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Author Topic: [MOD][HHS+1.9.5] Lexville  (Read 418404 times)

Kilted_Master

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Re: [MOD][HHS+1.9.5] Lexville
« Reply #630 on: December 26, 2020, 07:02:37 pm »

Spy Camera locations:
Base Game:
Girls' Locker Room
Girls' Bathroom
Sports Area
Principal's Office (requirement for Hardman chain)
Upgraded Computer Room
Gym Storage Room (requires Titsbig chain to start)

Added By Lexville:
Swimming Pool
Roof
Probably the basement; not sure of this

As for triggers, I just don't know. As far I know no timing on availability has been changed. I've had the Girls' Locker Room spycam trigger event happen in the first two weeks but also significantly later. Same with the bathroom and the Sports Area. They usually only fire when there's only one girl in there and it's randomly chosen as to whom.

Though I am enjoying the Base Game right now, I'm eagerly awaiting 1.10 to go public so alkalash can update for that - when he finds the time/drive to do so.

Thank You Very Much, for your detailed reply !

I'm just wondering, if maybe the reason, the Girl's Changing Room location, isn't 'triggering', may be due to the fact, I haven't enabled the "Cheerleaders" at all, as of yet  :o

(I really 'HATE' their outfits, that Red & Yellow, together, is so ugly !  I do plan to do a 're-work' of their costumes soon . . . . I'm getting the 'Bug', to continue my "Clothing Re-Work Project ", and thinking of adding a few 'New' outfits too ! ::) :P :) !
Mostly, since, it doesn't look like the much, "Wanted & Dreaded", "Paper_Doll_System_Renewal" Project will happen this "Game Up_Date", after all . . . .  :P ::) ??? :'( ;D
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squark

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Re: [MOD][HHS+1.9.5] Lexville
« Reply #631 on: December 26, 2020, 07:26:42 pm »

The Cheerleaders Club shouldn't matter. If I recall correctly, so long as you have either the Kendo Club, Swim Club or Cheerleaders' Club  enabled, the thrigger point should be hit eventually as all three of those clubs use the same changing rooms.
And the Basement camera, as alkalash said, is part of the base game. A Library camera was added by Lexville.
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Kilted_Master

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Re: [MOD][HHS+1.9.5] Lexville
« Reply #632 on: December 26, 2020, 10:33:43 pm »

The Cheerleaders Club shouldn't matter. If I recall correctly, so long as you have either the Kendo Club, Swim Club or Cheerleaders' Club  enabled, the trigger point should be hit eventually as all three of those clubs use the same changing rooms.
And the Basement camera, as alkalash said, is part of the base game. A Library camera was added by Lexville.

Ahhh, So it's based mostly on the "Clubs" enabled. Now I see why, as I haven't enabled any of those 'Clubs' yet, too early in my game for them.

Besides, the 'Clubs', shouldn't be the factor, it should be available as soon as you, open/use, as in, set up classes for, or 'Buy", as in the Pool, those areas, in my opinion .

Perhaps, that's something, that, alkalash, would have to attend to, as in changing where/how, the 'triggers' are set ? ::)
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LimitlessUnknown

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Re: [MOD][HHS+1.9.5] Lexville
« Reply #633 on: December 26, 2020, 11:15:27 pm »

Alright so how do you get the the MaidClubUpgrade1 to occur? Because it has been many months ingame and it still doesn't occur.
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Dorigami

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Re: [MOD][HHS+1.9.5] Lexville
« Reply #634 on: January 26, 2021, 11:27:53 pm »

Which xml file do I choose on game start? I assume ModSchool xml
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alkalash

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Re: [MOD][HHS+1.9.5] Lexville
« Reply #635 on: January 27, 2021, 08:52:22 am »

Yeah that's the right one.
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My HHS+ mod: Lexville

2a065b83

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Re: [MOD][HHS+1.9.5] Lexville
« Reply #636 on: February 13, 2021, 08:42:50 am »

I get this error when I break in to a house.
No cheats used, I did the Jeremy events normally.

Top-level Exception
Type:        System.ApplicationException
Message:     FunctionLibrary\Location\BreakInMain.ve.xml [TRY] caused an exception at operation SeqAct_TextReplace (ID: 118).
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:     Object reference not set to an instance of an object.
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplace.Activated(EventRunner Runner) in Y:\HHSp_Stable\hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplace.vb:line 31
   at hhs_.EventRunner.VB$StateMachine_44_TryEventAsync.MoveNext() in Y:\HHSp_Stable\hhs+\_Editor\_EventModules\EventRunner.vb:line 497

Can you help me fix it?

Save file for reference, but I am going to keep playing so I'd appreciate telling me how to fix this myself.

Thanks
« Last Edit: February 14, 2021, 06:17:23 pm by 2a065b83 »
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alkalash

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Re: [MOD][HHS+1.9.5] Lexville
« Reply #637 on: February 14, 2021, 04:45:41 pm »

In your save, the referenced event (FunctionLibrary\Location\BreakInMain.ve.xml) is not the same one as provided with Lexville.
I am not sure if this is done by another mod or whatever, but you should be able to get it to work if you replace it again.

For that, replace that file in your events folder with the Lexville version of the file, then reload that event file in the debug menu ("Reload events" tab, manually add it to the reload list and click reload). Then you will have to open it in the event debugger ("Debug Events" tab), look for the Boolean (red) variable called "Not yet trained" (should be near the start of the event), double click it and uncheck the box (to set it to "False"). Close all the debug windows and it should be working again.
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My HHS+ mod: Lexville

2a065b83

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Re: [MOD][HHS+1.9.5] Lexville
« Reply #638 on: February 14, 2021, 06:17:02 pm »

Fixed. Thanks
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