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Author Topic: Futanari Overhaul Mod!! (v1.0.2)  (Read 50719 times)

DasBrain

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #30 on: August 21, 2019, 06:47:15 pm »

Bascially a search and replace on NormalSchool with ModSchool and Smallville with Lexville in all .xml files in the folders.

Then load the events and check them for errors. There shouldn't be, but just to make sure.
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ThatGuy69

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #31 on: August 26, 2019, 02:12:27 am »

Is there someone who is capable and willing of Updating the Mod ? I think Devient_Futa is not coming back soon..
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squark

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #32 on: August 26, 2019, 06:35:42 pm »

I got it to work somewhat by following DasBrain's instructions.
I don't think I'll be using it as the corruption gains are completely overpowered (though that may be a thing with Lexville's increased gains).

A Real-world example: I loaded a Lexville save I had with ~30 Corruption. Two weeks later it was 90+.
I love the extra futa content and would probably use it if it didn't go completely apeshit on me.
« Last Edit: August 26, 2019, 06:41:42 pm by squark »
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Bingo

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #33 on: August 28, 2019, 10:39:14 pm »

Long time lurker here:
I'm actually sitting on a compatibility mod for this and Lexville, to try and learn how the VE-Editor (and all the other stuff) works. Just if somebody is interested in that...
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squark

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #34 on: August 29, 2019, 12:34:06 am »

Everybody, I'll just repeat myself for four seconds.
The corruption boosts are way too high and WILL break your game, removing any sort of challenge the game has.
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zzoommgg

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #35 on: August 29, 2019, 07:09:27 pm »

The reason why the balance is off for this mod is because of two reasons.
i) Extremely high modifier for most lewd events, essentially double digits increment for corruption/lust.
ii) (Very critical) The stat increment is for ALL people in the area, not just the event participating ones.

These can be easily fixed by reducing the stat increment, and update the event so that only the participating people have the stat increment. You may argue in some cases, like students openly masturbating should affect all others in the location, if that is the case just adjust the stats accordingly.

Attached is sample of changes to some Futa mod only event that I am currently adjusting for my Lexville playthrough. (You may convert the files to Normal HHS+ using sbslutty's mod tool at  https://www.henthighschool.com/hhs-mods/mod-creation-tool-v-1/ )

These are for Classroom events, at located at "Schools\ModSchool\Events\Location\School"
(for normal HHS, "Schools\NormalSchool\Events\Location\School"
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Sir Edward Ross

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #36 on: September 21, 2019, 03:06:44 am »

FWIW, I followed DasBrain's instructions and things broke pretty thoroughly. Probably did something wrong that's easily correctable, but between that and the balance being way off, I certainly think it would be nice if someone who knows how made a new version.
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Reinyn

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #37 on: December 26, 2020, 04:57:38 pm »

Everybody, I'll just repeat myself for four seconds.
The corruption boosts are way too high and WILL break your game, removing any sort of challenge the game has.

I have a small question about this problem. Is there a way to lower those boosts and howdo you go about it? For instance, if you want to adjust those corruption boosts is there a single modifier for the entire game to use or do you have to do it for every event independently?
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Malorn

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #38 on: December 27, 2020, 11:26:42 pm »

Everybody, I'll just repeat myself for four seconds.
The corruption boosts are way too high and WILL break your game, removing any sort of challenge the game has.

I have a small question about this problem. Is there a way to lower those boosts and howdo you go about it? For instance, if you want to adjust those corruption boosts is there a single modifier for the entire game to use or do you have to do it for every event independently?

It would need to be every event, certainly.
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Bloodly

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #39 on: January 05, 2021, 09:45:43 am »

So, Installed the mod, installed sbslutty's thing.

St Judas's Church is gone.  Just a blank screen, no way to enter the main church building.  You can get out to Oak Street.

Mill Street is gone.  You can get out to the train station, but you can't return to the Park from there.

St Marie Hospital outside is gone.  You can get out to the inside of the hospital.

For some reason your home bathroom has text referencing the Sauna?  Also getting error messages regarding my growth pills.
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PhantomBull

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #40 on: January 05, 2021, 11:25:34 am »

I'm not really surprised that there are problems in the world. It probably changed something in the world file of the core game and this mod uses a copy. It should be using a World Extension instead and connect the added areas of the mod with the existing ones of the core game using an init event, that way it would be more future proof.

Sadly the mod author might not be active to fix it :(
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Reinyn

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #41 on: January 05, 2021, 12:57:35 pm »

I'm not really surprised that there are problems in the world. It probably changed something in the world file of the core game and this mod uses a copy. It should be using a World Extension instead and connect the added areas of the mod with the existing ones of the core game using an init event, that way it would be more future proof.

Sadly the mod author might not be active to fix it :(

There is a world extension patch on page 2 which i used to be able to use it with lexville.
- You just have to delete a few files as per the readme added to that patch.
- Then convert the files to lexville with a modding tool.
- Next part is a bit tricky, when it asks to overwrite stuff DON'T overwrite anything except for the last image file.
- INSTEAD KEEP BOTH FILES. tHE FILES THAT ARE NAMED THE SAME WILL ADD A NUMBER AT THE END.
- Also reload and refresh files after. I do think it only works in a new game but don't know for sure.

 The only problem i had afterwards was that the futa events added by the mod just gave way to high boosts to corruption, inhibition, lust and happiness.

With high regards,

Reinyn
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Bloodly

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #42 on: January 12, 2021, 10:47:30 am »

Hmm.  Haven't seen many new events.  But then the default distribution is 10% Futanari, besides Sierra and myself.  Do these new events require more futanari in town?
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Reinyn

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #43 on: January 14, 2021, 01:23:08 pm »

Hmm.  Haven't seen many new events.  But then the default distribution is 10% Futanari, besides Sierra and myself.  Do these new events require more futanari in town?

No they don't. They just require at the very least ONE corrupted futa. For example, if Sierra is reasonably corrupted spent more time going to the classroom she is in. Chances are that a event will fire there. Just be prepared for the high boosts to corruption, lust and inhibition because even a few of those events will cause a snowball effect.
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ThatGuy69

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #44 on: January 14, 2021, 01:34:37 pm »

I'm not really surprised that there are problems in the world. It probably changed something in the world file of the core game and this mod uses a copy. It should be using a World Extension instead and connect the added areas of the mod with the existing ones of the core game using an init event, that way it would be more future proof.

Sadly the mod author might not be active to fix it :(

There is a world extension patch on page 2 which i used to be able to use it with lexville.
- You just have to delete a few files as per the readme added to that patch.
- Then convert the files to lexville with a modding tool.
- Next part is a bit tricky, when it asks to overwrite stuff DON'T overwrite anything except for the last image file.
- INSTEAD KEEP BOTH FILES. tHE FILES THAT ARE NAMED THE SAME WILL ADD A NUMBER AT THE END.
- Also reload and refresh files after. I do think it only works in a new game but don't know for sure.

 The only problem i had afterwards was that the futa events added by the mod just gave way to high boosts to corruption, inhibition, lust and happiness.

With high regards,

Reinyn

I have tried it as you said. But somehow its broken, The Onsenticket for example cant be bought and the Naginata Shrine is not on the Map. Do you have the same errors?
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