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Author Topic: Help making additional outfits  (Read 1574 times)

ardentpause

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Help making additional outfits
« on: January 11, 2019, 09:03:40 am »

I'm new to modding, and I would like to make additional outfits for school uniforms, casuals, etc. I don't just want to replace existing outfits, I want to increase the variety of outfits available for students and adults.

The modding guide links appear to be dead, or maybe I'm looking in the wrong places.

Anybody willing to help me get an idea of what I need to do?
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sbslutty

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Re: Help making additional outfits
« Reply #1 on: January 11, 2019, 01:41:31 pm »

The thread here has the tool most people use to create the bodies. I believe you can also draw your own clothing and import it but I've never tried it myself.  Once the bodies are generates just draw over them to create the outfits you like.

Probably important to note many outfits have layers, named 1 to 7 or 8 I believe. These layers are the increasing levels of exposure associated with the outfit.

Hope this helps!
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Nathan/Eilisha Shiraini

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Re: Help making additional outfits
« Reply #2 on: January 12, 2019, 09:54:09 am »

Each outfit has up to 9 "levels", going from level 0 for characters with high inhibition, to level 8 for characters with very low inhibition. Each level also has body part variations, and most of the time only breast variations are used. Normally the KKL tool takes care of everything.

To create the outfit:

  • Play with the editor a bit to get familiar with it
  • Import the default file into the editor
  • Create up to 9 version of your outfit, starting with #0 all the way to the left (and level increasing/inhibition lowering as you go to the right)
  • Export the outfits into a text file, using the editor's naming convention and put them in the "Work in progress" folder
  • With the editor still open run the "batch image maker"
  • Put the generated images in the game folder "Schools\NormalSchool\Images\People"

This will make the images. To have them appear in the game you need to use them in a Paper Doll Handler event. You can open visual events from the game's development tab.

I suggest you have a look at the paperdoll handlers of special characters, as some of them are simpler than the generic ones. Once you understand how it works, you can extend the generic PD handlers ("PD_Adult.ve.xml" and "PD_Student.ve.xml") and the PDF_* files that they call (in "FunctionLibrary\PaperDoll"). Avoid modifying the PaperDoll Handler itself if you can do what you want by changing one of the function library's PDF_ events.

I had to change the generic PD handlers for a mod I am making, and don't worry: I too thought they look scary ^^

Good luck with these!

PS: sorry for the rather abrupt tone, I spend a lot of time on Stack Exchange...
« Last Edit: January 12, 2019, 09:56:14 am by Nathan/Eilisha Shiraini »
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Warmly yours -- NESI

ardentpause

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Re: Help making additional outfits
« Reply #3 on: January 20, 2019, 01:06:44 pm »

Thanks a ton for the help. The "abrupt tone" was great. I appreciate it a ton.
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barteke22

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Re: Help making additional outfits
« Reply #4 on: January 20, 2019, 01:23:18 pm »

There's a guide on Kisekae and (now) adding heads, outfits and skins to the game in the Modding Guides:

https://www.henthighschool.com/hhs-mods/intro-guides-on-mod-installation-and-mod-creation-(vee)/

DrMabuse

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Re: Help making additional outfits
« Reply #5 on: February 20, 2019, 11:53:55 am »

I tried to do something simple, like adding a 8th breast layer for Susan Hooter (work). I tried to edit the "PD_SusanHooter.ve.xml". I assume i have to change something here:       
<FolderPath>Images\People\SpecialCharacters\Susan_Hooter_Work\</FolderPath>
...
        <OutputLink>
          <Name>Work</Name>
          <OutputIDs>
            <unsignedInt>38</unsignedInt>
          </OutputIDs>
          <OutputIndices>
            <unsignedByte>0</unsignedByte>
          </OutputIndices>
        </OutputLink>

But i have no clue what "unsignedInt" and "unsignedByte" and the attached numbers are supposed to do. I tried to compare it to other NPCs, like Titsbig who has 8th breast layer, but except for those numbers (which don't make any sense to me), i don't find any real difference.
Anyone has a clue for me?
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barteke22

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Re: Help making additional outfits
« Reply #6 on: February 20, 2019, 01:08:18 pm »

See the answer in the other place you asked.

Nathan/Eilisha Shiraini

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Re: Help making additional outfits
« Reply #7 on: February 21, 2019, 09:13:29 pm »

You shouldn't try editing Visual Events by hand. If you open the HHS launcher, there's a tab called "Development" with a button "Visual Event Editor". Just make sure you have the correct town selected in the "Play" tab (Smallville or Lexville) before clicking it.

It will take you to a special program to edit .ve.xml files with block programming.
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Warmly yours -- NESI
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