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Author Topic: [Mods][Mod] barteke22's Mod Index + minor mods.  (Read 95870 times)

lord_toker

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #120 on: April 24, 2021, 05:10:56 am »

How long does it take before you find out a female character is pregnant? How long until they start showing a belly change?
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raingirth

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #121 on: April 25, 2021, 02:09:45 pm »

How long does it take before you find out a female character is pregnant? How long until they start showing a belly change?
If they impregnated they will have first period after 10800 mins ingame (around 190 hours) belly start to change after that
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squark

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #122 on: April 25, 2021, 04:50:54 pm »

How long does it take before you find out a female character is pregnant? How long until they start showing a belly change?
If they impregnated they will have first period after 10800 mins ingame (around 190 hours) belly start to change after that
So roughly 8 days then. Good to know ^^
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barteke22

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #123 on: April 26, 2021, 05:06:39 pm »

There are actually 3 filters that could be combined into 1.
The [Get Persons From Database] can be gotten using the Relationship Status: Married, and the [list Filter: Job] with the Job option.
Instead of the manual iteration, I would use an [Iterator] and instead of the [Constant Split] I would use a [Random Split].

If there were a Config option for Pregnancy, players would not need to edit the events themselves.

An option for pregnancy from cheating could also be added.[/list]


I'll have to explain the logic a bit here, let's start with the comment of 'optional 5 NPCs + 1', it might be a bit misleading: It's more of a case of 0-6 total (up to 6).  This is to give a small chance of unique start if not enough are found, or some get removed by their job.

The reason for using 3 different filters is efficiency and a limitation.
- Using the Database directly to retrieve about 700 filtered Objects is much faster than applying an extra filter onto a list of AllCharacters (1200+) - which likely calls the database for every object, or intersects them.
- Like mentioned above, Check Job comes after for the potential of removing candidates.
- Check Job is also required as separate because, in 1.9.5 and below, the two 'List Filter: Person...' do not support checking for No Job (empty String) - it would throw an Exception.  This has been fixed in the internal version.

The point of using a Constant Split is having clear distance between the pregnancies - so that none of them end up very close to each other. This makes it seem more natural, and potentially gives an idea of how rare they currently are, if the player pays attention to the Child Index.
It could be overhauled to work with random split, but as is you could end up with most of them being born, or ending up being born on almost the same day if it randomly picks the same path multiple times.

Providing a config for an Init event would be a bit iffy as they run right before the game intro starts, and letting the user configure this later wouldn't make much sense - as it's meant to have happened in the past.

How long does it take before you find out a female character is pregnant? How long until they start showing a belly change?
If they impregnated they will have first period after 10800 mins ingame (around 190 hours) belly start to change after that
So roughly 8 days then. Good to know ^^

After 7-8 days NPCs find out they're pregnant (and PC gets a hint to test themselves) and enter Stage 0 of 3: Pregnant, but not visibly. Then after a few weeks/months (depending on speed settings) they get to stage 1 (visible belly), and so on...
« Last Edit: April 26, 2021, 09:05:39 pm by barteke22 »
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Plasick

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #124 on: June 14, 2021, 02:32:15 am »

You know, if we are gonna have mods that changes the head to have anime characters, why just limit the head? Why not have clothes that matches that head? There is a cosplay club after all and it would only make sense to have cosplayed outfits in a room full of cosplayers. I am sure that it might be hard to do so but you I think you could sneak in a few. I am already trying to make one into Ino.
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barteke22

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Re: [Mods][Mod] barteke22's Mod Index + minor mods.
« Reply #125 on: June 19, 2021, 10:20:51 am »

You know, if we are gonna have mods that changes the head to have anime characters, why just limit the head?

The mod started out with heads (and will likely remain as only that much) for a simple reason: Heads can be dynamically assigned by using Strings (text). Heads are just 1-2 image files (2 gender-styles), bodies are 120-200ish (if needing custom genitals etc).  Then you also need to setup a PD-Handler for each of those file-sets.

The cosplay heads were time consuming enough, as I had to use a different version of Kisekae to import public codes, and manually resize/align/cut every file in GIMP2, it took like 2-3 weeks just to edit the files. In the years it would take me to get the bodies done, a new PD system could come out and I'd have to start over from scratch :P

I'd rather focus on the 4 other projects I'm jumping in between, though people are free to expand upon this themselves. Most of the codes are on DeviantArt, you need the official Kisekae version to import them, tonnes of patience to make the poses/size match HHS version (+ trasparent background export) and an image editor. Though for outfits it might be faster to make the dolls from scratch and use the HHS Kisekae cutter.
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