HentHighSchool Development Forum

Game Development => HHS+ => HHS+ Development => Topic started by: DasBrain on October 08, 2021, 02:20:17 am

Title: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 08, 2021, 02:20:17 am
For anything about the beta that doesn't warrant it's own thread and is not a bug. ;)

See the release thread (https://www.henthighschool.com/hhs-development/(hhs-1-10-beta)-public-beta-release/) for the download.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: hhsplayer on October 08, 2021, 02:53:18 am
Just want to say "thanks" to all who have volunteered their time to work on this!
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 08, 2021, 03:03:47 am
DasBrain, thanks for the release, you mad lad.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on October 08, 2021, 03:42:10 am
Huge thanks to all who participated in the development and testing!

Is that OK to provide patches with desired code changes (extension API and etc.) or it's better to wait for more stable version?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 08, 2021, 04:17:42 am
No, this is a great point in time to provide such things.
If you wait until the release is out, you may break other mods. Which don't exist yet.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on October 08, 2021, 05:35:37 am
It seems that "Ignore Static Events" flag was set by default for this release. Was that intended?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 08, 2021, 05:53:05 am
Ignore Static Events just avoids the logging of try phases from static events. (Debug -> Debug Events -> Console Output)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on October 08, 2021, 06:04:08 am
Ignore Static Events just avoids the logging of try phases from static events. (Debug -> Debug Events -> Console Output)
Ah, oh. I've missed the tooltip details.


Question about the hypnosis skill development. Is that assumed that PC will read all the books, then train with the Detective and only then start to try to hypnotize people? As for now it seems that even after that failures are very common. So it's very easy to hurt loyalty a lot.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 08, 2021, 09:24:21 am
Well, quest characters (those with a ! in the occupation list) are inherently resistant to hypnosis.
But yeah, hypnosis will most likely fail at the beginning.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 08, 2021, 02:08:16 pm
I have one last thing to ask.
Has Carl Walker's Corruption Quest been fixed yet or is he still broken?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 08, 2021, 02:13:35 pm
I did not notice any problems with the Carl Walker questline.
In which way was it broken (sorry, my memory of 1.9.5 is hazy)?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 08, 2021, 03:23:13 pm
As far as I can remember, it either broke completely or created a loop pretty early on.
It may have been fixed in 1.9.5 but considering nothing was ever said about it working it's not surprising that I have to ask this.
If you haven't noticed any problems yourself, that's good enough for me.

Also, while the bugfix for the student count did its job all of the remaining 45 students that showed up the following Monday were guys.
Not one rando girl in the entire bunch. This might have been just a coincidence (I choose to believe that) but it seems odd.

My running school setup gender representation is like this:
30% Male
65% Female
5% Futa

Last I checked, 45 is not 30% of 75. I realise this is probably Total School Population, I just felt like throwing that last one in there.

The way it is now, I have 51 guys and 24 girls.
I'll play through the next enrolment session and post again then.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 08, 2021, 04:08:23 pm
Yeah, that thing. Was fixed very early on. Not quite sure why it never made it to 1.9.5.

And all males is not a coincidence. The event tries to keep some balance, and apparently the mismatch was too big.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 08, 2021, 04:10:42 pm
Yeah, that thing. Was fixed very early on. Not quite sure why it never made it to 1.9.5.

And all males is not a coincidence. The event tries to keep some balance, and apparently the mismatch was too big.
And now the mismatch has swung the other way, creating an instance where I have twice as many males as females.
Kind of of negates the Student Mix setting considering that it was not a coincidence, in my opinion.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 08, 2021, 04:30:44 pm
Yeah, I should add it to my todo.
There is a reason why you should have *some* males, but in my experience 3-4 per Class are enough.
So, I should change it that if more than 90% are the same gender then only accept people from the other gender.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 08, 2021, 07:41:51 pm
Oo baby, am hype with the new release. Especially right before a weekend.
Good to be back.

Is editing the principal creation information possible? i wanted to add a "no balls" option to the futa principal. Not sure how it might affect gameplay....
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 08, 2021, 07:48:08 pm
Oo baby, am hype with the new release. Especially right before a weekend.
Good to be back.

Is editing the principal creation information possible? i wanted to add a "no balls" option to the futa principal. Not sure how it might affect gameplay....
As cum is for some reason stored in the balls in this universe, having no balls might cause Aspermia (https://en.wikipedia.org/wiki/Aspermia).
Yes, it's a Wikipedia link but it's the same information you'll find in medical texts.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 08, 2021, 07:53:09 pm
Not helpful, lol.

If possible id call it "internal" but as i said im not sure how it might affect the game/text, since the information is "size" based and all.

I found some information, but its in the school folder, i doubt that affects the principal making.... hmm..

EDIT: Ay i found it. The default in game name for "size 0"/"non existent" testicles is "flat", lol.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 08, 2021, 08:24:48 pm
If you prefer futas without balls, go to the map, advanced options, futa controls.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 08, 2021, 08:59:22 pm
If you prefer futas without balls, go to the map, advanced options, futa controls.
Ah very nice! thank ya!
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on October 09, 2021, 03:04:21 am
General feedback:
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on October 09, 2021, 03:24:27 am
Well, quest characters (those with a ! in the occupation list) are inherently resistant to hypnosis.
The problem is that a regular player can't know it form the game itself :(
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: 9okm on October 09, 2021, 04:42:38 am
Also, while the bugfix for the student count did its job all of the remaining 45 students that showed up the following Monday were guys.
Not one rando girl in the entire bunch. This might have been just a coincidence (I choose to believe that) but it seems odd.

My running school setup gender representation is like this:
30% Male
65% Female
5% Futa

Last I checked, 45 is not 30% of 75. I realise this is probably Total School Population, I just felt like throwing that last one in there.

The way it is now, I have 51 guys and 24 girls.

And now the mismatch has swung the other way, creating an instance where I have twice as many males as females.
Kind of of negates the Student Mix setting considering that it was not a coincidence, in my opinion.

Yeah, I should add it to my todo.
There is a reason why you should have *some* males, but in my experience 3-4 per Class are enough.
So, I should change it that if more than 90% are the same gender then only accept people from the other gender.

The problem is that you are making 100% of new enrollments male when you find an imbalance. If the event determines that the school population needs to be increased by 150% you shouldn't even bother checking the ratio of existing students, worry about the ratio of new students instead. You could just add a check that skips your ratio monitoring when the student population is less than the minimum population. Once the event is adding fewer students at a time it shouldn't cause this problem anymore.

There are probably other ways to ensure your gender ratio condition doesn't trigger right at the start. Adding more unique male students or changing whatever event assigned gender to the first 30 students. But in my opinion, if people choose to ignore the comment in the config about gender ratios they should be allowed to live with the consequences.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 09, 2021, 12:49:09 pm
General feedback:
  • Icons/marks/jobs in the person list -> Great! Totally like it.
  • More interaction options -> Cool!
  • Separate color for futas -> Nice, but I think that specific color stands out a bit too much. Maybe a bit darker tint of green?
It's exposed in the theme. If you have a better suggestion for a specific color - let me know the name.
Colors are not my specialty, I think I used a light color to match lightblue.
  • Detailed info about changed atributes after each event -> great! The only thing I would like to change is to have an option to show the changed values closer to the right side of screen becasue interaction menu on the right. So player eiter selects options in the interaction menu, eiter reads text on the bottom of the screen. However this is quite minor thing.
Currently it should use the Location name as "anchor". There is something strange going on with the alignment, which I didn't get to debug yet.
You can also press the button in the bottom left corner to read the log.
  • It feels like Hypnosis is much less efficient on the start -> still investigating it but kind of feel forced to save scum too much
Yes, hypno took a significant hit.
Try to hypnotize single targets (no other NPCs in the area), and visit the park/hospital reulary for some training events.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 09, 2021, 12:49:54 pm
But in my opinion, if people choose to ignore the comment in the config about gender ratios they should be allowed to live with the consequences.
Yes, hehehe my almost all female school is going great!
Just gotta find somewhere to dump the bodies of the scripted male students and ill be fine.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 09, 2021, 01:23:21 pm
But in my opinion, if people choose to ignore the comment in the config about gender ratios they should be allowed to live with the consequences.
Yes, hehehe my almost all female school is going great!
Just gotta find somewhere to dump the bodies of the scripted male students and ill be fine.
Turn them into girls with Chemistry.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 09, 2021, 01:26:16 pm
I still think we ought to be allowed to put the Principal's Primer and Newspaper on the bookshelf if we want.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 09, 2021, 05:04:47 pm
I still think we ought to be allowed to put the Principal's Primer and Newspaper on the bookshelf if we want.

Seems both are marked by:
Code: [Select]
  <CanTrade>false</CanTrade>Whcih i assume stops you selling them.
Code: [Select]
  <IsSpecial>true</IsSpecial>Which seem to stop you storing them.

Removal of the latter allows you to store it.
God damn this forum is old, cant even directly paste a tiny image lol.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 09, 2021, 06:09:40 pm
This may be a dumb question, but does the new code allow to have more student heads? For example, can I add those in https://www.henthighschool.com/hhs-mods/general-head-replacements/ (https://www.henthighschool.com/hhs-mods/general-head-replacements/) ? Or I need to replace them?

Sure it is a matter of taste, but while I don't all heads on that "mod", many of those are great.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on October 09, 2021, 06:28:07 pm
I still think we ought to be allowed to put the Principal's Primer and Newspaper on the bookshelf if we want.

You might be asking it for the sake of immersion, and I've not got the time to test 1.10 yet, but in 1.9.5 you can put most items (those included) in the fridge - not sure if it's changed.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 09, 2021, 06:42:08 pm
I still think we ought to be allowed to put the Principal's Primer and Newspaper on the bookshelf if we want.

You might be asking it for the sake of immersion, and I've not got the time to test 1.10 yet, but in 1.9.5 you can put most items (those included) in the fridge - not sure if it's changed.
I'm asking because they're classed as books yet you can't put them where books belong.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Untolddead on October 09, 2021, 10:29:23 pm
If you put a mod in the mod folder will it over write the file from the game? Or should I stick with overwriting mannualy when getting updating my mod for 1.10?

Yes the mod folder over writes. However show file overrides will only work after running a game with the mod.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 10, 2021, 01:02:33 am
This may be a dumb question, but does the new code allow to have more student heads? For example, can I add those in https://www.henthighschool.com/hhs-mods/general-head-replacements/ (https://www.henthighschool.com/hhs-mods/general-head-replacements/) ? Or I need to replace them?

Sure it is a matter of taste, but while I don't all heads on that "mod", many of those are great.
You can change the number of heads in the scenario config.
Be careful through - there is a function library event that depends on the head number to determine the hair color.
Make sure to adjust that as well.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: madiguana on October 10, 2021, 01:18:11 am
Thanks guys I gave up on this ever showing up so I had deleted my account obviously :p
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 10, 2021, 04:10:53 am
Due to feedback from some players still finding the minigames to be a slow hassle, I added some additional options to the minigame configs to allow them to be bypassed entirely with a configurable skill check (and a preset config that does so). This will be available in the next beta or full release, whichever comes first.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: a1fox3 on October 10, 2021, 05:02:07 am
Due to feedback from some players still finding the minigames to be a slow hassle, I added some additional options to the minigame configs to allow them to be bypassed entirely with a configurable skill check (and a preset config that does so). This will be available in the next beta or full release, whichever comes first.
Hip-hip hooray.

Even though I could after several tries do the mini games being disable makes it very hard to do.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: umarosan on October 10, 2021, 06:13:17 am
Due to feedback from some players still finding the minigames to be a slow hassle, I added some additional options to the minigame configs to allow them to be bypassed entirely with a configurable skill check (and a preset config that does so). This will be available in the next beta or full release, whichever comes first.
this is great news.  sometimes the lockpick minigame would work fine and other times it felt like it was running at 1/4 the speed so I would just groan and get through it.  bypassing this with a skillcheck is much nicer :D
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 10, 2021, 12:55:13 pm
Trying to figure out the best way to test if the hypnotism stuff is working properly, The scripts related to is are a conveluted fekin maze. Worse yet suggestion is like 5 separate files.
Im thinking there's an issue detecting multiple people (don't think its working), if i use hypnotism on a crown the game doesnt seem to mention other people. Tho i could be mixing this up with what someone else said as I'm focusing on 1 to 1 hypnotism.

