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Author Topic: Futanari Overhaul Mod!! (v1.0.2)  (Read 47032 times)

Devient_Futa

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #15 on: October 22, 2018, 02:18:46 pm »

I haven't changed anything for the latest version so I wouldn't try it unless you make a copy of the base game.
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iAnimeDeath

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #16 on: October 23, 2018, 04:57:35 pm »

Any plans to update to 1.9.5? I don't see any need for rush of that though. I am using Lexville mod but I of course reinstalled 1.9.4 version for that since that mod isn't updated either yet for 1.9.5. ;) Might make a new 1.9.4 folder for this mod too.
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Rirane

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #17 on: October 28, 2018, 02:06:33 am »

The only thing i've noticed broken so far is the location stuff in NormalSchool (since it adds a shrine, and the map changed) in 1.95 so.. heres a quick attempt at a fix by a uninvolved person.
So after installing the mod over a 1.95 install,
replace the NormalSchool.xml in HHS/Schools  with this, start a new game, and hope for the best?
No idea what else is broken though.
Edit:
Also fixed and attached: Btn_NudePhotes goes in  Schools\NormalSchool\Events\Location\Your Bathroom
Also fixed and attached: AnnetteSleepOver goes in Your Home Home (although you might want to move the mods AnnetteSleep/SleepOver events to Your Guest Room instead and overwrite the basegames, as they did that in 1.95, making you have to go into the guest room to get the event.
« Last Edit: October 28, 2018, 10:18:53 pm by Rirane »
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barteke22

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #18 on: October 28, 2018, 09:29:06 am »

If you're only adding Locations - and not modifying anything else in the NormalSchool.xml - I recommend using a WorldExtension instead. Make a new world with only your locations in and save it as an extension (in the extension folder), then connect those locations with existing ones via an event with 'Location Connection'.

This way you won't need to update them every time NormalSchool.xml is modified.

Narbodi

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #19 on: November 11, 2018, 08:26:03 am »

Is this mod compatible with the Lexville mod?
Edit: just noticed the earlier post by iAnimeDeath mentioning that they use Lexville, so I guess that answers my question. Whoops.
« Last Edit: November 11, 2018, 11:53:42 am by Narbodi, Reason: I really should read more. »
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iAnimeDeath

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #20 on: November 11, 2018, 04:35:56 pm »

Is this mod compatible with the Lexville mod?
Edit: just noticed the earlier post by iAnimeDeath mentioning that they use Lexville, so I guess that answers my question. Whoops.

Not updated for 1.9.5 yet though. So only 1.9.4 version will work of HHS+.
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barteke22

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #21 on: November 11, 2018, 05:51:23 pm »

Keep in mind that most mods (especially ones with images) made for NormalSchool won't work (properly) for any other Scenario without someone editing all the paths to point to the other scenario. So for every event that contains a 'Schools\NormalSchool\...' path in it, you'd have to replace that via Notepad++ or something.

ALTERNATIVELY, perhaps it's possible to put all the mod files in the Custom Scenario and also make a copy of the mod images in the regular NormalSchool path. Perhaps that'll allow them to be referenced from the custom Scenario. Don't know if there's anything besides images that uses full paths, but if there isn't, that might work.
« Last Edit: November 11, 2018, 05:57:44 pm by barteke22 »
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sbslutty

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #22 on: November 25, 2018, 05:35:11 pm »

Hello all,

I have created a little patch to remove the need of the NormalSchool file using the WorldExpansion functionality (and so allow compatibility with Lexville and other different school mods in principle - although the original files in the mod would still need to be ported of course). Please note I am not the mods creator and so use this patch at your own risk.  This also includes the bugfixes which Rirane added to include it in one place. 

Hope you all have a loverly day!
« Last Edit: December 05, 2018, 01:44:03 am by sbslutty, Reason: Added a small patch to the patches if that makes any sense. »
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DragonMZ

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #23 on: November 29, 2018, 09:34:56 am »

Great mod, so far my only issue is that some of the events give way too much -inhibition +lust +corruption
« Last Edit: November 29, 2018, 09:37:35 am by DragonMZ »
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xenos87

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #24 on: December 04, 2018, 08:02:45 pm »

Hello all,

I have currently created a little patch to remove the need of the NormalSchool file (and so allow compatibility with Lexville and other different school mods in principle - although the original files in the mod would still need to be ported of course). Please note I am not the mods creator and so use this patch at your own risk.  This also includes the bugfixes which Rirane added to include it in one place. 

Hope you all have a loverly day!

