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Author Topic: New events for 1.9.5  (Read 36517 times)

kenshuck

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Re: New events for 1.9.5
« Reply #90 on: November 05, 2020, 07:43:42 pm »

tried to get a way for the assembly to show on the calendar, but couldn't (basically cause its the last monday and not a specific date).

So i think I figured a workaround for the calendar, but im not so sure and currently can't test it, so im attaching and example of how the dates would be calculed, for the intro event and the first assembly, after that, It's easy, just transform date to day, add 28 or 35 days depending of the month, and set the note. Also with that sistem, (implemented in the intro) we don't need the day check on the try fase, but not so sure if it would still wwork if we dissable them on the rules, maybe I would need to set another event in case the player dissables and then re-enables the assemblies
« Last Edit: November 05, 2020, 07:46:15 pm by kenshuck »
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aevojoey

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Re: New events for 1.9.5
« Reply #91 on: November 06, 2020, 09:36:58 pm »

tried to get a way for the assembly to show on the calendar, but couldn't (basically cause its the last monday and not a specific date).

So i think I figured a workaround for the calendar, but im not so sure and currently can't test it, so im attaching and example of how the dates would be calculed, for the intro event and the first assembly, after that, It's easy, just transform date to day, add 28 or 35 days depending of the month, and set the note. Also with that sistem, (implemented in the intro) we don't need the day check on the try fase, but not so sure if it would still wwork if we dissable them on the rules, maybe I would need to set another event in case the player dissables and then re-enables the assemblies

I am working on Time Events that should make it easier for you.
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With code, everything is straight forward and I can explain it fairly well, with people it is more difficult.
Before reading more into my posts, know that I am not good at typing what I mean, I'm not good with explaining what I am thinking, its not intended to be offensive or defensive.

kenshuck

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Re: New events for 1.9.5
« Reply #92 on: November 07, 2020, 10:26:31 pm »


I am working on Time Events that should make it easier for you.

Hey that's great, kudos on that!!

Mmm.. For some reason, the random split conditional for the students speech triggers 2 events at the same time (Nude U Masturbation and Nude speech), not sure why, and until now it just happens with that 2, and that makes the final dialogue to also trigger twice  ??? ???

kenshuck

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Re: New events for 1.9.5
« Reply #93 on: December 20, 2020, 02:34:25 pm »

When choosing a student to do a speech, check if they are in a club and have their speech be about that, possibly adding a few new members or getting some donations for it.
If not in a club, get their best subject with GetAvailableSubjects.ve.xml , iterate to get [Subject Experience] and select the highest as their speech. Then add (0.01 to 0.1) [Subject Experience] to the students.

So, if i got everything right, to get a "favorite" subject for a person it should be something like this?

Im going to rebalance/remake all of the bigger events, since playing again from cero they are a lot of things that doEsn't make a lot of sense, so im going to delete them for now from the download carpet :)
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