My current goal is figuring out whats up with the "-0.25", for example it seems to happen after you successfully transfer the hypnotized subject to another room.
Meaning you successfully hypnotized, successfully convinced, moved to another room and STILL got negative stats.
This makes no sense, at all.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 10, 2021, 02:58:27 pm
Just a small note. The install directory for the Dildo files is
\Schools\NormalSchool\Events\ItemEvents and not \Schools\NormalSchool\ItemEvents as indicated.
Also, I'm going to guess the BirthdayAsk.ve.xml goes into and overwrites the one in
\Schools\NormalSchool\Events\ExtensionLibrary\Chat\6_Personal_Info.

I kinda wish Lucas would just come to school as Shimakaze once the school is lewd enough.
Kind of when everyone is wearing the Sexy Uniforms.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 10, 2021, 05:11:00 pm
Just curious, which file has the ratio for student interviews? I tried to find it out but couldn't. I thought it was GetCandidates.ve or CheckCandidate.ve but couldn't find out the values there. Imo it's way too high.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 10, 2021, 05:43:22 pm
Man testing is a hassle.

Currently "testing" hypnosis and here's my notes:
Complete vanilla, fresh game and save.

Saving and loading taking ~5 seconds.
Game keeps completely locking up, maybe once every 30 seconds for up to a minutes at a time.

Minor note:
Either I'm going insane (highly likely) or this girls hair style has to changed between reloads.
The current guinea pig might have changed hair styles 3 times so far?
Seems to have stayed on a 3rd change for more than 10 loads in a row now. So maybe im just going mad.

Success chance at the start of the game seems to be around 60fail/40success? out of maybe ~60 tests.
(Fun statistic: Worst failure streak was 13 times in a row. PAIN)

On success:
The options available are:
[Change their behaviour]>[Lower inhibition]=-3.14 inhibition.
[Change their behaviour]>[Promote corruption]=+4.01 Corruption, +0.09 lust, -4.51 Willpower.
[Change their behaviour]>[Enflame Lust]=-4.56 Inhibition, +5.35 Lust, -2.87 Willpower.

[Give Them an order]>[Go to your place and wait for you]=No stat changes.
[Give Them an order]>[Follow you to your place]=No stat gain, event ends.
[Give Them an order]>[Take you to their place]=No stat gain, event ends.
[Give Them an order]>[Follow you to your office]=No stat gain, event ends.
- These don't seem right, id expect the hypnotism to continue upon reaching destination not just abruptly end with nothing.

[Have a sexual experience]>[Kissing]>[she Wants to kiss you]=+11.17 Arousal, +1.25 Happiness, +0.38 Lust, +0.7 Loyalty -0.56 Willpower, +1.15 Relationship.

On Failure:
-1 Loyalty, +1 Willpower.

Crowds:
Upon attempting a Mind control with a nearby crowd, the principal automatically attempts to also control the entire crowd.
To make things worse the stat changes from failing this are applied AFTER you finish the main event with the target, meaning you seem to get -0.25 loyalty from a successful event.
This is dumb, should be an option and maybe even something only unlocked in later levels of the skill.

Final note, all of this was tested in a single principal on a single student with a reload between each test.
Said student did NOT have a ! before their name. (Now i know that's a thing I'm both annoyed and confused as to why it exists.)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Shilo on October 10, 2021, 06:38:53 pm
Saving and loading taking ~5 seconds.
Game keeps completely locking up, maybe once every 30 seconds for up to a minutes at a time.

If you encounter performance issues, can you go into the Debug menu and into the "Profiler" tab there and set the threshold value there to something like 5000? If the freezing is caused by events, this should at least give some output in the logs directory that we could then use to track down the issue.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 10, 2021, 07:03:35 pm

If you encounter performance issues, can you go into the Debug menu and into the "Profiler" tab there and set the threshold value there to something like 5000? If the freezing is caused by events, this should at least give some output in the logs directory that we could then use to track down the issue.

I'm actually looking at this right now lol, as it seems to be a bigger issue than my annoyance with Hypno.

Trying to get a consistent test isn't easy, i think the issue might be some sort of collective issue as the pauses seem to be a thing that starts out small but gets aggresivly longer each time.

This log below is entering a classroom and having a notcable small delay.
(click to show/hide)
Whats the 61 for? why is all this being checked? seems odd.

Ill check your profiling next.

EDIT:
Alright had the logger on and hit a spike after doing a hypno event, ill attach the CSV output and a quick snapshot of the debug window for ya.

Edit2:
Added another set, csv and screengrab. this time it was a "double wammy", happened once upon clicking a student and again a short time after a hypno event failed. (prefaced attachments with a "2")
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: WarFoxy on October 10, 2021, 07:27:09 pm
Hi there! Just as b00marrows says, new hypno balance kinda frustrating, at my opinion. Tbh, 1.9.5 is way too easy, and 1.10 is unusible for me. Maybe you guys can unitize some sort of new minigame for it? Anyway, thanks for your work. Was waiting new version for years =)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 10, 2021, 07:34:03 pm
The annoying thing is Hypno is the "go to" for management and progression.
This is emphasized by there being no neutral/normal/soft progression with the students.

For example, the flirt system is just horrible.
Wheres my "spend a minute or two chatting with them" button? like, cmon. The options outside of hypnotism are just convoluted and unresponsive IMO.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 10, 2021, 07:55:18 pm
I find that the mandatory 4-day wait period between Hypno successes to be a smidgen on the long side.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 10, 2021, 07:58:17 pm
I find that the mandatory 4-day wait period between Hypno successes to be a smidgen on the long side.
Worse yet, no real way to remember which of your 60+ students have already been affected by this ...until you waste your time trying to do it again. oof.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: WarFoxy on October 10, 2021, 08:16:16 pm
True. And the election event is still unfinished. Its spaming you with "end of the chain" massage every morning, untill you cut it yourself. Can you please at least make announcement turned off by the default for this thing?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 10, 2021, 10:00:28 pm
Worse yet, no real way to remember which of your 60+ students have already been affected by this ...until you waste your time trying to do it again. oof.
There is this:
https://www.henthighschool.com/hhs-mods/visible-behavior-change-cooldown-1-0-for-hhs-1-10/ (https://www.henthighschool.com/hhs-mods/visible-behavior-change-cooldown-1-0-for-hhs-1-10/)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 10, 2021, 11:57:04 pm
There is this:
Well ill be damned, would you look at that!
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Shilo on October 11, 2021, 12:22:26 am

If you encounter performance issues, can you go into the Debug menu and into the "Profiler" tab there and set the threshold value there to something like 5000? If the freezing is caused by events, this should at least give some output in the logs directory that we could then use to track down the issue.

I'm actually looking at this right now lol, as it seems to be a bigger issue than my annoyance with Hypno.

Trying to get a consistent test isn't easy, i think the issue might be some sort of collective issue as the pauses seem to be a thing that starts out small but gets aggresivly longer each time.

This log below is entering a classroom and having a notcable small delay.
(click to show/hide)
Whats the 61 for? why is all this being checked? seems odd.

Ill check your profiling next.

EDIT:
Alright had the logger on and hit a spike after doing a hypno event, ill attach the CSV output and a quick snapshot of the debug window for ya.

Edit2:
Added another set, csv and screengrab. this time it was a "double wammy", happened once upon clicking a student and again a short time after a hypno event failed. (prefaced attachments with a "2")

The CSV alone won't be enough of an indicator. The actual log file should have a stack trace from a thread dump that indicates where exactly in the code it's currently hanging when it passes that timing threshold.

The 61 in the log message is just a random ID of the thread where the stuff was executed. The Try-phase of events is not required to be run on the main thread but may instead be offloaded to other threads to utilize multiple CPU cores. Whenever you move to a new location or advance time, the engine needs to check each event of that location to see whether it can run. That's nothing out of the ordinary. Since the classrooms tend to have a lot more locations that other places in the game, it takes a little longer to check them.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 11, 2021, 01:45:34 am
My bad. what i get for being in a hurry.
Alright ill attach 2 logs, the first being i believe both consistent issues are isolated. Another being a few repeated runs that might paint a bigger picture.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: NO2HANDS on October 11, 2021, 05:06:55 am
Alright i might be dumb but how do you trigger jeremy hoods, i thought you needed to read the newspaper but i didnt get it when i started the game so im a little lost, was there a new way implimented now?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Jed on October 11, 2021, 05:42:20 am
Alright i might be dumb but how do you trigger jeremy hoods, i thought you needed to read the newspaper but i didnt get it when i started the game so im a little lost, was there a new way implimented now?

Haven't played the new beta yet, but in 1.9.5 you got the newspaper at the restaurant rather than starting with it.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: umarosan on October 11, 2021, 03:00:57 pm
Alright i might be dumb but how do you trigger jeremy hoods, i thought you needed to read the newspaper but i didnt get it when i started the game so im a little lost, was there a new way implimented now?

Haven't played the new beta yet, but in 1.9.5 you got the newspaper at the restaurant rather than starting with it.
if you read in the restaurant and it still doesn't work, you may need to restart.  I had an issue where even after reading in the restaurant, hood wouldn't start even if I forced the event.  thankfully I try to do this as early as possible for the hooter arc so restarting wasn't that big of a deal.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 11, 2021, 03:28:06 pm
The lockpick event can happen starting with Day 3 (First Wednesday).
Also look into the newspaper. If the "Crime Wave Sweeps Town" is bold, the event can also not trigger.
Just read it to mark it as read.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Shilo on October 11, 2021, 07:17:51 pm
My bad. what i get for being in a hurry.
Alright ill attach 2 logs, the first being i believe both consistent issues are isolated. Another being a few repeated runs that might paint a bigger picture.

Thanks, that's some good intel. I didn't even consider that the Paperdoll handler events might be a possible issue here. Looks like at least the one for the students is getting a list of other events from a directory in the file system (12 events) and then has the engine run all of them.
Since this uses the common default thread pool of the .NET Framework, it is possible that the random slowdowns occur due to thread pool congestion - either because other tasks are already using up all the available threads that the pool allocated for the system or because the pool is not "warmed up" and receives a sudden burst of new work for which there are not enough active threads yet.

Perhaps it's a viable approach to look at dedicated individual TaskSchedulers with their own thread pools for different aspects of the engine. A good first approach could be to overlay some debug information in the game's UI that shows some data about the current thread pool queue and worker threads.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 11, 2021, 08:17:30 pm
So, in my second round of enrolments, it was all girls which brought it VERY close to a 1:1 ratio.
On the third one, it was ALL guys again. Sheesh.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 11, 2021, 08:29:25 pm
@squark mind posting a save? Preferably just after starting the game?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 11, 2021, 08:59:38 pm
Thanks, that's some good intel.
Hmm, its not easy to pin it down.
I feel these two in particular seems to get worse each time they happen. Possibly pooling/cache related?
This is beyond my knowledge tho, so im likely speaking nosense.

The games using fuck all of system resources, especially during one of these lockups.
Game seems to stay under 500MB of ram and sub 1% cpu. Cpu drops to 0 during a lockup, making me think its memory related.

Heres 2 more errors i had while playing about just now thinking:
(click to show/hide)

Probbaly not usefull or the same but throught id share them anyway.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: nuetron on October 11, 2021, 09:53:34 pm
I have "Interview Students" policy enabled and every time I try to reject the student during the interview, they remain on the list.  This causes the interview count to keep counting up since the student does not disappear from the interview list.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on October 11, 2021, 10:27:25 pm
I have "Interview Students" policy enabled and every time I try to reject the student during the interview, they remain on the list.
I have same issue.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Shilo on October 11, 2021, 11:47:49 pm
Thanks, that's some good intel.
Hmm, its not easy to pin it down.
I feel these two in particular seems to get worse each time they happen. Possibly pooling/cache related?
This is beyond my knowledge tho, so im likely speaking nosense.

