HentHighSchool Development Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

collapse
* Recent Posts
More occupant list symbols? by Dragonblood
[Today at 03:21:01 am]


Re: Public source code by kite80
[Today at 02:58:51 am]


Re: Gameplay and design discussion by kite80
[Today at 02:52:50 am]


Re: Public source code by disman
[Yesterday at 03:37:28 pm]


Re: Gameplay and design discussion - Girls' Misc Equip slot by DougTheC
[Yesterday at 03:23:39 pm]


Pages: 1 ... 6 7 [8] 9   Go Down

Author Topic: [Mods][Mod] barteke22's Mod Index + minor mods.  (Read 91103 times)

diskcd

  • Newbie
  • *
  • Offline Offline
  • Posts: 43
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #105 on: April 15, 2021, 11:34:47 pm »

Can I ask for help I have the 1.9.5 + the required updates for LexVille ( But I'm not using it with the pregnancy mod) I download the most recent version of the pregnancy mod, and made a new folder called PregSchool, changed the path at the start of the file to /PregSchool and everything is working, except I don't see the bellies getting bigger? Are they not suppose to? I didn't wait the 3 months because I don't have the patience I did "add day 30" in debug and there was still not change both naked and with clothes.

Was there suppose tobe an event in pregnancy? I dunno if there was suppose to be a birth but the "ahegao" was for birth no? I didn't see it happen anyway.

The NPC has the "Pregnancy Message" and no "HasQuest" so everything should be fine? I did get a call saying the baby was close but no event after that, and I didn't see the children anywhere? I can sell them to the lady but are they suppose to exist anywhere?

So in general Lexville and Preg Mod were never meant to work together. Even if you update all the stuff to point to the correct schools, Lexville and the Preg Mod both update the base game's models (Preg mod bellies and Lexville updates the labia). Because of how Lexville mod changes the labia model, it goes through the belly layer instead just like the preg mod meaning that the two models overlap and fail. If you want to try to do it, you might be able to overlap stuff and get it to work, however far more likely it will cause something else to fail. It's been way too long since I've messed with making it work on my end, however I do recall that I basically had to remove anything and EVERYTHING that points to the labia models, basically copying over character data from the normal game over the Lexville variants (at least in terms of character sheets).

Honestly if there's any way I could just upload my whole School folder without linking to like, anonfiles (or if even that is okay?) then I can do that and people can go nuts and see if they can get it to work or see if there's any other issues.
Logged

squark

  • Sr. Member
  • ****
  • Offline Offline
  • Posts: 465
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #106 on: April 16, 2021, 02:24:07 am »

MEGA would be ideal but some people might have an issue with it.
If you were to put it somewhere, I could host it on my Zippy account if you want.
Logged

diskcd

  • Newbie
  • *
  • Offline Offline
  • Posts: 43
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #107 on: April 17, 2021, 02:57:44 pm »

Okay, assuming it transferred everything it needs to, here is a link to my variation of the Lexville+Preg mod (should be updated to barteke22's 1.07 preg mod if I remember correctly), as well as the configuration file. Just drop both of these into your Schools folder.

https://mega.nz/folder/5K4HCAzI#neF5E-wVVYjLQ7fsVThQGg
Logged

squark

  • Sr. Member
  • ****
  • Offline Offline
  • Posts: 465
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #108 on: April 17, 2021, 04:55:27 pm »

MEGA doesn't seem to like this, though. I had to try three times to get it going (two timeouts) and the third time I was put in a queue.
Looking forward to trying this out. Cheers ^^
There must be a fuckton of people downloading this at the moment; getting ~5K/s. Would take me about 80 hours like this.
If you don't mind, may I host it elsewhere?
Logged

diskcd

  • Newbie
  • *
  • Offline Offline
  • Posts: 43
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #109 on: April 17, 2021, 05:26:18 pm »

If you're able to download it then go on ahead. I don't really do Lexville game stuff because Futa stuff doesn't work with the threesome stuff (forgot if it did with orgy) so aside from a couple basic test runs with an older version of the preg mod I haven't done extensive testing with Lexville. That said, I haven't messed with 1.07 too much (just skipped time to see if the whole town would be pregnant but didn't look like it, and the whole contraception thing at school I never touched), but from what I recall the models changed with the preg mod and birth happened without error.

