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Author Topic: [MOD][1.9.5] Varying collection of events.  (Read 25806 times)

mysticturtle12

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[MOD][1.9.5] Varying collection of events.
« on: May 16, 2018, 08:12:30 am »

Finally getting back into this I'll update this with some new things and ideas I'm working on.



Computer Hacking Rework

Still a WIP as this is still exactly as I had it before. Not really started to touch this again.  This modifies the "Hack a website" into an extra option and a rework of what is already there.

Hack A Social Network:
    My old rework was a bit shoddy so this one is vanilla for now. Will probably soon adjust it to be a little chance to have a bit of an effect by masquerading as a student and hoping the others believe them.

Hack a Database:
   A new option I added to hack the database of a phone app in the vein of something like snapchat. You'll get a random picture of varying suggestiveness that is something a student would take and share with someone else. It's mostly a flavor event that will randomly pull from quite a large variety of pictures and students at random. Functionally it only minorly adjusts the stats of a single student at a time so it's not really something useful, but has decent randomness and is fairly easy to expand with pictures for a bit of variety.

Hack A Porn Site:
    Currently this functions exactly as it does in the game currently. My plans however are to add some flavor of finding "exclusive" videos or webshows that could have some students involved and just act as mostly another flavor event for pictures that are difficult to implement elsewhere.



Small Events
    This is just a list of a few really small additions to just flesh out some areas or make use of a decent picture that can make an acceptable stand-alone event.
  • Public Ride:An event for common streets that may have a girl either willingly or be coerced into some exhibitionism
  • Stair Lunch:An event for the school staircase that you may find some girls having a nice lunch.
  • Sexy Transfer:Gives a highly corrupted non-enrolled student a chance to come in and try to talk her way into your school.


Core Edits
    One of the things that always bothered me was the extreme inconsistency and weirdness of a lot of the events in game. So I've started to go through all the existing base events and comb over them to see what does and doesn't make sense. Many little adjustments like events missing actual effects or not having a branch for a wildly varying picture causing the text to completely mismatch the contents of the image. There's quite a bit already and I plan to just keep going down the list in my own time between working on my actual mod projects. Here is my list I'm keeping to know what I've done so far. This will show you what events and what's changed if you want to use them for yourself.

    This is something I was largely doing for myself just to learn more editing and see how some already existing things worked. But overall I found I just like to go through and fix up some things even if only for my own sake. While really anything I end up making is all good to be taken into core if the main guys want it, these in particular would probably be most fitting. Though even still I'm finding it hard to maintain consistency with some things given just how wildly things in existing events vary.

WIP
    While I plan to keep making small events and do base event updates between everything. I have 2 main larger idea's I'm working on and can hopefully get at least a baseline of out at some point.
  • A Student Council mechanic. It was something I worked on a bit of in the past and had a lot ideas for. Seeing people talk about in the request thread reminded me that it's one of the better ideas I think I have for a mod since it doesn't exist in the base game, but is a pretty standard and useful aspect of a school based game.
  • A set of events to give the school some use at night. Given how often games and stories and even real life people sneak into their school to fuck around at night and do various things. Night events for the school are always something I wanted to see more of as very few exist at the moment


Downloads
Simply head HERE and download which ever you're interested in as a zip and drop it in as normal. They are all properly structured to be place into the root folder.
« Last Edit: February 01, 2020, 07:52:44 am by mysticturtle12 »
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dreeshnika

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Re: [MOD][1.9.3] Varying collection of events.
« Reply #1 on: May 17, 2018, 09:27:43 pm »

I downloaded your mods and I will soon test them with a new run, but I wanted to warn you that in the mega folder, inside the sexy transfer sub-tree, probably you copied-pasted the event in the Schools main folder.

If someone (like me! ;D) copies and overwrites the Schools folder without even looking at the subfolders, that xml will cause some crash of the application (because it's an event and not a scenario structure).

Just saying it.  ;D
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Sekeis

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Re: [MOD][1.9.3] Varying collection of events.
« Reply #2 on: July 14, 2018, 10:35:34 pm »

where does the xml file need to go?
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squark

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Re: [MOD][1.9.3] Varying collection of events.
« Reply #3 on: July 16, 2018, 02:05:23 am »

Quote from: Sekeis
where does the xml file need to go?
Which xml are you talking about? They belong in different places.
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Sekeis

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Re: [MOD][1.9.3] Varying collection of events.
« Reply #4 on: July 17, 2018, 11:29:52 am »

sry, i was talking about the xml for sexy transfer student because it was said that the path was wrong
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moonshadow

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Re: [MOD][1.9.3] Varying collection of events.
« Reply #5 on: September 09, 2018, 05:49:58 am »

does it work for 1.9.4?
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mysticturtle12

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Re: [MOD][1.9.3] Varying collection of events.
« Reply #6 on: February 01, 2020, 07:52:29 am »

Updated the OP with a refresh of what I'm back doing now and put but the few old things I made once again.
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TaelF

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Re: [MOD][1.9.5] Varying collection of events.
« Reply #7 on: April 19, 2020, 09:55:49 pm »

Will this conflict with other event mods?
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squark

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Re: [MOD][1.9.5] Varying collection of events.
« Reply #8 on: April 19, 2020, 10:02:49 pm »

Not unless other event mods modify the events modified in this mod.
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Dante

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Re: [MOD][1.9.5] Varying collection of events.
« Reply #9 on: April 23, 2020, 04:52:02 am »

Does it need a new game? And does it work on Lexville?
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Malorn

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Re: [MOD][1.9.5] Varying collection of events.
« Reply #10 on: May 28, 2020, 12:31:30 pm »

Just a courtesy check...any concerns if I swipe the idea of a sexy transfer student for the main game?
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tsibaena

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Re: [MOD][1.9.5] Varying collection of events.
« Reply #11 on: June 05, 2020, 09:19:18 am »

sexy transfer gives an error message
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Dr Hardman

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Re: [MOD][1.9.5] Varying collection of events.
« Reply #12 on: November 18, 2020, 08:30:02 pm »

Quote
Location\School\Principal Office\SexyTransfer.ve.xml [EXEC] caused an exception at operation SeqActLat_ShowText (ID: 22).
Token is not valid. - '{PrincipalColor}' is not a valid color name!
Token is not valid.
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