The games using fuck all of system resources, especially during one of these lockups.
Game seems to stay under 500MB of ram and sub 1% cpu. Cpu drops to 0 during a lockup, making me think its memory related.

Heres 2 more errors i had while playing about just now thinking:
(click to show/hide)

Probbaly not usefull or the same but throught id share them anyway.

How many CPU cores do you have? It seems the .NET thread pool is setting the minimum number of threads in the pool to the number of CPU cores by default. Which might be why it's more likely to occur for some players than others. (I have 12 physical and 24 logical cores, which might be a reason why I've pretty much never seen the issue manifest)
If there are more active tasks than available workers, it will add new workers to the queue at a rate of 2 per second. So depending on the starting amount and the pending work, it might take a while to spin up enough threads when a whole burst of new works is submitted.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on October 11, 2021, 11:55:57 pm
Is it a bug (maybe even on my end only?) or a feature that you can no longer click an Op's variable in/out to make a new variable of that type in VEE?

I thought it was just something wrong with my internal build before, but the public one has the same issue. Like, I click the variable in/out and nothing happens, can attach a manually created/copied var just fine though.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 11, 2021, 11:57:30 pm
I have "Interview Students" policy enabled and every time I try to reject the student during the interview, they remain on the list.
I have same issue.
Not an issue. The candidates stay the same. After the weekend your secretary has a list with new candidates.
Is it a bug (maybe even on my end only?) or a feature that you can no longer click an Op's variable in/out to make a new variable of that type in VEE?

I thought it was just something wrong with my internal build before, but the public one has the same issue.
No, I did some changes in that area.
Use the middle mouse button.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on October 12, 2021, 12:03:41 am
I have "Interview Students" policy enabled and every time I try to reject the student during the interview, they remain on the list.
I have same issue.
Not an issue. The candidates stay the same. After the weekend your secretary has a list with new candidates.
Is it a bug (maybe even on my end only?) or a feature that you can no longer click an Op's variable in/out to make a new variable of that type in VEE?

I thought it was just something wrong with my internal build before, but the public one has the same issue.
No, I did some changes in that area.
Use the middle mouse button.

Oh, rite xD I usually use the touchpad since it's more convenient for general movement.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 12, 2021, 12:09:41 am
How many CPU cores do you have?
4 cores.

Hmm, This system is running a Ryzen 5 3400G, 4c/8t, 4.1ghz OC
Don't know if that might be useful in the future, but there ya go.

Another small note that might be usefull:
Looking at Resource monitor the game start with around 30-40 threads and gradually increases the count, quickly reaching 80+.
Do you think some threads are being needlessly created and idled to only cause issues when later called?
I'm now at over 120 threads and all i have done is repeated the same action multiple times.
If i was to guess, on each reload there's 5~10 additional threads. The growth doesn't seem to be slowing.

EDIT: further testing shows that each "lockup" creates ~5 new threads each time. Now counting at 340 threads.
Also noting a slow increase in ram usage, currently 720MB. Not a lot but something aint right.
EDIT2: 535 threads now, don't seem to be stopping. Ram is ok tho, goes no higher than 730MB before going back down.
Thats all for now.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on October 12, 2021, 12:48:31 am
How many CPU cores do you have? It seems the .NET thread pool is setting the minimum number of threads in the pool to the number of CPU cores by default. Which might be why it's more likely to occur for some players than others. (I have 12 physical and 24 logical cores, which might be a reason why I've pretty much never seen the issue manifest)
If there are more active tasks than available workers, it will add new workers to the queue at a rate of 2 per second. So depending on the starting amount and the pending work, it might take a while to spin up enough threads when a whole burst of new works is submitted.
It's a bit strange approach. It's kind of guarantied to start slowly if there too much IO-related tasks initially. And at the same time it kind of promotes thread contention and resource starvation if there are too many CPU-bound tasks.

I suggest to put hard cap on the maximum number of threads. Something like 8x of CPU core count. I think creation of even more threads than this usually will reduce overall performance. Unless there some logic in the app code that expects that it always can get a spare thread if it waits long enough (even if all other threads in dead-lock or live-lock state).

Btw, do you preserve thread pool size on game load?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Redon on October 12, 2021, 03:19:29 am
Just wanted to pop in and say that the SP 1 that says it has all the old fixes, is missing the item fixes for dildos and the deluxe onahole (which btw, is missing regular onaholes).

Also, the game has forgotten I know how to hack, so there is that. (but that's no big deal, because debug menu exists), wait no lockpicking is dead and doesn't seem to be repairable, yeah this run's done, oh well.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: NO2HANDS on October 12, 2021, 08:36:08 am
Sooo.... i just finished my first run of 1.10, over all I really enjoyed the run, it was a breath of fresh air seeing new images, events and characters in the game after such a long time. on to criticism i think there needs to be more clear instructions on initiating through out the run i saw characters with quest markers but had no idea on how the hell to start them, maybe it's just a bit of hoping but it would be nice just to have a standard event introduction with them that introduces them to the player then adds a entry in your journal telling you how to start their quest chain.

another thing I wanna ask is asking if it can be made easier to corrupt the town besides hail marying on Chemistry mad scientist events only for them to fail 95% of the time i got to basically bondage class wear with full maxed corrupted PTA with little to no dent in the wider community, i feel like once the club more or less opens there should start to be a passive corruption effect to the people entering it. (i don't understand the coding that well maybe it does). 

finally going back to the bondage uniforms i noticed alot of errors in regards to events and the uniform i didn't get the specific error but i'm sure if you just get the uniform and trigger a classroom event you'll see it like 9 out of 10 times

finally just wish the PTA decisions were tracked better so you knew where you were up too and how to possibly advanced cause man o man i couldn't for the life of me get the nude uniforms event to trigger.

final thoughts on the first run Respect is a hell of a slop and once you start slipping even a bit i feel like there's no way to stop also got the Cat event to finally complete so 9/10 best run yet
 
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 12, 2021, 01:01:31 pm
Just wanted to pop in and say that the SP 1 that says it has all the old fixes, is missing the item fixes for dildos and the deluxe onahole (which btw, is missing regular onaholes).
Intentional - I updated the engine so Cum Inside is again optional. Or at least should be.

n I know how to hack, so there is that. (but that's no big deal, because debug menu exists), wait no lockpicking is dead and doesn't seem to be repairable, yeah this run's done, oh well.
Yeah, you may need to do similar things with lockpicking. And we should really use global variable skill > 1 to check if trained.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on October 12, 2021, 02:56:52 pm
Did the way the custom ItemEvents are handled change?

I was previously using a modified Speedo as a custom item (so there'd be no need to do anything extra to make the mod work in existing games, as it only needs 1 item).

I edited all its fields, essentially making it a different item, and applied a custom ItemEvent to it, this all still works fine according to debug (the item has the correct event attached).

However the _ItemEvent.ve.xml doesn't seem to get recognised (I know it works fine, but the game doesn't attach it to the item). It works fine if I rename the event to Speedo_ItemEvent.ve.xml (which is what it would default to if it didn't find the custom one).

For now I guess I can make a fully new item, but I wonder what changed?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 12, 2021, 03:04:46 pm
Yeah, the event stuff got a rewrite.
Use the full path relative to "Events\", so try to use "ItemEvents\Wig_ItemEvent".
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on October 12, 2021, 03:17:15 pm
Thnx, that did the trick :)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Shilo on October 12, 2021, 07:12:05 pm
How many CPU cores do you have? It seems the .NET thread pool is setting the minimum number of threads in the pool to the number of CPU cores by default. Which might be why it's more likely to occur for some players than others. (I have 12 physical and 24 logical cores, which might be a reason why I've pretty much never seen the issue manifest)
If there are more active tasks than available workers, it will add new workers to the queue at a rate of 2 per second. So depending on the starting amount and the pending work, it might take a while to spin up enough threads when a whole burst of new works is submitted.
It's a bit strange approach. It's kind of guarantied to start slowly if there too much IO-related tasks initially. And at the same time it kind of promotes thread contention and resource starvation if there are too many CPU-bound tasks.

I suggest to put hard cap on the maximum number of threads. Something like 8x of CPU core count. I think creation of even more threads than this usually will reduce overall performance. Unless there some logic in the app code that expects that it always can get a spare thread if it waits long enough (even if all other threads in dead-lock or live-lock state).

Btw, do you preserve thread pool size on game load?

We are currently not controlling anything about the thread pool ourselves. It just uses the default parameters and growth algorithm. We simply submit new work to it via Task.Factory.StartNew().
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 12, 2021, 09:57:33 pm
So, in my second round of enrolments, it was all girls which brought it VERY close to a 1:1 ratio.
On the third one, it was ALL guys again. Sheesh.

I'm having the same issue.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 13, 2021, 01:41:02 am
I may be asking a bit too much, but personally an option to select a classroom to a class would be great. I don't know if I ever used the "copy monday" button, it doesn't allow to have a balanced schedule, or if it does then I have no idea how to use it.

Imo associating a classroom to each class automaticly would be great, classroom 1 for class 1, 2 for 2, etc, instead of selecting one by one, since the game always goes to the first number avaiable. It's a minor thing but yeah, would avoid help on organization.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on October 13, 2021, 02:59:41 am
We are currently not controlling anything about the thread pool ourselves. It just uses the default parameters and growth algorithm. We simply submit new work to it via Task.Factory.StartNew().
Could you please publish a file or snipped with current logic?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: WarFoxy on October 13, 2021, 02:59:57 pm
Hi there. Please help me, i cant find "No enrollment" rule. Is it intentional, is it a bug, or am i missing something?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 13, 2021, 03:12:07 pm
I may be asking a bit too much, but personally an option to select a classroom to a class would be great. I don't know if I ever used the "copy monday" button, it doesn't allow to have a balanced schedule, or if it does then I have no idea how to use it.

Imo associating a classroom to each class automaticly would be great, classroom 1 for class 1, 2 for 2, etc, instead of selecting one by one, since the game always goes to the first number avaiable. It's a minor thing but yeah, would avoid help on organization.
I usually assign a classroom to a specific subject - so a teacher has it's "home room" and the classes switch their location.
(Also avoids problems with special subjects that require a specific location.)

But yeah, assigning all the stuff every time I hire an other teacher or unlock a new subject is... a mindless, boring and time consuming task. I am painfully aware.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 13, 2021, 03:21:45 pm
I do feel some sort of "automatic" mode for classes should be a thing.
Shouldn't be too hard for the teachers to fix up a plan based on the students current grades and their own teaching prowess.
The principal could choose later to intervene if they want specific classes.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 13, 2021, 05:33:05 pm
Hi there. Please help me, i cant find "No enrollment" rule. Is it intentional, is it a bug, or am i missing something?

"No enrollment", IIRC, is only an option for the "this week" setting, not the "next week" setting. It's just used to handle cases where your school population didn't grow, so that you don't get undeserved reputation bonuses or penalties.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: WarFoxy on October 13, 2021, 05:40:52 pm
Hi there. Please help me, i cant find "No enrollment" rule. Is it intentional, is it a bug, or am i missing something?

"No enrollment", IIRC, is only an option for the "this week" setting, not the "next week" setting. It's just used to handle cases where your school population didn't grow, so that you don't get undeserved reputation bonuses or penalties.

Sorry if i get you wrong, but i don't have this option in "This week" either. I clearly remember having it in 1.9.5
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 13, 2021, 07:14:51 pm
Hi there. Please help me, i cant find "No enrollment" rule. Is it intentional, is it a bug, or am i missing something?

"No enrollment", IIRC, is only an option for the "this week" setting, not the "next week" setting. It's just used to handle cases where your school population didn't grow, so that you don't get undeserved reputation bonuses or penalties.

