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Author Topic: [Mods][Mod] barteke22's Mod Index + minor mods.  (Read 95878 times)

barteke22

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #75 on: December 17, 2020, 04:46:45 pm »

Is it possible to interact more the once with the slave instead of 24h(Once a day) only?

Also when i try to buy the auto dispenser i get this error ?

Seems that file got split up and moved in one of the updates, uploaded the fix in main download of IndDiff.

Unfortunately it's been a while (or years) since I've done a proper playthrough, so don't have a save with a Slave to test anything. The Clone Lab mod had a post-pone feeding button which can be extracted as stand-alone. It didn't really let you interact multiple times, just avoid feeding when you don't want to, but not sure if it still works past the slave rework.


Are you going to be able to update the pregnancy mod to the new version 1.10.0 when it comes out of testing?

I try to keep my mods up to date (except the mess that is Clone Lab). I've had my biggest mod laying about for almost 2 years now (at 98% finished V1) because I've sort of lost motivation/had other things to do. I frankly just can't be arsed to write event text, it's fun for a bit, but then I get dragged into experimenting with mechanics and don't want to go back to text. Basically, I like the VEE code and messing with visuals, but getting all the ideas/thoughts to fit into the textboxes takes me forever.

Oh btw, ignoring stuff that's a possible future expansion, how is the pregnancy mod? Does it work fine? Haven't had any bug reports in a while, but asking in case people assume that the stuff mentioned under features is just meant to be half-working, which it isn't (it's all meant to work).
« Last Edit: December 17, 2020, 08:31:00 pm by barteke22 »
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squark

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #76 on: December 19, 2020, 02:01:01 pm »

Oh btw, ignoring stuff that's a possible future expansion, how is the pregnancy mod? Does it work fine? Haven't had any bug reports in a while, but asking in case people assume that the stuff mentioned under features is just meant to be half-working, which it isn't (it's all meant to work).
As far as 1.9.5 goes, it works just fine.
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Kilted_Master

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #77 on: December 26, 2020, 05:48:31 pm »

Oh btw, ignoring stuff that's a possible future expansion, how is the pregnancy mod? Does it work fine? Haven't had any bug reports in a while, but asking in case people assume that the stuff mentioned under features is just meant to be half-working, which it isn't (it's all meant to work).
As far as 1.9.5 goes, it works just fine.

I can agree, in as far as, it working to a point.
So far, only the "Parents", are getting pregnant !
None of the "Students" are showing/indicating they are pregnant as of yet ! (even though the 'impregnator' has the required "Box of Condoms", needed to accomplish this  :o ) !

So, in that respect, THAT part of the Mod isn't working. Why Not ? . . . I have my suspicions . . . .  :-X
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avengerki

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #78 on: December 26, 2020, 06:02:20 pm »

Pregnancy mod has been working fine for me Barteke22 using version 1.06 if that is the latest, for both parents and students. Although I have also gone in and modified it some too on my side. Added in the functionality to actually have an "Unknown father." Still testing it as it seems to work sometimes and not others, primarily I think this is due to how other events handle sex sometimes.

Also incorporated the change orifice size portion of I think lexville.
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Kilted_Master

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #79 on: December 26, 2020, 11:58:19 pm »

Oh btw, ignoring stuff that's a possible future expansion, how is the pregnancy mod? Does it work fine? Haven't had any bug reports in a while, but asking in case people assume that the stuff mentioned under features is just meant to be half-working, which it isn't (it's all meant to work).
As far as 1.9.5 goes, it works just fine.

I can agree, in as far as, it working to a point.
So far, only the "Parents", are getting pregnant !
*None of the "Students" are showing/indicating they are pregnant as of yet ! (even though the 'impregnator' has the required "Box of Condoms", needed to accomplish this  :o ) !

So, in that respect, THAT part of the Mod isn't working. Why Not ? . . . I have my suspicions . . . .  :-X

Okay, back to what I wrote about the Mod working/not working.

Unfortunately, when I read 'squark's reply, I didn't see this, " As far as 1.9.5 goes, it works just fine ", my mind read this " As far as 1.9.5/Lexville goes, it works just fine "  . . . huh . . What ? ooops . .  :-[

As it is, I don't play Vanilla HHS+ nowadays, it's usually/mostly with the Lexville Mod , already installed.

