 04:18:15 pm »

Hi, im really waiting for the 1.9.6 but i have two doubts, i see 2 stats that need to do something 1 is authority and the other willpower, thats 2 need something to rise or low like authority can make the students or staff in the school do what you want or accept your comands, but can be used to other things in the game Samantha as the dominatrix job so her authority in and out of school is high, so the principal can study s&m and choose be dom or sub, that make her autority rise or low, in the same way you can use this to incrase your control over the others characters or be submisse to their needs. You can work as dom or sub, even train or be trained for Samantha, can make a lot of new items like clothes and toys.

And the second, i believe the game needs a character that do whathever you want like a admirer or a patetic lover that really want your atention, this character can be jeallous and try to ruin all or submit to your will, also needs a doctor in hospital that can help you or can be corrupted to be your guinea pig for drugs a large scale, i think there are a lot of options, and we need an April event or something for her xDD i love you guys, please let me train Samantha and Jessica xDD
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squark

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Re: Feature requests, wishlists
« Reply #1655 on: April 25, 2019, 08:16:08 pm »

I always found it odd that there's no Science clubs in Smallville High.
Most High Schools have at least a Chemistry Club. Would this be something we could get in 1.9.6, even if there's no events at release but to be added later?
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Spinner

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Re: Feature requests, wishlists
« Reply #1656 on: April 25, 2019, 09:37:42 pm »

Nothing planned there squark, so not part of 1.9.6.
Adding clubs (even without events isn't trivial).  And, a number of existing WIPs will probably not make 1.9.6.
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Love Robin

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Re: Feature requests, wishlists
« Reply #1657 on: May 15, 2019, 07:36:37 am »

Not sure what the question is there.  Perhaps reword?
I believe they're asking why, when visiting other peoples' homes, all students in the family are assigned the same bedroom, even if there is an (empty) guest room available. As for how this fits into "feature requests", I guess I can see the hint at a suggested change there :)

My answer to this would be that it's probably a choice the developers made without a specific intent. As in, it barely affects gameplay and there's no real reason for it to not be this way.
Couple weeks late, but…

It would help the game logic if there were child bedroom images with more than one bed and bunk beds, or even larger (adult sized) beds for sharing, which the engine could determine there is more than one student assigned there and swap in the apropos image.
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Reinyn

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Re: Feature requests, wishlists
« Reply #1658 on: May 16, 2019, 01:48:18 pm »

Hi there,

I saw that you can make suggestions in this topic about what you would like to see in this game. Andi thought i would try it.

Ok, her goes. I found a mod named annettework in the mod list for this game a while ago. It is from Lulu-88. And i thought the idea was pretty good so i wanted to ask if it was possible to integrate with the main game. Furthermore i was only talking about the system itself, as for the pictures that is completely up to you. Do whatever you like with this suggestion alright.

With high regards,

Reinyn
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Spinner

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Re: Feature requests, wishlists
« Reply #1659 on: May 16, 2019, 08:46:01 pm »

Have you played the game and earned rent from your sister...?

If so... that (and the quest leading up that) are what annettework was embryonic to.
« Last Edit: May 17, 2019, 01:07:18 am by Spinner »
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Reinyn

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Re: Feature requests, wishlists
« Reply #1660 on: May 17, 2019, 01:47:21 pm »

Have you played the game and earned rent from your sister...?

If so... that (and the quest leading up that) are what annettework was embryonic to.

Alright, thanks for mentioning it to me. The mod i had seen was already pretty old to begin with so i guess i did not realize that it was already improved upon and added.

Thanks again, good luck and have fun with improving this game even further,

with high regards,

Reinyn
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DasBrain

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Re: Feature requests, wishlists
« Reply #1661 on: May 18, 2019, 09:59:50 am »

I have a "simple" request, I'd like to have two fetishes added: "Peeing/Watersports" and "Scat".

I don't request any new events (yet), but those two fetishes, so new events for those fetishes can be build.
« Last Edit: May 18, 2019, 11:56:22 am by DasBrain »
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barteke22

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Re: Feature requests, wishlists
« Reply #1662 on: May 18, 2019, 11:34:48 am »

I second the watersports one, let's just say I have a few events that could use the fetish to distinguish whether the player is like 'hell yeah' vs 'sure why not' when not blacklisted (without a need for choices).

aaror

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Re: Feature requests, wishlists
« Reply #1663 on: May 18, 2019, 07:33:35 pm »

So first, I know this is a "major rework," not a "quick fix/mod," level request.  But if you don't ask, you don't get.

I'd love to see a difficulty level setting when you start a new game.  If there were, say, 3 difficulty levels, then new players could play on "easy" and find out how the game works without coming on here asking questions and complaining that the game is too hard, while experienced gamers could play on a higher difficulty and get more of a challenge.

That said, what I'm talking about is not bumping starting cash and reputation, or even changing the willpower and inhibition starting values and the public mind thingy.  Rather, there could be a "cheat value," built into certain events, checks for "can the player seduce this person," PTA proposals, even maybe minigames.  As this would be a "global value," you would need to build it into the core code before you could even use it, but hey, this is WISHlists, right?  Not expecting this to happen in 2019, but maybe by Dec 2020?
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barteke22

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Re: Feature requests, wishlists
« Reply #1664 on: May 18, 2019, 09:26:11 pm »

I have a difficulty oriented mod, it doesn't quite work like that, but you could check it out in the link below.
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