Sorry if i get you wrong, but i don't have this option in "This week" either. I clearly remember having it in 1.9.5

You're not supposed to select anything in the "This week" setting... it gets automatically set at the start of the week based on the "Next week" setting you chose, and the target student population. "No enrollment" should only appear when it is set by the event handling that.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: gargle on October 13, 2021, 07:17:33 pm
found a book that I can't read, is that on purpose?

doesn't look like a gift book
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 13, 2021, 07:38:41 pm
found a book that I can't read, is that on purpose?

doesn't look like a gift book
What book is it?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: gargle on October 13, 2021, 07:47:34 pm
how to win friends and influence people
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 13, 2021, 07:51:32 pm
how to win friends and influence people
That's a gift book. I think the "Royal" personality archetypes will want that if you pursue a friendship with them.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: gargle on October 13, 2021, 08:05:54 pm
I was hoping for a little stat-boost...

really like the changes, played for hours and just reached day 4, almost like playing a new game
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: WarFoxy on October 13, 2021, 08:15:55 pm
Well, I reached a limit of students i can comfortably fit in 7 class rooms. For me, its 7 rooms = 7 classes. Can i stop enrollment now somehow? This option is must have, imho. Pic from 1.9.5. related.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 13, 2021, 09:15:22 pm
I'm having issues to have the thief/lockpick event, any hint? Because I already have locks, but can't use them due no event.

I usually assign a classroom to a specific subject - so a teacher has it's "home room" and the classes switch their location.
(Also avoids problems with special subjects that require a specific location.)

But yeah, assigning all the stuff every time I hire an other teacher or unlock a new subject is... a mindless, boring and time consuming task. I am painfully aware.

Also an idea yes, it's a matter of organization.

Again, it isn't an "issue", it's more about about gameplay experience. It isn't a thing that ruins the game and there are more other things way more important. Just mentioned as a feedback due the consuming time.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 13, 2021, 09:40:38 pm
Read the newspaper, the event can then be triggered in the part starting with day 3.
Nothing has changed w.r.t. this part from 1.9.5 to 1.10.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 13, 2021, 09:59:58 pm
Read the newspaper, the event can then be triggered in the part starting with day 3.
Nothing has changed w.r.t. this part from 1.9.5 to 1.10.

The thing is that the newspaper didn't appear. And I didn't sell a thing. I even thought about online news, or even smartphone, but nothing happened. Is there anything I need to do for the newspaper to appear?

I even checked the inventory, but nothing.

edit: nevermind, I finally fucking found it lel. I forgot how top secret the newspaper is now.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: gargle on October 13, 2021, 11:02:06 pm
does anybody else have teachers with negative experience in swimming and sports?

nobody can swim in this school
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: a1fox3 on October 13, 2021, 11:20:24 pm
Read the newspaper, the event can then be triggered in the part starting with day 3.
Nothing has changed w.r.t. this part from 1.9.5 to 1.10.

The thing is that the newspaper didn't appear. And I didn't sell a thing. I even thought about online news, or even smartphone, but nothing happened. Is there anything I need to do for the newspaper to appear?

I even checked the inventory, but nothing.

edit: nevermind, I finally fucking found it lel. I forgot how top secret the newspaper is now.
Glade you found it but its normally only a problem with players who cheat money so they don't have to work or eat at the restaurant for money or stamina.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 14, 2021, 02:13:58 am
Read the newspaper, the event can then be triggered in the part starting with day 3.
Nothing has changed w.r.t. this part from 1.9.5 to 1.10.

The thing is that the newspaper didn't appear. And I didn't sell a thing. I even thought about online news, or even smartphone, but nothing happened. Is there anything I need to do for the newspaper to appear?

I even checked the inventory, but nothing.

edit: nevermind, I finally fucking found it lel. I forgot how top secret the newspaper is now.
Glade you found it but its normally only a problem with players who cheat money so they don't have to work or eat at the restaurant for money or stamina.

I didn't cheat. And the event isn't the one who gives you money, but the one you spend on the meal. Not to mention the one you work takes all day.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 15, 2021, 01:05:51 am
Is there a way to increase the number of students? 163 not that high. And if yes, it only works when starting a new game in config, or is there an event to be able to have more students?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Bloodly on October 15, 2021, 01:38:29 am
does anybody else have teachers with negative experience in swimming and sports?

nobody can swim in this school

Which is especially alarming given they all live and work near an active proper sandy beach and are regulars there.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dante on October 15, 2021, 04:26:43 am
Is there a way to increase the number of students? 163 not that high. And if yes, it only works when starting a new game in config, or is there an event to be able to have more students?

I'm not 010% sure but from what i played so far it seems the student caps at around 40 per teacher you have hired. Or maybe it's 40 per classes you have.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Bloodly on October 15, 2021, 04:53:34 pm
OK.  I'm a futanari.  I have both men's and women's razors in inventory.  Using the 'shave your legs' gives 'a quick look at the razor says it's not for you'.

I'm left confused.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Shilo on October 15, 2021, 05:04:47 pm
Is there a way to increase the number of students? 163 not that high. And if yes, it only works when starting a new game in config, or is there an event to be able to have more students?

I'm not 010% sure but from what i played so far it seems the student caps at around 40 per teacher you have hired. Or maybe it's 40 per classes you have.

There is a "max students per class" property in the default game config that is 40 by default. The value can be edited ingame by going into the "Debug" -> "Game Objects" menu.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 15, 2021, 05:40:03 pm
OK.  I'm a futanari.  I have both men's and women's razors in inventory.  Using the 'shave your legs' gives 'a quick look at the razor says it's not for you'.

I'm left confused.

Better question, why are there gender specific razors? lol.

Jokes aside the female one should work for you. maybe get rid of the male one, it might be defaulting to use that and cant. IMO, bug.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 15, 2021, 11:53:47 pm
There is a "max students per class" property in the default game config that is 40 by default. The value can be edited ingame by going into the "Debug" -> "Game Objects" menu.

Thank you  :)

Btw, unlike the previous open beta I've played (I think it was for 1.9.0) the amount of bugs is way much smaller, and those who exist are minor, props for that to those who worked on this version. That's why I'm focusing on experiments with number of students and etc to force the engine. But so far, nothing exceptional that could break event chains, at least yet.

The only thing I still didn't find out (not sure if the trigger changed or not), is the panty sale club. Also, while not necessarily a bug, I don't recall have so many issues to get money, even with rep at 100. But as I mentioned, still needs a bit more testing.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 16, 2021, 01:46:27 am
We are currently not controlling anything about the thread pool ourselves. It just uses the default parameters and growth algorithm. We simply submit new work to it via Task.Factory.StartNew().

Is there anything more i might be able to test to help pin down this issue? let me know.
Now my mods almost complete I'm starting to get an itch to play, but fuck these lag spikes are unbearable.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 16, 2021, 02:20:38 am
OK.  I'm a futanari.  I have both men's and women's razors in inventory.  Using the 'shave your legs' gives 'a quick look at the razor says it's not for you'.

I'm left confused.
It was an error in the event -- it called the men's razor item event regardless of the gender branch within the event. Fixed event file goes in \Events\Location\Your Bathroom\
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Regardie on October 16, 2021, 07:51:12 am
OK.  I'm a futanari.  I have both men's and women's razors in inventory.  Using the 'shave your legs' gives 'a quick look at the razor says it's not for you'.

I'm left confused.
It was an error in the event -- it called the men's razor item event regardless of the gender branch within the event. Fixed event file goes in \Events\Location\Your Bathroom\
Shouldn't this go in the release thread and not the discussion thread?

And while I am discussing the release thread, the nightly bugfix patches should list the bugs that are patched in the message so we know what is being fixed by the collection of patches. And I have seen patches posted in the bugs thread so I can't be sure if I have a completely patched game at this point if I only have taken patches from the release thread.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 16, 2021, 02:04:55 pm
And while I am discussing the release thread, the nightly bugfix patches should list the bugs that are patched in the message so we know what is being fixed by the collection of patches. And I have seen patches posted in the bugs thread so I can't be sure if I have a completely patched game at this point if I only have taken patches from the release thread.
https://www.henthighschool.com/hhs-development/(hhs-1-10-beta)-public-beta-bugs/msg66883/#msg66883 (https://www.henthighschool.com/hhs-development/(hhs-1-10-beta)-public-beta-bugs/msg66883/#msg66883)
The one posted last night also fixes the shaving button for non-male characters; even if you had a female razor, it would only read the male one unless you use it from your inventory. This file was missing from the previous bugfix pack.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 17, 2021, 12:17:50 am
Shouldn't this go in the release thread and not the discussion thread?
I post the bugfixes in replies as I make them, then gather them up into a pack at the end of the night to place in the release thread. It's mostly to help me keep track of which posts I've already seen.

And while I am discussing the release thread, the nightly bugfix patches should list the bugs that are patched in the message so we know what is being fixed by the collection of patches. And I have seen patches posted in the bugs thread so I can't be sure if I have a completely patched game at this point if I only have taken patches from the release thread.
Good point. I've added content lists to the posts in question.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 17, 2021, 03:51:47 am
Is there a way to increase the number of students? 163 not that high. And if yes, it only works when starting a new game in config, or is there an event to be able to have more students?

There is a "max students per class" property in the default game config that is 40 by default. The value can be edited ingame by going into the "Debug" -> "Game Objects" menu.

So I did this but the school remains at 163 students. I even hired another teacher to try to force the interviews, but nothing happened for that event. Same for number of classes to try to force the event. Each class has 21 students, if I recall correctly the limit was 40. I noticed however that the number of student on the streets increased quite a lot, only that event got locked.

edit: I recalled one thing, do you need to have positive balance to be able to enroll students? If yes then the issue is explained.

Also, were the requirements for the panty club changed? Because even after developing the computer room no one goes there after 4pm.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 17, 2021, 04:01:23 am
Also, were the requirements for the panty club changed? Because even after developing the computer room no one goes there after 4pm.
Copied from: https://www.henthighschool.com/hhs-development/(hhs-1-10-beta)-public-beta-bugs/msg66912/#msg66912 (https://www.henthighschool.com/hhs-development/(hhs-1-10-beta)-public-beta-bugs/msg66912/#msg66912)

1) The computer lab upgrade must be purchased.
. . 1a) This requires at least 20 days to have passed since the computer room was bought.
. . 1b) You then have to trigger a random event while visiting the computer room.
2) 14 days must have passed since the computer lab upgrade was purchased.
3) The uniform has to be set to either Normal Clothes, Normal School Uniform, or Sexy School Uniform.
4) The school's average Lust must be at least 20.
5) Ginny Nightshade must be present, must be either a female or futanari, and must have less than 65 Inhibition and more than 20 Lust.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Regardie on October 17, 2021, 04:56:57 am
Dragonblood, thanks for all the work you are doing to keep the bugfixes together in the release thread, and for the lists you added to the combined daily downloads.

Now a question about applying the fixes. In 1.9.5 and the earlier 1.10 beta, when the updated files were added to the game folder and replaced the current, flawed versions, there was an additional step in the debug menu where changed events needed to be discovered and added into the game. Does that process still need to be done? If so, it should be spelled out in the first post and all the extra release posts in the release thread.

If not, what changed in the game engine to allow the game to know when an event has been changed?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 17, 2021, 07:31:57 am
Now a question about applying the fixes. In 1.9.5 and the earlier 1.10 beta, when the updated files were added to the game folder and replaced the current, flawed versions, there was an additional step in the debug menu where changed events needed to be discovered and added into the game. Does that process still need to be done? If so, it should be spelled out in the first post and all the extra release posts in the release thread.
Yeah, it still needs to be done. I'll edit it into one of the posts there.
(Edit: And done)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 17, 2021, 03:37:20 pm
At this point, all the current fixes could be bunged together and called Service Pack 2.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 17, 2021, 04:13:22 pm
Yeah, SP2 will be released... this week.
Or maybe I'll do it now.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 17, 2021, 04:49:42 pm
Still seems like the Game doesn't particularly care about the configured student mix rates.
In 1.9.5, I'd have it set to 30/69/1 and it'd adhere to that.
In the current Beta, it doesn't. The run I'm doing now, I have 35/58/7. I currently have 100 Students, 29 of which are male.
For two weeks on the trot, every last one of the applicants has been male. I have been taking in some but only to keep the RSD happy.