The only two model error things I recall are with two Lexville exclusive characters: the new tanned teacher who apparently uses a different model setup compared to Slutsky the sex shop owner (pretty sure she did get pregnant but something was odd with her model when she did, like the belly was white while the rest of her was tan or something odd) and the demon in the occult club but that's mostly because her model is permanently stuck in a specific position (and honestly I don't recall if the Preg stuff failed with her, or if it was mind controlling her to follow you with Lexville stuff which caused her model to freak out and put the kid head on an adult body so she had no neck). The other new teacher may have been odd as well but less so.

*I should also note that in general I haven't done much testing with Lexville's "growth" setting where like, characters can lose virginity or their parts grow as they get older. If any of that is tied to the labia stuff, that may throw an error (might have fixed while trying to clean up all mentions, just saying as a possible error)
« Last Edit: April 17, 2021, 05:30:26 pm by diskcd »
Logged

squark

  • Sr. Member
  • ****
  • Offline Offline
  • Posts: 465
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #110 on: April 18, 2021, 12:25:02 am »

Well, I had to split it into two parts because my host doesn't like files over 500MB.

https://www30.zippyshare.com/v/jIZzVNMc/file.html (490MB)
https://www30.zippyshare.com/v/qzPB8DqO/file.html (468MB)
Logged

raingirth

  • Newbie
  • *
  • Offline Offline
  • Posts: 4
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #111 on: April 20, 2021, 02:29:52 pm »

Hi ! I want to ask about pregnancy mod. Can i somehow edit pregnant people at the start of the game ? like increase them ?
Logged

squark

  • Sr. Member
  • ****
  • Offline Offline
  • Posts: 465
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #112 on: April 20, 2021, 04:55:56 pm »

Hi ! I want to ask about pregnancy mod. Can i somehow edit pregnant people at the start of the game ? like increase them ?
Nobody starts the game pregnant unless I'm mistaken which I don't think I am.
It's controlled by a mod, so I'm going to say that it's not possible to force characters to start pregnant.
Logged

aevojoey

  • Full Member
  • ***
  • Offline Offline
  • Posts: 165
  • Thats ok, I'm used to disappointment.
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #113 on: April 20, 2021, 06:16:41 pm »

Hi ! I want to ask about pregnancy mod. Can i somehow edit pregnant people at the start of the game ? like increase them ?
Nobody starts the game pregnant unless I'm mistaken which I don't think I am.
It's controlled by a mod, so I'm going to say that it's not possible to force characters to start pregnant.
In there pregnancy mod, the file ExtensionLibrary\InitializeEvents\Init_Pregnancy.ve.xml sets up pergnancy at the start of a new game.
5 people start pregnant plus 1 birthed (6 people total)
In there you can also see the basics of how pregnancy is stored.
Logged
With code, everything is straight forward and I can explain it fairly well, with people it is more difficult.
Before reading more into my posts, know that I am not good at typing what I mean, I'm not good with explaining what I am thinking, its not intended to be offensive or defensive.

raingirth

  • Newbie
  • *
  • Offline Offline
  • Posts: 4
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #114 on: April 20, 2021, 08:21:32 pm »

Can you, explain what can be edit to have more pregnant ppl ?  i tried finding some value but it goes nothing.
Logged

diskcd

  • Newbie
  • *
  • Offline Offline
  • Posts: 43
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #115 on: April 21, 2021, 12:45:08 am »

I'm going to be honest, I enjoy looking at code stuff sometimes but even I'm baffled by the initial 5-6 start. Opening the initialize event in the Editor shows me the text that says "5 NPCs start pregnant + 1 child born", but two of the inputs don't seem to be from anywhere that the editor sees, and the fancy "object list" that is pointed to by a lot of stuff I don't see any way to edit.

In short, I don't know how to change the pregnant characters at the start... I mean I do know how to change the number over time but that involves "gameplay" if you know what I mean...

