this things great i just ported over a half dozen mods for lexville use and it works perfectly so far
I'm glad to hear it! Let me know if you would find anything else useful to be included or have any suggestions
Quote from: sbslutty on December 18, 2018, 10:08:25 pmI'm glad to hear it! Let me know if you would find anything else useful to be included or have any suggestions Do you have the source for this up on Github or something?If not, would you mind uploading it? There are two reasons why I'm asking:1) It's always awesome to have open source availability in a community project (otherwise I'd even consider it somewhat dodgy to just distribute a .exe file)2) I have some feature ideas for this tool, and I'd love to submit them in a pull request Side note on the first point: Can you imagine how much more cool stuff would be possible if the game's code were openly available and accepted pull requests? ...
A little note on the XML/JSON thing: I recommend going straight for XML. The reason is that it's stupidly simple to implement in .NET so you can save yourself quite a bit of work there.Essentially, all you need is an object that you want to "save" to have public fields and/or public properties with public getter + public setter. All of those fields/properties will be saved.Then you create a new XmlSerializer(typeof(YourClass)) and use the .Serialize(object, file) and .Deserialize(file) methods. That's it.A quick google search should also tell you all that you need to know
Trying to use this tool to convert the General Church Mod and can't seem to add folders or anything to show up in the mod List part of the program. Is there a set of instructions on how to use this?
Quote from: iAnimeDeath on January 04, 2019, 03:27:41 pmTrying to use this tool to convert the General Church Mod and can't seem to add folders or anything to show up in the mod List part of the program. Is there a set of instructions on how to use this?Ok so lets have a look through the possibilities. Have you looked through the general usage tips in the first post as an initial starting point. That documents each button and a bit of start up. Secondly could you check that the link in the config.txt file is correct for your HHS directory.Let me know once you've checked
Quote from: sbslutty on January 04, 2019, 04:01:16 pmQuote from: iAnimeDeath on January 04, 2019, 03:27:41 pmTrying to use this tool to convert the General Church Mod and can't seem to add folders or anything to show up in the mod List part of the program. Is there a set of instructions on how to use this?Ok so lets have a look through the possibilities. Have you looked through the general usage tips in the first post as an initial starting point. That documents each button and a bit of start up. Secondly could you check that the link in the config.txt file is correct for your HHS directory.Let me know once you've checked I used the image converter for all its sources which worked fine. And converted 158 lines of code. But when I try to load the folder of the mod itself it doesn't show in the left panel and doesn't create any file. Some of the instructions I think are self explanatory and yes the config file points to the correct location I have the exe location is inside. I even tried placing the mod folder with everything inside that mod folder inside the C:\Users\****\Documents\Lexville\ModGenerator location which doesn't do anything b/c it doesn't seem to create a readme.txt file. So I am confused on how to add that mod folder and properly get it entirely setup. Or is the initial Image Converter to Lex Mod is all needed to be done?The following attachment shows what happens when I try to generate mod even after trying to add folder and such with all files inside. Or am I just making it more complex than need be? Edit2:I realized when Add folder you have to I think do entire HHS+ game install folder? That is the only way the files showed up in left panel. I thought this mod creator would only minimize to smaller folder location to a specific setup but that seems to not be the case.Edit3: To be precise the mod that is created has to be located inside Schools Folder. By the looks of it...Edit4:It seems I figured out how to get the folder / files added. The mod that you are working on seems to be have to be located inside the Schools Folder in HHS+ Game installation to be detected. It won't add folders or files from any other location. That's why it wouldn't show up in the left tab before. I seem to have figure out. By created a subfolder inside the Schools folder and clicking on that folder made the detection of the mod possible to add the files / folders. I think that part of the instructions should be made clear.