Balance be damned, I'm running this school like a comprehensive. Stop sending me only guys, send me some girls too for once or I'll start genderflipping ALL the non-quest related ones.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 17, 2021, 04:51:08 pm
Also, were the requirements for the panty club changed? Because even after developing the computer room no one goes there after 4pm.
Copied from: https://www.henthighschool.com/hhs-development/(hhs-1-10-beta)-public-beta-bugs/msg66912/#msg66912 (https://www.henthighschool.com/hhs-development/(hhs-1-10-beta)-public-beta-bugs/msg66912/#msg66912)

1) The computer lab upgrade must be purchased.
. . 1a) This requires at least 20 days to have passed since the computer room was bought.
. . 1b) You then have to trigger a random event while visiting the computer room.
2) 14 days must have passed since the computer lab upgrade was purchased.
3) The uniform has to be set to either Normal Clothes, Normal School Uniform, or Sexy School Uniform.
4) The school's average Lust must be at least 20.
5) Ginny Nightshade must be present, must be either a female or futanari, and must have less than 65 Inhibition and more than 20 Lust.

Thanks for the answer. Then I'm being extremely unlucky with Ginny's stats, because the school average is 27,6 inhibition and 68,5 lust... and I even fucked her as well. I will try to force her inhibition to see if it triggers, otherwise there is some issue.

About the comment I made above, there's definitely an issue with the interviews. I can't get over 163 students, even with more people on the map, more teachers and more classes. I don't know what can I do to fix that.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 17, 2021, 05:17:52 pm
About the comment I made above, there's definitely an issue with the interviews. I can't get over 163 students, even with more people on the map, more teachers and more classes. I don't know what can I do to fix that.

Mind posting a save so I can investigate?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Shilo on October 17, 2021, 05:21:14 pm
We are currently not controlling anything about the thread pool ourselves. It just uses the default parameters and growth algorithm. We simply submit new work to it via Task.Factory.StartNew().

Is there anything more i might be able to test to help pin down this issue? let me know.
Now my mods almost complete I'm starting to get an itch to play, but fuck these lag spikes are unbearable.

Well, you could probably try to disable multithreading in the debug menu. You might get more overall wait times when passing time, but it would probably stop the huge spikes.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 17, 2021, 08:45:01 pm
Well, you could probably try to disable multithreading in the debug menu. You might get more overall wait times when passing time, but it would probably stop the huge spikes.
Funnily, it seems the recent SP enabled that already? might aswell give it a shot than aye? XD

On that note, it seems to also have disabled mods?...
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 17, 2021, 09:44:50 pm
Funnily, it seems the recent SP enabled that already? might aswell give it a shot than aye? XD
Yes. There is also this old joke (https://bholley.net/blog/2015/must-be-this-tall-to-write-multi-threaded-code.html). I'm not tall enough.

On that note, it seems to also have disabled mods?...
It has some files in a folder named "disabled". They were already in 1.9.5, unused there.
I moved them out because the way stuff is loaded has changed - and they would now have been used. (You like -0.2 reputation each day, do you?)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 17, 2021, 09:53:04 pm
On that note, it seems to also have disabled mods?...
It has some files in a folder named "disabled". They were already in 1.9.5, unused there.
I moved them out because the way stuff is loaded has changed - and they would now have been used. (You like -0.2 reputation each day, do you?)

Oh no sorry i should have said it better.
The recent SP has modframework disabled in the config.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Yter on October 17, 2021, 09:57:24 pm
How to play this game on mobile ?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 17, 2021, 09:59:55 pm
On that note, it seems to also have disabled mods?...
It has some files in a folder named "disabled". They were already in 1.9.5, unused there.
I moved them out because the way stuff is loaded has changed - and they would now have been used. (You like -0.2 reputation each day, do you?)

Oh no sorry i should have said it better.
The recent SP has modframework disabled in the config.

Yeah, just noticed that too. Somehow slipped in when I did disable multithreading.
Strange, the value in the engine is still disabled. ¯\_(ツ)_/¯

Just edit the hhs+.exe.config. Will be fixed in the next SP. Or just use the attached one instead.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 17, 2021, 10:13:55 pm
Yeah, just noticed that too. Somehow slipped in when I did disable multithreading.
Strange, the value in the engine is still disabled. ¯\_(ツ)_/¯

Just edit the hhs+.exe.config. Will be fixed in the next SP. Or just use the attached one instead.
Yeah i already did it, had a little panic attack while testing my mod. haha
Thought i fucked up as i did a test a few days ago where i disabled this to see if it affected performance (it didn't)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 18, 2021, 01:44:36 am
3) The uniform has to be set to either Normal Clothes, Normal School Uniform, or Sexy School Uniform.

Thanks for the answer. Then I'm being extremely unlucky with Ginny's stats, because the school average is 27,6 inhibition and 68,5 lust... and I even fucked her as well.

And what's the school's uniform policy? At those stats, I'd imagine that you've moved on to nude or bondage uniform, which won't trigger the event.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: NO2HANDS on October 18, 2021, 04:34:46 am
i could b very much wrong but besides general city corruption i feel like the hospital and church really don't serve a purpose
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: dzekas_darbis on October 18, 2021, 06:20:37 am
i could b very much wrong but besides general city corruption i feel like the hospital and church really don't serve a purpose
random hypnosis training events in hospital.
events in corrupted hospital. (not sure if they are part of lexville or base game)

Hospital is fixed location for two PTA members during working hours.
Church got husband of one titty teacher without quest line related to them.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dante on October 18, 2021, 06:36:16 am
So far I haven't encountered any game breaking bugs, I want to keep up to date with the bugfixes though but is there any chance they could reset events in my save or be incompatible? IF so I will wait on installing the new SPs.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Regardie on October 18, 2021, 07:22:12 am
i could b very much wrong but besides general city corruption i feel like the hospital and church really don't serve a purpose
There is a new mechanic in the hospital if your reputation gets above 80. It gets you the option to wander the building with a lab coat and be mistaken for a doctor. You can do "exams" of patients.

I agree, the church is really looking for events at the moment. Best thing to do with the church is buy a load of porn mags and leave them there. Go to the church, open inventory, and move them to the location. NPCs will pick them up and read  them and get some stat changes.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Settum on October 18, 2021, 07:46:37 pm
Dragonblood, my man! With the ask for virginity fix! Gonna test it immediately!
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 18, 2021, 10:25:27 pm
I'd love it if we could order the cheerleaders' outfits over the phone.
And if "Ask if they need anything" would disappear completely once they've received their three things or if their internal friendship value is 30+.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: NO2HANDS on October 19, 2021, 09:29:37 am
sooo might just be me but dumping 300 porn magz in the church might be a bit op, seems like they don't ware off or if they do it's over a large period of time

other then that is Beth's questline currently broken? i talked to her about the photo asking for more info however it's been like a month in game and she's still mad at me ive tried waiting outside her house however no trigger has occured yet
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: b00marrows on October 19, 2021, 12:24:32 pm
I have noticed in general that the UI stat change notification can be a little "misaligned", as in they aren't directly below the stat they are affecting.
Not a big issue but Its a little distracting makes me wonder sometimes what stat changed.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: gargle on October 19, 2021, 02:28:09 pm
does the game keep creating students?

200 are enrolled, the size of the scrollbar for other students tells me there are at least 400 more.

perhaps limit the number a bit?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Settum on October 19, 2021, 02:41:37 pm
I have two small feedbacks as I am redownloading a fresh version to test. Hopefully the ask for Virginity new bug (which doesn't start at all, clicking on the option does nothing) was resolved.

Second thing is about the General Chat vs Interactables. Right now the, asking someone on the street for whatever that doesn't change their location, will move time and have them be going to another, often random, location. As I was searching for some people around town, they seemingly teleport around (Checked with debug tool, some literally jump from one side of town to the other in the span of time it takes one to cross rooms = 2 minutes). If I wanna focus on someone or start talking to them, the General Chat option allows me to speak to them and keep them in place longer.
For this reason, I'd caution removing it without fixing the random/unpredictable traveling and no way of stopping someone to talk to them (on the street, at least).
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Regardie on October 19, 2021, 03:40:33 pm
does the game keep creating students?

200 are enrolled, the size of the scrollbar for other students tells me there are at least 400 more.

perhaps limit the number a bit?

On launching a new game, the entire population of Smallville is generated, 1200 NPCs. I could not find in the game files how many are children and how many are adults. But I could see that the maximum number of enrolled students is 400. My last time through the beta I got to the 400 maximum with the 10 teachers available and some special characters were not enrolled in my school like Peach Proudbottom.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: gargle on October 19, 2021, 03:59:08 pm
well, my game has 600 students, no way enrolling all

makes it almost impossible to get special characters

and the goal should be to have all students
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 20, 2021, 01:09:19 am
does the game keep creating students?

Nope. It makes a bunch of them at the start, and that's it. The extras are so that, for example, you can have some students and their families permanently moved away by events without it causing your maximum students to drop, or be picky with the students you accept.

Hopefully the ask for Virginity new bug (which doesn't start at all, clicking on the option does nothing) was resolved.

That should be resolved in the bugfix pack I uploaded last night. Let me know if it isn't.

My last time through the beta I got to the 400 maximum with the 10 teachers available and some special characters were not enrolled in my school like Peach Proudbottom.

That was actually the result of how UpdateStudentCount.ve.xml was previously set up -- it was preventing any unenrolled special character student from being enrolled. During my update of the event, I removed that restriction; now, if you want them to not be randomly enrolled, you need to give them a ScheduleHandlerNoneIndicator status effect.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: strigon on October 20, 2021, 08:40:35 pm
I noticed that some of the 1.9.5 xmls used the "Person Status Effect" "ScheduleHandlerPostInteractionIndicator" but 1.10 does not have that effect available. What replaced "ScheduleHandlerPostInteractionIndicator?" I have run through the current list of interaction effects and other status effects available and haven't found one that would be a good replacement or upgrade, from my limited knowledge of the background player-to-npc interaction effects.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Shilo on October 20, 2021, 11:43:45 pm
I noticed that some of the 1.9.5 xmls used the "Person Status Effect" "ScheduleHandlerPostInteractionIndicator" but 1.10 does not have that effect available. What replaced "ScheduleHandlerPostInteractionIndicator?" I have run through the current list of interaction effects and other status effects available and haven't found one that would be a good replacement or upgrade, from my limited knowledge of the background player-to-npc interaction effects.

It was supposed to be used to stop the scheduler from moving the people around that you were interacting with. But the way it worked, it was actually applying the effect after the interaction, so if you moved people around by passing time in the interaction itself, it probably would not have prevented them from being rescheduled anyway.
Instead, there is now a "Put Event Result" operation that lets you set return values for the engine to inspect after running an event. If you return the key "Interaction_KeepGoing" with a boolean variable, it will affect whether the interaction keeps going. If the value is true, the person should stay in your current location and keep the interaction menu open in any case. If the value is false, the interaction window should be closed in any case, though it's not required that the person is moved away.

The variable is still a work-in-prgress and was added shortly before the first public release of the beta. It may still be subject to change (for example making it a double variable for percentage-based handling instead of a boolean).
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: alkalash on October 21, 2021, 01:46:43 am
I started looking into the beta again recently, in preparation of updating Lexville to 1.10 (eventually).

I have one request, if it isn't too late yet:
The dictionary operations have annoyed me quite a bit in 1.9.5 already, because they could be very powerful and useful, but unfortunately there is simply no way to remove items from a dictionary, change the value of a previously added item (with the exception of struct dictionaries), or completely clear it. This makes the dictionary features useless for many applications.