So, my comment, was actually, aimed at, it working as stated by me, but the Lexville Mod version, NOT, the version, squark was replying to . . . . my bad  :-[ :'( . . . Sorry Guys. 

(* I'm going to open the Mod, and see what is what, and if it 'hurts' my brain, well then, I may just have, to not use it. After-all, if it won't work, as one would expect it to, then it's useless till it can be made to work as expected.  ??? )  Time to put on my "Tin-Foil_Hat" ::):P
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barteke22

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #80 on: December 27, 2020, 03:13:04 am »

So far, only the "Parents", are getting pregnant !
None of the "Students" are showing/indicating they are pregnant as of yet ! (even though the 'impregnator' has the required "Box of Condoms", needed to accomplish this  :o ) !

I've not tried Lexville unfortunately, but have you actually Used the condom item? By clicking on it in inventory and pressing Use?

Oh, and you mentioned a Lexville version? Did alkalash actually make one already/include it in Lexville?

Added in the functionality to actually have an "Unknown father." Still testing it as it seems to work sometimes and not others, primarily I think this is due to how other events handle sex sometimes.

Hmm, I think I had something similar in there... Been a while, but think that if the person is fucked via drugs/hypno (or PC tells them to bugger off), the child will either have no 2nd parent, or the mother will pick someone else (lie I guess) she knows/likes, or abort. Think it was both of the last 2 options depending on personality/relations.

It has to be vaginal sex via GetPhysical, or artificial: Perhaps they got pregnant via the artificial option (hospital event) which uses its own logic (no sex).
« Last Edit: December 27, 2020, 03:17:25 am by barteke22 »
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vjmdhzgr

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #81 on: December 28, 2020, 06:56:16 am »

I'm getting an error with the pregnancy mod. I've impregnated possibly multiple characters though only one has told me about it yet. The error just started popping up every time I changed screens. I tried sleeping until midnight and that stopped it until some point the next day it just started happening again. I don't know precisely when as I was in the chemistry lab for a long time but I left at 15:20, I'm guessing it was just once daytime started again though, and the reason it stopped was because it was past midnight.

Here's the copy of the error, I cut out a lot of irrelevant stuff. It seems like there's some events which try to access this functionlibrary/smartphone/showphone but that file doesn't exist on my computer. Not sure if that could be my fault somehow.

EDIT: I have found that that file was part of a service pack update. But just installing that has not fixed it.

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     C:\Users\name\Desktop\games that yeah I don't know\HHS+1.9.5-2050-Release\Schools\NormalSchool\Events\PersonAttachedEvents\Principal\Pregnancy\Birth.ve.xml [EXEC] caused an exception at operation SeqActLat_RemoteEvent (ID: 372).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentException
Message:     Unable to find Remote Event 'FunctionLibrary\SmartPhone\ShowPhone'
Source:      hhs+
Stack Trace: at hhs_.SeqActLat_RemoteEvent.VB$StateMachine_18_ActivatedAsync.MoveNext() in Y:\HHSp_Stable\hhs+\_Editor\_EventModules\_EventActions\_EventActions_Events\SeqActLat_RemoteEvent.vb:line 164
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   at hhs_.EventRunner.VB$StateMachine_57_ExecuteAsync.MoveNext() in Y:\HHSp_Stable\hhs+\_Editor\_EventModules\EventRunner.vb:line 844
« Last Edit: December 28, 2020, 07:36:01 am by vjmdhzgr »
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barteke22

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #82 on: December 28, 2020, 10:03:54 am »

You need to Reload Events in Debug for it to update the save, but I'm not sure if adding a whole service pack without a new game is a good idea (it'll likely introduce new problems).

vjmdhzgr

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #83 on: December 28, 2020, 11:39:00 am »

You need to Reload Events in Debug for it to update the save, but I'm not sure if adding a whole service pack without a new game is a good idea (it'll likely introduce new problems).
Alright that was enough. The event worked and it's stopped appearing. But my wardrobe is empty and I can't add new clothes to it. So there are new problems. Really disappointing that was going very well.
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squark