P.S. If the creator is interested in a Lexville port I would be happy to lent a hand as I made a tool recently to automate the process (Seems to work fairly reliably :))
I'm not sure what I did wrong, but I keep getting an Exception when playing:
Code: [Select]
[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     FunctionLibrary\PaperDoll\GetPDStates.ve.xml [EXEC] caused an exception at operation SeqCond_CompareBool (ID: 18).
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:     Object reference not set to an instance of an object.
Source:      hhs+
Stack Trace: at hhs_.SeqCond_CompareBool.Activated(EventRunner Runner) in Y:\HHSp_Stable\hhs+\_Editor\_EventModules\_EventActions\_EventActions_Compare\SeqCond_CompareBool.vb:line 39
   at hhs_.EventRunner.Execute(VisualEvent VE, Object Arg, Dictionary`2 Vars, UInt32 StartID, Byte StartIndex, Boolean ResetUC) in Y:\HHSp_Stable\hhs+\_Editor\_EventModules\EventRunner.vb:line 660
Do you have any idea how to fix this? Would I have to start over with the modding or can it be fixed by editing or overwriting a few files?
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Ashe

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #25 on: February 09, 2019, 10:52:06 pm »

Strange bug or something. If i catch futa masturbating event in classroom, corruption and other stats raises a lot. +7 at time or more. I think, thats broking a game. How to fix that?
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Skrudzas

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #26 on: February 25, 2019, 05:38:21 pm »

Yes, I agree the boosts on stats is way too high. 50-100 times higher than usual

There is also a bug on one of anette's events
Code: [Select]
Location\Your Guest Room\AnnetteWork.ve.xml [EXEC] caused an exception at operation SeqActLat_RemoteEvent (ID: 384).
Unable to find Remote Event 'FunctionLibrary\PutPersonInLocation'

it should be FunctionLibrary\Location\PutPersonInLocation
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rallymoose

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #27 on: August 14, 2019, 10:45:50 pm »

Hello all,

I have currently created a little patch to remove the need of the NormalSchool file (and so allow compatibility with Lexville and other different school mods in principle - although the original files in the mod would still need to be ported of course). Please note I am not the mods creator and so use this patch at your own risk.  This also includes the bugfixes which Rirane added to include it in one place. 

Hope you all have a loverly day!

P.S. If the creator is interested in a Lexville port I would be happy to lent a hand as I made a tool recently to automate the process (Seems to work fairly reliably :))
I'm not sure what I did wrong, but I keep getting an Exception when playing:
Code: [Select]
[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     FunctionLibrary\PaperDoll\GetPDStates.ve.xml [EXEC] caused an exception at operation SeqCond_CompareBool (ID: 18).
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:     Object reference not set to an instance of an object.
Source:      hhs+
Stack Trace: at hhs_.SeqCond_CompareBool.Activated(EventRunner Runner) in Y:\HHSp_Stable\hhs+\_Editor\_EventModules\_EventActions\_EventActions_Compare\SeqCond_CompareBool.vb:line 39
   at hhs_.EventRunner.Execute(VisualEvent VE, Object Arg, Dictionary`2 Vars, UInt32 StartID, Byte StartIndex, Boolean ResetUC) in Y:\HHSp_Stable\hhs+\_Editor\_EventModules\EventRunner.vb:line 660
Do you have any idea how to fix this? Would I have to start over with the modding or can it be fixed by editing or overwriting a few files?

just open GetPDStates.ve.xml in a text editor and search and delete <SeqCond_CompareBool> and </SeqCond_CompareBool> respectively.
(if its the same as me, you will only find one of each in each file, that's the pointer that you're doing the right thing).
Also there will be one more file that has the same error (at least for me), CheckFutaPrefs.ve (CheckFutaPrefs.ve.xml), where you just do the same... then there will be no more errors. :)
« Last Edit: August 14, 2019, 10:52:48 pm by rallymoose »
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ThatGuy69

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #28 on: August 20, 2019, 09:50:11 pm »

Hey Guys, maybe im to dumb. but the Events in the Onsen and Sauna dont show up. Do they have any Requirements like Lust or Corruption?
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animelover12

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Re: Futanari Overhaul Mod!! (v1.0.2)
« Reply #29 on: August 21, 2019, 09:43:08 am »

Won't recommend playing this mod with Lexville, as sbslutty says the events need to be ported or they will conflict. I enjoyed this mod a lot but I'm no coder, if no one is going to do it I can give it try, only if someone can at least give a guide or explain how someone can accomplish this task. 
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