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Author Topic: [MOD][HHS+1.9.5]SibProgression, OverhearConversation & MusicTracks  (Read 2500 times)

MontyGibbons

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Three Things (Two Mods and One Extra)

Created two mods:  One which has a series of events to open up Sexual Activity with Andy/Annette in a gradual progression (Male Player/Female NPC or Female Player/Male NPC) and another with Generates a random conversation in the School Hallways based on the NPC's attraction to the Player.  Both Mods have been tested and have a Word Document with more details, but only the first has images (the second uses the PaperDoll Image).

Didn't spend too much time on them and most of it was figuring out how to make use of the Editor or hunting for Images that fit into the look and feel of the game.  Incidentally now that these are out there they are open to anyone else to take over and improve if anyone wants to.

The Third Thing is that, I don't know if anyone else gets this but the music keeps on stalling when trying to restart the Track, so to attempt a workaround I lengthened the file so it would need to restart it less.  The three tracks are a x10 lengthening of the two included Music Tracks and one with swaps between the two, also ten times.

Here are MegaSync Downloads for each.  The two mods are also attachments but the Music Files are MegaSync only.

SibProgression - https://mega.nz/file/LEgHXSBY#3FHEfSIqqT_r1t_VqmKqkcnXrYMBrFA5HGuGJ8TMYwU
OverhearConversation - https://mega.nz/file/DVglmQbT#JoFVfP8RU1-FI_G_aGMj8phoks2D-RXZ29442kl0854
MusicTracks - https://mega.nz/file/vU5B1SQQ#v3l-9Hj1-VtzpPtJtKjAOmLtwIE4qT4qYi0tvFGiJdo

Probably won't add any more, mainly just wanted to play around with the Editor.
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Shilo

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Re: [MOD][HHS+1.9.5]SibProgression, OverhearConversation & MusicTracks
« Reply #1 on: March 10, 2021, 06:43:30 pm »

The music issue is likely caused by the default sound implementation. The game can make use of different implementations that can be changed by changing a value at the end of the hhs.exe.config file.
The default implementation is "MediaPlayer", which uses the built-in solution from .NET's WPF framework. It is more widely compatible but suffers from that stuttering issue.
An alternative would be "WinMM", which is an older custom-built solution that uses the winmm.dll from Windows directly. The playback quality is more reliable, but a few users encountered crashes upon playing music when using this variant, which is why it's no longer the default.

1.10 makes it easier to switch between these implementations by exposing them in the settings menu.
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Reinyn

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Re: [MOD][HHS+1.9.5]SibProgression, OverhearConversation & MusicTracks
« Reply #2 on: March 11, 2021, 12:20:14 am »

Hi there, i am always looking for more new events for this game so i tested these ones out for a bit. The second one works great, you don't even need to start a new game just refresh files and ready to go. For the first one i have to say i don't know. I always play as a futa and i never choose Andy. Would it be possible to make an exra file where the events with Annette would happen regardless of gender? And if not could you at least tell me how to go about it?

With high regards,

Reinyn
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Dante

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Re: [MOD][HHS+1.9.5]SibProgression, OverhearConversation & MusicTracks
« Reply #3 on: March 11, 2021, 01:40:10 am »

I actually never knew this game had music?   :o
I played this for years and it hasn't played once for me.
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Reinyn

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Re: [MOD][HHS+1.9.5]SibProgression, OverhearConversation & MusicTracks
« Reply #4 on: March 22, 2021, 10:34:19 pm »

Hi, just a question, i have converted the 2 mods for lexville, but i have not managed to get the sibprogression mod to work for annette with a futa. How do i go about that?

With high regards,

Reinyn
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