Would it be possible to add simple "Remove" (by key), "Set" (by key), and "Clear" operations for each of the dictionary types? It would make advanced event logic possible without having to hack my way through it with temporary databases, as I have had to do so far.


And another comment: In previous versions, clicking an unconnected variable connector used to create a new variable of the expected type and link it - that seems to be gone from the beta, and I found it quite useful for quick event development.
Could that be added back as an option perhaps?

Nevermind, that's now a middle click! Just got confused.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: strigon on October 21, 2021, 02:22:08 am
Thank you so much Shilo!
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Settum on October 21, 2021, 05:20:57 am

That should be resolved in the bugfix pack I uploaded last night. Let me know if it isn't.


So, played quite a while. Seems students, at least, do track virginity better now. There are few bugs. It did happen twice I couldn't click on the ask for virginity, but it was in my bedroom right after asking them for sex.
A bigger bug might be the following:
The current playthrough I am trying to trick the system in choosing among a specific set of girls for the missing girl quest, as such, I've started befriending each and every one of the 60 non unique students by asking about hobbies, giving them gifts etc. As a control group, I got a bunch who weren't virgins and divided the 4 into ones I interacted with sexually and ones I didn't.
So, experiment start, calling 5 students to come to the office and befriending them slowly, about 20-35 points on that day. Ask about virginity and they get offended. Next day I start fondling them and escalate until I have sex with a few of them. No problem here! Although, one getting angry when I asked them right after having anal with them (non virgin control group)'s anger was hilarious.
 - Might I suggest to add an exception to that response for creative, scientific and randomly rogues personality types if you ask them the same day you took their virginity... the usual response or question should be taken more as a one time flirt and teasing, at least by the more innocent and naive types.
Back to the testing. Second bunch, I only groped, never took virginity. This one, which took a week, because of the delay in gifts, were disappointed I didn't remember about their virginity, saying I might have forgot since it's been a while... I guess because of the groping.
So, third bunch, only flirted with them once... same response. Now, I wonder if this is because I asked them the question in my Office. Anyway, just wanted to report, since testing for this coincided with the testing for Missing girl (and yeah, it seems there's some parameter that chooses among the same few students, over and over again, thus was able to pinpoint the girl who was going to be taken should I only warned her about the dangers.

Cheers.
Edit PS: Version is up to the latest Bugfix pack, without the Student Count and Favourites.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 21, 2021, 08:48:26 am
It did happen twice I couldn't click on the ask for virginity, but it was in my bedroom right after asking them for sex.
As in the option didn't appear, or as in it was listed but didn't do anything when clicked?

A bigger bug might be the following:
The current playthrough I am trying to trick the system in choosing among a specific set of girls for the missing girl quest, as such, I've started befriending each and every one of the 60 non unique students by asking about hobbies, giving them gifts etc. As a control group, I got a bunch who weren't virgins and divided the 4 into ones I interacted with sexually and ones I didn't.
So, experiment start, calling 5 students to come to the office and befriending them slowly, about 20-35 points on that day. Ask about virginity and they get offended. Next day I start fondling them and escalate until I have sex with a few of them. No problem here! Second bunch, I only groped, never took virginity. This one, which took a week, because of the delay in gifts, were disappointed I didn't remember about their virginity, saying I might have forgot since it's been a while... I guess because of the groping.
So, third bunch, only flirted with them once... same response. Now, I wonder if this is because I asked them the question in my Office. Anyway, just wanted to report, since testing for this coincided with the testing for Missing girl (and yeah, it seems there's some parameter that chooses among the same few students, over and over again, thus was able to pinpoint the girl who was going to be taken should I only warned her about the dangers.

And you're certain that there wasn't any other event that was resulting in your character having sex with them? I just tested all of the Hypnosis --> Have a sexual experience options, and all of the Ask For Sex options, below vaginal/anal sex, and none of them add any of the relationship database tags being checked by the event. I also double-checked the logic of the event, and there shouldn't be any way to get to the "PC forgot about sex" section without having those tags in the relationship database.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Mr Biscuits on October 21, 2021, 10:01:54 am
Have been playing this new version with no extra mods added. Is the spy cam on the rooftop still there? Have been playing in game for 6 months and check there regularly and it has never appeared (I have spy cams in all of the other normal places). The only thing that appears in the option to secrely masturbate up there.

Also does the Secret Panty Exchange club still exist in 1.10? Again, playing in game for 6 months and have spent multiple days just going in and out of the computer room and it has never appeared.

With the computer room it's upgraded and town corruption is about 18.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 21, 2021, 01:18:11 pm
Rooftop spycam was afaik a Lexville thing.

SPE club exists. Vist Ginny Nightshade when she has Computer Stuff.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Mr Biscuits on October 21, 2021, 01:57:08 pm
Rooftop spycam was afaik a Lexville thing.

SPE club exists. Vist Ginny Nightshade when she has Computer Stuff.
Thanks, will try that.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Settum on October 21, 2021, 04:25:08 pm
As in the option didn't appear, or as in it was listed but didn't do anything when clicked?
The option was there, but clicking on it did nothing (again, it was two instances only, one right after sex in my bedroom)

And you're certain that there wasn't any other event that was resulting in your character having sex with them? I just tested all of the Hypnosis --> Have a sexual experience options, and all of the Ask For Sex options, below vaginal/anal sex, and none of them add any of the relationship database tags being checked by the event. I also double-checked the logic of the event, and there shouldn't be any way to get to the "PC forgot about sex" section without having those tags in the relationship database.

I had already tested 20 students in 4 groups, only 2 of which were "unique" but questless (Melkers and Ivona). I fondled with the third group, which in the debug didn't proc their virginity tag (unfortunately, I don't know where other info about sexual acts is stored) and only flirted with the last one. Making screenshots of the replies.
For this testing, again. I have flirted with one, but when I asked her, I did got -2 relationship.
The second reply, I never flirted, just called throughout the weekend so her friendship and loyalty went up enough. Still got a weird response. I am not really code savy, otherwise I'd find the relevant info and post it myself, though would appreciate if one can guide me how to report such bugs so they are easier to spot and fix.

PS: Just noticed a new file, will test that one too again, though it generally takes a while (a few hours) for the game to be clean (without too much cheating, adding extra variables etc). The screenshots were made before applying the updated VirginAsk from 9 hours ago.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Settum on October 21, 2021, 06:36:46 pm
Just Tested it again with the new patch, have only checked a few students and needed to cheat after a while by raising some loyalties though it seems the issues I was having with Ask Virginity were resolved. When I had enough time to test properly (without using cheats, longer game) I'll check again and if issues persist report the bugs I find.

Props to Dragonblood on solving this minor issue in a very timely manner.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 21, 2021, 08:46:47 pm
The only thing I touched was adding some missing connections, which should solve the closing-without-doing-anything bug. I wasn't able to replicate the other at all, and I can't see how it was able to get to that point.

If you do run into the issue again, I'd appreciate it if you could reload this version of the event with the debugger, retry, and post a screenshot of the "Data collection" area (the section just before the breakpoint) along with what you've done with that character. It'd help me a lot with figuring out what's going on. You can also use the forward button at the top of the debugger to trace where the event is going; if you happen to spot anything odd, that'd also be helpful in your report.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 22, 2021, 04:35:06 pm
I've never understood why we have to break into a friend's house just to visit them.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Regardie on October 23, 2021, 04:50:15 am
Can you earn a key from building relationship stats? I can't remember to be honest.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: gargle on October 23, 2021, 10:01:58 am
not without breaking in, never saw a dialogue option for that
unless it's a new feature in the beta
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on October 24, 2021, 12:21:46 am
3) The uniform has to be set to either Normal Clothes, Normal School Uniform, or Sexy School Uniform.

Thanks for the answer. Then I'm being extremely unlucky with Ginny's stats, because the school average is 27,6 inhibition and 68,5 lust... and I even fucked her as well.

And what's the school's uniform policy? At those stats, I'd imagine that you've moved on to nude or bondage uniform, which won't trigger the event.

I'm with uniform, that's why I mentioned it. I've played older versions of this game several time. And on previous ones I even used ratios of females bigger on config file.

Maybe the only thing it may be causing the issue is doing some advances quickly, by abusing the lottery event. But I'll try to check that out again to see if that's the issue.

About the students not enrolling, I have no idea. Maybe the event broke by having no money and not admiting many males? I'll try to force that out again as well. I got tired of the previous save anyway since I didn't play for a while due exams.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: a1fox3 on October 24, 2021, 08:40:55 pm
With all the new fixes it would be nice if all were packaged into an SP3 with everything up to date.

Thanks for all your time on this @Dragonblood
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 25, 2021, 03:15:16 am
With all the new fixes it would be nice if all were packaged into an SP3 with everything up to date.
Done. It also includes today's bugfixes.

Thanks for all your time on this @Dragonblood
No problem. Thanks for the shout-out.  :D
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Mr Biscuits on October 25, 2021, 07:41:25 pm
Still can't get SPE club to happen. Have computer room upgrade, loads of students in the room and corruption level over 10. Anything missing?

If I just go to debug and tick for SPE to be added on list (so I can just open the club via school management screen) is there any problem to this? I don't see why this is so hard to get. Clicking on the computer room for weeks in a row is not fun.

I have started new game with SP 3 added.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 25, 2021, 07:54:13 pm
Does SP3 necessitate a restart?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Zaiaku on October 25, 2021, 11:24:29 pm
I do it just in case. I know the complete loss of progress sucks, but a necessary evil.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 26, 2021, 02:46:36 am
Does SP3 necessitate a restart?

It doesn't technically require a restart (you can update an existing save using the directions in the first post of the release thread), but doing a restart is always best. For example, if you were to try to apply SP3 to an existing save in which the Computer Lab upgrade has already been purchased, it would block any further progress with the SPE club (as the required event would be reset and nothing would schedule it to run).
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 26, 2021, 02:48:39 am
Still can't get SPE club to happen. Have computer room upgrade, loads of students in the room and corruption level over 10. Anything missing?

Computer Room or Computer Lab? The SPE's starting event requires the Computer Lab, which is an additional upgrade of the Computer Room that gets unlocked by an event.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Mr Biscuits on October 26, 2021, 09:09:46 am
Still can't get SPE club to happen. Have computer room upgrade, loads of students in the room and corruption level over 10. Anything missing?

Computer Room or Computer Lab? The SPE's starting event requires the Computer Lab, which is an additional upgrade of the Computer Room that gets unlocked by an event.
I mean computer lab. I said the computer room was upgraded in the post. Does the event require specific corruption level?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Settum on October 26, 2021, 06:43:50 pm
I personally will wait before installing the SPE mini-rework (dumb down?), since I never had any problems starting it and when I had I just forgot to start the club in the manager, instead of autostarting like the maid club does. I do have some problems starting the swim events, so, since they aren't bugs I'd like clarification on three things.

 - What are the requirements to start the swim club events (prizes, tournaments, coaching etc)? With 10 very good swimmers, starting the club late I never seem to be able to start them.
 - Did Underwood's domination quest get reworked and the option of Keller becoming the Dom taken out? I am a noob at coding but I still couldn't see that route, nor option (after doing the Keller chains, both school basement and weekly blow) in the debugger for Underwood and I remember there used to be one. If so, anyone can reveal the requirements?
 - How many members is the minimum for the exhibition club to trigger the change in location event? Are there specific minimum requirements (number of members, inhibition, corruption?)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 28, 2021, 03:14:11 pm
- Did Underwood's domination quest get reworked and the option of Keller becoming the Dom taken out? I am a noob at coding but I still couldn't see that route, nor option (after doing the Keller chains, both school basement and weekly blow) in the debugger for Underwood and I remember there used to be one. If so, anyone can reveal the requirements?
When you meet her on the school, you are asked if you should become her new master or if keller should be her new master.
Basically, if you have unlocked it, it should be an option (which I never took, so don't know).
- How many members is the minimum for the exhibition club to trigger the change in location event? Are there specific minimum requirements (number of members, inhibition, corruption?)