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #84 on: December 28, 2020, 02:10:11 pm »

You need to Reload Events in Debug for it to update the save, but I'm not sure if adding a whole service pack without a new game is a good idea (it'll likely introduce new problems).
Alright that was enough. The event worked and it's stopped appearing. But my wardrobe is empty and I can't add new clothes to it. So there are new problems. Really disappointing that was going very well.
Try starting over on a fresh save. Happened to me once (with a different mod - can't remember which) and the only to fix things was to restart.
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PhantomBull

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #85 on: December 28, 2020, 02:30:07 pm »

But my wardrobe is empty and I can't add new clothes to it. So there are new problems. Really disappointing that was going very well.
That might be a bug in how the wardrobe works. Could you upload your save to check what happens? Wardrobe works based on items located on a secret inaccessible location, so reloading events shouldn't affect it.
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vjmdhzgr

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #86 on: December 28, 2020, 09:52:25 pm »

But my wardrobe is empty and I can't add new clothes to it. So there are new problems. Really disappointing that was going very well.
That might be a bug in how the wardrobe works. Could you upload your save to check what happens? Wardrobe works based on items located on a secret inaccessible location, so reloading events shouldn't affect it.
I already completely reinstalled things. Because I reinstalled the entire school folder and all the mods for it the debug registered every single event as new, which might have been causing problems like how a bunch of events that aren't suppsoed to happen multiple times happened again. My parents called me about my younger siblings, the reporter on the beach approached me again, it didn't seem worth fixing the wardrobe if it was just going to be filled with other problems.

But about the wardrobe, I noticed when I tried to buy more clothes that my clothes were in my inventory, but they weren't in my inventory any other time I checked them. I tried using a clothing item I bought and it said I already had that clothing.
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barteke22

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #87 on: December 29, 2020, 10:44:25 am »

That might be a bug in how the wardrobe works. Could you upload your save to check what happens? Wardrobe works based on items located on a secret inaccessible location, so reloading events shouldn't affect it.

Depends on how outdated his game was, during 1.9.5 there were a few wardrobe changes/fixes that required new games, giving these symptoms if reloaded. He was missing the smartphone update too, which also needs a new game.

diskcd

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #88 on: December 29, 2020, 03:12:04 pm »

Odd question as I'm sure there may not be an option to set it for the town, but is there a way to basically disable "all" birth control methods for other people?

I know condoms can be interacted with directly to change settings, but during my... er... "testing"... I found that I should be seeing a larger portion of the town being pregnant, and with protection turned off and students being allowed to be impregnated basically the only people I see who are pregnant (besides ones I'd be responsible for), are 'some' students from the school in like acting club or something.

*by "testing", I mean pretty much everyone is a herm and I cheated everyone to 100% fertility and lust, basically 90% of the town is naked and the other 10% are still flashing everybody with only like... a belt on. People are doing it every second at the beach but even if I wait 50+ days no one appears to be pregnant.
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PhantomBull

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #89 on: December 29, 2020, 03:24:34 pm »

Odd question as I'm sure there may not be an option to set it for the town, but is there a way to basically disable "all" birth control methods for other people?

I know condoms can be interacted with directly to change settings, but during my... er... "testing"... I found that I should be seeing a larger portion of the town being pregnant, and with protection turned off and students being allowed to be impregnated basically the only people I see who are pregnant (besides ones I'd be responsible for), are 'some' students from the school in like acting club or something.

*by "testing", I mean pretty much everyone is a herm and I cheated everyone to 100% fertility and lust, basically 90% of the town is naked and the other 10% are still flashing everybody with only like... a belt on. People are doing it every second at the beach but even if I wait 50+ days no one appears to be pregnant.
I didn't check the code of the mod, but I suppose they added the pregnancy check to the GeneralSex functions of the game and that's it (those functions are used in PC-NPC sex and in NPC-NPC sex). That would explain why most of the pregnant characters are students. The sex only happens through existing events and there are way more events where there is sex with students than events where there is sex with adults in the game. At least for now regardless of the lust and fertility they still would need to have sex to get pregnant (unless the mod added more things to make people have sex daily or get pregnant through things other than sex)
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