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Author Topic: [Mod] Grafitti and interrogation (function)  (Read 1747 times)

picobyte

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[Mod] Grafitti and interrogation (function)
« on: January 17, 2021, 04:02:15 am »

Attached an interrogation mod. It contains a function event, the interrogation, intended as usable for more purposes, and an example how this function can be used. Will probably trigger anyhow but..
(click to show/hide)

This time I did hunt for bugs, so I think this should already be somewhat useful, though there are imperfections.
(click to show/hide)
« Last Edit: January 17, 2021, 04:07:47 am by picobyte »
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fateavernicus

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Re: [Mod] Grafitti and interrogation (function)
« Reply #1 on: March 01, 2021, 02:05:31 pm »

havent tried the mod yet due to some pc magic and limitation -

how does the mod interact? as in the interegation is only up to them telling who vandalized the shchool and the principal getting rep?
-
is there more to this?

like tools and nsfw functions?
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picobyte

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Re: [Mod] Grafitti and interrogation (function)
« Reply #2 on: Yesterday at 06:26:22 pm »

You can see the mod as containing two events a function event, the interrogation and a graffiti event, just to show how the function event can be used. The interrogation is a kind of minigame: the task is to find the student(s) responsible. To this extent you ask questions who was there later/earlier arived at the same time, and you can accuse/let go someone. The earliest students at the scnen should have done it. Some may be lying, but most speak the truth - some may refuse to answer for reasons. You have to guess who.

Currently there's not much of a consequence to this, except for some stat changes - overseeing teacher and accused student - dependent on whether you found the right student(s) or not. The graffiti event was just to show how the interrogation event can be used, and I thought a minigame like this, once or twice in the game could be something a bit fun. One could extend the consequences with a punishment event or so.

Off topic, but another idea I had was to locate someone in the city based on who had seen him/her where, haven't worked that out yet, though.
« Last Edit: Yesterday at 06:34:22 pm by picobyte »
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