They switch their location now at the end of the day. You have to visit them at their current location, where you will be informed of their new location.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 29, 2021, 04:39:26 am
Welp, SP4 got released. Guess I'm going to have to start over AGAIN.
Apparently UpdateStudentCount got fixed this time.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 29, 2021, 05:15:49 am
Welp, SP4 got released. Guess I'm going to have to start over AGAIN.

This is probably coming too late, but if you had already applied the SPE change pack, it shouldn't actually need a new game.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on October 29, 2021, 07:53:07 pm
Thanks for that. I think my last restart was with SP3 so good to know I can just continue on.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: alkalash on October 30, 2021, 02:28:59 am
I saw that my request for more dictionary operations was granted ;) Thank you!

I posted another issue in the bug tracker requesting something else, I'll repeat it here just in case, not sure which is a better place for this stuff.
(click to show/hide)

Thank you for your work on this.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DasBrain on October 30, 2021, 02:36:57 am
I saw that my request for more dictionary operations was granted ;) Thank you!

I posted another issue in the bug tracker requesting something else, I'll repeat it here just in case, not sure which is a better place for this stuff.
(click to show/hide)

Thank you for your work on this.
Afaik, this event already exists. (NativeEvents/AfterSex)
But body size changes should be done in VE, not in the engine itself.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: alkalash on October 30, 2021, 02:38:08 am
Afaik, this event already exists. (NativeEvents/AfterSex)
But body size changes should be done in VE, not in the engine itself.

Yes, that's exactly what I said, it should be done in VE, for example like the already existing AfterSex event ;)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: OutofUniqueNames on October 30, 2021, 03:48:46 am
Set the game to log any events hanging for 5000+ milliseconds. Here are a couple log files.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Jazzpunk on October 31, 2021, 02:41:56 am
Been a while since I played this game and replaying it now reminded me how dated the game is, CG/Image wise. Are there plans to update them?

I have started the process of replacing some of the images myself and I wish to know how the game will handle larger image sizes (MB) or lots of gifs, will the game just take a performance hit or will it simply not be able to handle it at one point?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 31, 2021, 03:51:13 am
Been a while since I played this game and replaying it now reminded me how dated the game is, CG/Image wise. Are there plans to update them?

I have started the process of replacing some of the images myself and I wish to know how the game will handle larger image sizes (MB) or lots of gifs, will the game just take a performance hit or will it simply not be able to handle it at one point?

The game doesn't cache images currently, so it should have negligible impact on performance. It could definitely bloat the game download if there's lots of large images, though; the image files are already about a third of the entire game's filesize.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: alkalash on October 31, 2021, 11:49:15 am
Thank you again for the quick implementation of my request! :D
Calling the AfterSex event for each intercourse operation is a valid solution that I am happy with.

I have two notes on that though, purely considering consistency with the previous implementation/behaviour. I have no issues with these personally, but they may be undesired effects.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: OutofUniqueNames on October 31, 2021, 01:50:30 pm
I would like to request an Authority malus be removed from an event. After the Mrs. Hooter quest line is finished, she periodically propositions you for sex, which grants an Authority malus (and you can't refuse).
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Jazzpunk on October 31, 2021, 06:54:02 pm
Been a while since I played this game and replaying it now reminded me how dated the game is, CG/Image wise. Are there plans to update them?

I have started the process of replacing some of the images myself and I wish to know how the game will handle larger image sizes (MB) or lots of gifs, will the game just take a performance hit or will it simply not be able to handle it at one point?

The game doesn't cache images currently, so it should have negligible impact on performance. It could definitely bloat the game download if there's lots of large images, though; the image files are already about a third of the entire game's filesize.

Thanks for the answer, I have a few more questions. In the Annette image folder there are 15 different images of her being asleep. IMO there should really not be more than 5, specially since all images use completely different characters with the only common feature being the hair color. I would rather have 5 images of "accurate" Annette's than 15 random pics. If I were to remove 10 images will the game recognize that or will it fail to find the deleted images?

Another question is about random images that appear during dates. I know the game randomly pics images from 2 pools, either it's an adult or teenager. How difficult would it be to implement a more sophisticated system that goes further down to like "Sex -> Age -> Hair Color -> Hair Length-> Bust Size"
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on October 31, 2021, 08:03:07 pm
Unless the events use 'Random image from folder' like the generic sex ones (which I doubt they do, though they might if the text doesn't change), you'll get missing images (though not errors).

I think making such a filter system wouldn't be that hard, however it would be difficult to have a large enough image variety for every combo. Since these are done a lot, you wouldn't want just 1 image per interaction.


You're talking a combo of 9 gender combos * bust size per person (up to 10 or a range of 3 per person) * Hair length (2-3) * HairColor (base game has like 10 categories, I have like 40) * Age (not sure what combos you mean, but certain wouldn't be allowed here).

For a single interaction x1 image per combo that would be 1.5k images at minimum. Times the 28 different sex interactions. Times however many alternatives you want.


*I'm not trying to discourage you or anything, you can start small and build up - just saying how much it would be to fill in the filtered space.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on October 31, 2021, 10:59:29 pm
The current behaviour of the AfterSex event (adding an Afterglow effect) should, based on the descriptions of the HaveSex and PerformIntercourse operations, probably only be executed after a HaveSex operation, but not after a PerformIntercourse operation.

The two operations have been changed to be very similar to each other. The descriptions probably need to be updated at this point.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Jazzpunk on November 01, 2021, 01:12:54 am
You're talking a combo of 9 gender combos * bust size per person (up to 10 or a range of 3 per person) * Hair length (2-3) * HairColor (base game has like 10 categories, I have like 40) * Age (not sure what combos you mean, but certain wouldn't be allowed here).

For a single interaction x1 image per combo that would be 1.5k images at minimum. Times the 28 different sex interactions. Times however many alternatives you want.


*I'm not trying to discourage you or anything, you can start small and build up - just saying how much it would be to fill in the filtered space.

Since I would be doing it for myself it will only be m/f. To further explain myself: Sex (m/f = 1) -> Age (student + adult = 2) -> Hair Color (10) -> Hair Length (short + long = 2) -> Bust Size (small + medium + large = 3) Seems manageable with 1-5 images for each scene and finding them would be really easy as the search parameters in sites like gelbooru already have them.

Not really worried about variety in the scenes when generic m/f fellatio scenes have less variety than Annette sleeping. I think I've seen the same low-res kiss image a hundred times by now.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on November 01, 2021, 09:38:43 pm
Since I would be doing it for myself it will only be m/f. To further explain myself: Sex (m/f = 1) -> Age (student + adult = 2) -> Hair Color (10) -> Hair Length (short + long = 2) -> Bust Size (small + medium + large = 3) Seems manageable with 1-5 images for each scene and finding them would be really easy as the search parameters in sites like gelbooru already have them.

Not really worried about variety in the scenes when generic m/f fellatio scenes have less variety than Annette sleeping. I think I've seen the same low-res kiss image a hundred times by now.

That sounds a tad more manageable, the VEE won't be hard, but might be a bit tedious to make due to lack of String-based image operations. You could maybe request some String Link variants to be added to the ops, I'd certainly love some myself.
- I recommend starting the branching by creating a hair length filter (since the game doesn't have one):
- Then filter these by colour, you can use vanilla Traits to do this for vanilla categories I think. Otherwise the above mod has a more accurate filter with 60+ categories (or 10 base ones).
- Then sort by all the other stuff, as it's simpler to get (age has IsStudent function, gender has an Op, so does bust, and at the end an Integer check for which sex action it is - > Image by Dir.
- Once you get to the end of one of these chains, you can probably copy paste most of it for the rest.

- Filter the images into subfolders based on the above, and at the end of each branch use 'Image from Directory'.

Also, I recommend you make a new post in this section (Dev), so that it's easier to track any issues/questions you might have about this.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 02, 2021, 01:29:15 am
You could maybe request some String Link variants to be added to the ops, I'd certainly love some myself.

Elaborate. I've been trying to add in feature requests during the beta, too, so this is a good time to ask.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on November 02, 2021, 02:05:49 am
Elaborate. I've been trying to add in feature requests during the beta, too, so this is a good time to ask.

From what I remember off the top of my head (no need to add them, but some QoL):
[✓] Ability to swap between Get/Set Property by Name with right click (like between Name/DisplayName ops). Since it now has an internal explorer - would be nice if you could swap and it kept the selected state (would also be nice if an object's (like Person's) internal properties were sorted alphabetically too).
[  ] Maybe merge some ops like Get Name/DisplayName for Person, but this is barely an inconvenience. [Ticket #1539] (https://www.henthighschool.com/hhsplus/bugs/view.php?id=1539)

- Image Ops (User Interface > Background):

Back when I was helping make the app store thingie, Spinner made the Interaction\ShowImagePositioned function based on what I was doing with Sex Toy for images. It basically has that + the ability to resize/move the image like a PD - only lacks the 'random from directory' part I guess.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Zealotus on November 03, 2021, 12:48:13 am
Elaborate. I've been trying to add in feature requests during the beta, too, so this is a good time to ask.
[✓] Interesting! There's one thing I've wanted for a while and it is the ability to properly remove fetishes from a character.
Or maybe I'm just not understanding the new status effect modifiers that were added. But they feel like temporary off switches.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 04, 2021, 07:55:12 am
Elaborate. I've been trying to add in feature requests during the beta, too, so this is a good time to ask.
Interesting! There's one thing I've wanted for a while and it is the ability to properly remove fetishes from a character.
Or maybe I'm just not understanding the new status effect modifiers that were added. But they feel like temporary off switches.

The status effects are indeed for temporarily adding/removing fetishes. I'll look into adding a way to permanently remove them when I get around to working on the engine again.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: alkalash on November 05, 2021, 03:10:23 pm
I know this might be a long shot, but here's another request that would be nice to have:

An operation to add a new person to the game.

Wouldn't necessarily need to do anything fancy like generating all their attributes, just create a new blank person and add them to the game world (to be initialized as required by the event that uses the operation).

[Ticket #1538] (https://www.henthighschool.com/hhsplus/bugs/view.php?id=1538)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on November 06, 2021, 11:44:24 pm
Just a small recomendation for more variety, since you already implemented one more teacher, there 2 teachers from Lexiville mod that could be used as well. If I recall correctly they had some events as well, dunno if they work outside the mod though. But paperdoll and stats wise would be just a small bit for more diversity in terms of gameplay.

Also a thing I don't recall finding out on my last playthrough, but the events of competitions for the swim club still exist? And if yes what are the requirements to trigger?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dante on November 07, 2021, 05:39:36 am
Just a small recomendation for more variety, since you already implemented one more teacher, there 2 teachers from Lexiville mod that could be used as well. If I recall correctly they had some events as well, dunno if they work outside the mod though. But paperdoll and stats wise would be just a small bit for more diversity in terms of gameplay.

Also a thing I don't recall finding out on my last playthrough, but the events of competitions for the swim club still exist? And if yes what are the requirements to trigger?

They exist, but I don't know the exact requirements. I think one of them is to be on friday but don't quote me on it.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: dusty stu on November 07, 2021, 11:03:29 am
Lexville has a feature where you can have PTA meetings on the same day (iirc). I think this is the best possible QOL change the game needs. ATM, the game is still grindy AF. This one change saves hours of busywork. I don't care if it's a cheat menu option. The game pace really needs to be sped up imo.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on November 07, 2021, 11:50:00 am
It helps bucketloads when you try to schedule a PTA meeting on a Friday.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on November 07, 2021, 03:07:04 pm
It helps bucketloads when you try to schedule a PTA meeting on a Friday.

While it would help, it wouldn't be realistic as well having a schedule 5min before 18pm. At the very least the limit should be 12am or 13pm.