*edit: also if anyone can confirm whether my Lexville+Preg stuff is working that'd be great to know
Logged

aevojoey

  • Full Member
  • ***
  • Offline Offline
  • Posts: 165
  • Thats ok, I'm used to disappointment.
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #116 on: April 21, 2021, 02:57:19 am »

In there pregnancy mod, the file ExtensionLibrary\InitializeEvents\Init_Pregnancy.ve.xml sets up pergnancy at the start of a new game.
5 people start pregnant plus 1 birthed (6 people total)
In there you can also see the basics of how pregnancy is stored.
Following the flow, the first thing it does is create the pregnancy tracking database.
It then gets the "Principal Child" special person, attaches the corresponding event to them, then attaches the birth and children tracking events to the player.
Next it gets everyone in town with a 'Spouse' and chooses the first 6 females/futas then removes any with a job.
(The 2 filters should be switched because the job filter can reduce the pregnant pool below 6.)
It then iterates (manually) through the pregnant pool setting them as the mother and their 'Spouse' as the father.
The next step of the iteration is to attach the "Pregnancy" status effect to the mother with a Trait (stage of pregnancy) and duration of that stage.
The first 5 are still pregnant while the 6th has already given birth.

To manually set someone to being pregnant you need to Debug Persons and find the one you want pregnant.
Add one of the Traits "Pregnancy 1" (first trimester), "Pregnancy 2" (second trimester), or "Pregnancy 3" (third trimester).
Add the StatusEffect of "Pregnancy" (I am not sure how long exactly to make the Duration)

Finally you need to create the child in the database, this is the most difficult part.
Debug Database and put in this code replacing only the VALUES part:
Code: [Select]
INSERT INTO Children (Gender, MotherID, FatherID) VALUES (@G, @M, @F);@G = 0 (Male), 1 (Female), or 2 (Futa)
@M = the UID of the Mother
@F = the UID of the Father
The Player's UID is always 0
« Last Edit: April 21, 2021, 02:59:11 am by aevojoey »
Logged
With code, everything is straight forward and I can explain it fairly well, with people it is more difficult.
Before reading more into my posts, know that I am not good at typing what I mean, I'm not good with explaining what I am thinking, its not intended to be offensive or defensive.

raingirth

  • Newbie
  • *
  • Offline Offline
  • Posts: 4
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #117 on: April 21, 2021, 03:56:29 am »

Thanks for the hints :) will definitely looking into it
Logged

PhantomBull

  • Hero Member
  • *****
  • Offline Offline
  • Posts: 1076
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #118 on: April 21, 2021, 01:54:50 pm »

Next it gets everyone in town with a 'Spouse' and chooses the first 6 females/futas then removes any with a job.
(The 2 filters should be switched because the job filter can reduce the pregnant pool below 6.)
I didn't check the code, so I'm not completely sure if that's possible, but shouldn't that be done with a single ListFilter_PersonList operation? Then there wouldn't be less than 6 females/futas in the pool unless there really aren't that many without jobs, and changing the number would be as easy as modifying the min and max values for the resulting list.
Logged

aevojoey

  • Full Member
  • ***
  • Offline Offline
  • Posts: 165
  • Thats ok, I'm used to disappointment.
    • View Profile
Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #119 on: April 21, 2021, 07:07:39 pm »

Next it gets everyone in town with a 'Spouse' and chooses the first 6 females/futas then removes any with a job.
(The 2 filters should be switched because the job filter can reduce the pregnant pool below 6.)
I didn't check the code, so I'm not completely sure if that's possible, but shouldn't that be done with a single ListFilter_PersonList operation? Then there wouldn't be less than 6 females/futas in the pool unless there really aren't that many without jobs, and changing the number would be as easy as modifying the min and max values for the resulting list.
There are actually 3 filters that could be combined into 1.
The [Get Persons From Database] can be gotten using the Relationship Status: Married, and the [list Filter: Job] with the Job option.
Instead of the manual iteration, I would use an [Iterator] and instead of the [Constant Split] I would use a [Random Split].

If there were a Config option for Pregnancy, players would not need to edit the events themselves.

An option for pregnancy from cheating could also be added.[/list]
Logged
With code, everything is straight forward and I can explain it fairly well, with people it is more difficult.
Before reading more into my posts, know that I am not good at typing what I mean, I'm not good with explaining what I am thinking, its not intended to be offensive or defensive.
Pages: 1 ... 6 7 [8] 9   Go Up
 


SimplePortal 2.3.3 © 2008-2010, SimplePortal