Personally I don't have issues although yes, it happened me forgetting about the meeting on monday.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 07, 2021, 04:26:19 pm
Few quick questions, finally started trying the game again with 1.10 so there's a couple new things or old things that might not be the same:

1. I have a couple mods installed (pregnancy etc.), and it is possible that this is 'intended', but I noticed that "Has Quest" characters you seemingly can't give them items to help with hobbies (i.e. Sierra Hardman used to want science stuff, and while she is interested in that for flirting purposes she doesn't want a new book). Unsure if this is a bug where it's been disabled/removed for "Has Quest" marker, or if intended since most of them have 'corrupting storylines' that once completed should strengthen the relationship so keeping them in would possibly sequence-break, so which is it?

2. Model wise in character creation, I think I saw a new stomach size option, but at least on the male/female model there was no difference in how it appeared on the creation screen. I assumed it might be related to pregnancy mod, but I'd imagine character creator works before mods load in, but does stomach size do anything?

3. When I first found the game I heard there was a 'bug' where changes were made due to sexual preference flags or something, so 'futa maker' drugs only worked one way or you only got for one gender. I had to install/change the 'gender' file (can find again if need to), but that let me make female futa maker/cure and male futa maker/cure (which with all 4 could turn any character into futas, or even swap from one gender to the other). Do I need to find that file and install again, or do players get access to all 4 futa drugs now?

*Edit: Regarding the last one, it was "GenderReassignment.ve" in the chemistry functionlibrary.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: alkalash on November 07, 2021, 05:30:44 pm
I'm glad people like the "quick PTA" feature of Lexville, it will definitely be available in the 1.10 version of Lexville as well, unless it gets integrated into the vanilla game of course.

it wouldn't be realistic as well having a schedule 5min before 18pm. At the very least the limit should be 12am or 13pm.
There is already a limit in Lexville, right now the limit for same-day scheduling is 16:00 (where the meeting happens at 18:00 of course).
I may or may not adjust that.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on November 07, 2021, 05:32:00 pm
Few quick questions, finally started trying the game again with 1.10 so there's a couple new things or old things that might not be the same:

1. I have a couple mods installed (pregnancy etc.), and it is possible that this is 'intended', but I noticed that "Has Quest" characters you seemingly can't give them items to help with hobbies (i.e. Sierra Hardman used to want science stuff, and while she is interested in that for flirting purposes she doesn't want a new book). Unsure if this is a bug where it's been disabled/removed for "Has Quest" marker, or if intended since most of them have 'corrupting storylines' that once completed should strengthen the relationship so keeping them in would possibly sequence-break, so which is it?

2. Model wise in character creation, I think I saw a new stomach size option, but at least on the male/female model there was no difference in how it appeared on the creation screen. I assumed it might be related to pregnancy mod, but I'd imagine character creator works before mods load in, but does stomach size do anything?

3. When I first found the game I heard there was a 'bug' where changes were made due to sexual preference flags or something, so 'futa maker' drugs only worked one way or you only got for one gender. I had to install/change the 'gender' file (can find again if need to), but that let me make female futa maker/cure and male futa maker/cure (which with all 4 could turn any character into futas, or even swap from one gender to the other). Do I need to find that file and install again, or do players get access to all 4 futa drugs now?

*Edit: Regarding the last one, it was "GenderReassignment.ve" in the chemistry functionlibrary.
1: HasQuest has worked that way for a while now. Not only does it bizarrely stop you from forming normal friendships with NPCs that have the trait, it also bestows Supernatural Hypnosis Resistance upon them. In the case of the latter, I assume this was done to prevent sequence break. On top of that, if by some fluke you manage to get through, it doesn't change anything by any amount even remotely resembling what non-quest NPCs get. I still fail to understand why it also blocks forming normal friendships.

2: Stomach size isn't new. It was present in the debug options. It did nothing before and I'm fairly certain it still does nothing. It certainly doesn't change the character's paper doll; that much I DO know.

3: I've never come across the bug you've just mentioned. Technically speaking, once you reach the threshold for the Futa Maker, you should also get the other three (Futa Maker, Male Futa Maker, Futa Cure and Male Futa Cure).
As I haven't found that bug, I can't say whether the file is needed or not. GenderReassignment.ve.xml is present in the Function Library. There really shouldn't be a need to replace it with an out of date one.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Regardie on November 07, 2021, 07:54:45 pm
I don't know if this is a bug or just something that happens. When I get the sexy and nude uniform rules passed by the PTA, I alternate the uniforms a lot as they can be a hit on reputation. I try to stay in the normal school uniforms. When I change uniforms, the change is supposed to take effect the next day, as it seems reasonable to do, need time to inform the students. But often after I have changed to the nude uniform, but before the next day, I get classroom events that indicate the nude rule is in effect. I think I have seen that with the sexy uniforms as well.

I don't know what variables get set when you change a uniform rule but maybe we need a pending change variable that would fire the actual change at midnight since it seems events see the change before it takes effect.

[Ticket #1537] (https://www.henthighschool.com/hhsplus/bugs/view.php?id=1537)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: grey_shadow on November 08, 2021, 04:08:46 am
ATM, the game is still grindy AF. This one change saves hours of busywork. I don't care if it's a cheat menu option. The game pace really needs to be sped up imo.

When I tried suggesting ways to streamline some of the grind, I was informed in no uncertain terms that the grind is a deliberate preference and the slow pace is a feature, not a bug. So unless there's been enough turnover and/or changes of heart in the dev team to change that in the meantime, suggestions to speed up the grind aren't going to get much traction.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: dusty stu on November 08, 2021, 04:45:10 am
ATM, the game is still grindy AF. This one change saves hours of busywork. I don't care if it's a cheat menu option. The game pace really needs to be sped up imo.

When I tried suggesting ways to streamline some of the grind, I was informed in no uncertain terms that the grind is a deliberate preference and the slow pace is a feature, not a bug. So unless there's been enough turnover and/or changes of heart in the dev team to change that in the meantime, suggestions to speed up the grind aren't going to get much traction.
This game has been 'in dev' for about 8 years. It doesn't suprise me that something won't be changed because of stubborness. The lack of a sandbox mode or NG+ reinforce that. Paradoxically, one can easily change the files to max $ or rep, and there is also a debug window featured. Some features are pure grind, and some have cheats available. It's very silly.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: shohei on November 08, 2021, 01:31:48 pm
is there a way to increase size of UI text and UI button?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Golnar on November 08, 2021, 05:18:33 pm
I don't know if this fits into the 1.10 discussion so if it doesn't just disregard this.

I am trying to add more paperdolls or rather more variety, additional casual/working/swimwear clothing options but having a hard time to understand how to add them to the paperdollhandler (if someone could point me to a 'guide' of some sort, that would be wonderful) but that's something I might figure out with some time.

Something I wish was a thing though is the following:
The game currently has 'occupational' clothes with each comming with their own set of of breasts and 'blank-bodies' (pubic hair e.g. Black_Tuft) to incorporate their clothes. Especially in case of breasts they often switch to the default nude breasts (same for the blank-bodies, but less often because of the many 'special tufts') this results in a lot of "everything looks the same".
Long story short, would it be possible to make the paperdollhandler for breasts and blank-bodies modular? put all the variances into the *\Nude\Breasts folder and it randomly picks one of fitting size.

This would make it considerably easier to add accessories (necklace, piercings etc.) or increase the varity of nipples without having to create a whole new set of clothing (for adults and students). Even better if it could correlate to the inhibition and/or corruption stat e.g.:

Inhibition, only really applicable for places where nudity is more likely to occur (changing rooms, forced nudity?)
Medium inhibition "I have to show my breasts but don't want to show my nipples so I put a big band-aid over them" medium-low inhibition "well, I still want to hide my nipples a little so a semi-transparent plaster will do" and low inhibition "no hiding anymore"
Corruption
Low corruption nothing, medium corruption "let's put a collar on" medium "let's add one small piercing" high corruption "the biggest piercings immaginable"

I have no idea if these two things are even possible, especially the inhibition/corruption thing is probably a lot of work but just dumping lots of different paperdoll breasts/bodies in *\Nude and telling the system that there are now 10 variances instead of just 1 would be great.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: safrican on November 09, 2021, 04:07:34 am
Wow. Is t just me, or has this game become much harder to play than v1.9.5? And why do so many characters not have personality traits? It makes advancing relationships with them impossible.

I do like the new stats display, though.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: DeniedInMontana on November 09, 2021, 05:33:23 am
(click to show/hide)

1. The special characters with the "HasQuest" tag are set to have interactions restricted from the beginning until their quest has been completed, to prevent brute forcing your way to higher corruption/friendship and lower inhibition levels earlier than their quest lines would be ready for story wise.  Once you complete their quest, the option to gift items and have the normal chat/romance options opens up like any other NPC.  (Turn Detective Coppers into a lust addled slut before you buy the Chemical Lab, anyone?)  If you don't want this extra restriction, you can go to your map and click "Help & Options" > "NPC Quest Protection" and disable it to get rid of that extra resistance.  Cannot be reversed if you change your mind later.

3. You can access all 4 Futa drugs depending on your chemistry skill and your progress with the Hardman quest line.  Specifically, at 60 if you get the recipe from Karin, and 100 if you don't.  You have to create them in order though, to access the next:  Male > Female > Both Cures

Also a thing I don't recall finding out on my last playthrough, but the events of competitions for the swim club still exist? And if yes what are the requirements to trigger?

First event of the swim team chain starts 7 days after the pool is opened, with a minimum of 10 members (5 male, 5 female).  Thereafter it's a random weekly club practice event, but it always requires the minimum member count and mix.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: shohei on November 09, 2021, 01:15:41 pm
does Annette has new quest? i completed the laptop blackmail quest but Annette still has "HasQuest" tag
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Settum on November 09, 2021, 08:10:14 pm
For Annette, I think you need to wait until you get all her webcam events. Takes time, keep checking her room late evening. Hint: The masturbation event you see initially is only the start.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: a1fox3 on November 09, 2021, 09:15:02 pm
(click to show/hide)


3. You can access all 4 Futa drugs depending on your chemistry skill and your progress with the Hardman quest line.  Specifically, at 60 if you get the recipe from Karin, and 100 if you don't.  You have to create them in order though, to access the next:  Male > Female > Both Cures

On #3 Spinner changed it in 1.9.5 (maybe 1.9.4) so you could only get 1 type and it depended on what you choose for Sarah.

Did they changed it back so you can get all types or is it still one way?

Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Malorn on November 10, 2021, 12:59:29 am
Oh wow, I may just be panicking a little bit right now.  :-[

I was one of the people who said we needed a beta soon, but 202 replies in just a month and three other threads to boot.

I really wish I had more time and didn't have a lot of holidays coming up.  ???

Be kind to us, guys...
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Reddead on November 10, 2021, 04:42:57 am
I do like the new stats display, though.

This may be a stupid question, but where can I access these new stats? So far I haven't found anything. I am constantly shown that the friendship with person Y has increased by X points - where can I see this friendship level?

Apart from that, I have to say that I am quite disappointed with 1.10 so far. I hardly see anything new, especially no new quests for the NPCs, who are still without quests.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 10, 2021, 04:47:25 am
Oh wow, I may just be panicking a little bit right now.  :-[

I was one of the people who said we needed a beta soon, but 202 replies in just a month and three other threads to boot.

I really wish I had more time and didn't have a lot of holidays coming up.  ???

Be kind to us, guys...

Oh, that's nothing. I've been having to delete posts in the bug report thread as I resolve the reported issues to keep it manageable. It'd be longer than the discussion thread by now otherwise, LOL.

I do like the new stats display, though.

This may be a stupid question, but where can I access these new stats? So far I haven't found anything. I am constantly shown that the friendship with person Y has increased by X points - where can I see this friendship level?

safrican was referring to the displays of stat changes, like the friendship pop-up you noticed. As for the friendship level, it's not readily viewable, because it is stored in a database -- the game doesn't track it in the same way as, say, Lust, since it's between any two characters. For example, the Friendship value is used to determine who to display when you ask someone about their friends.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 10, 2021, 09:59:16 am
So I'm unsure if this is a bug or discussion worthy, but it looks like the restaurant got hit by minimum wage/maximum work hours, as I'm now earning only half the amount from 1.9.5 (and pretty sure I didn't modify it, used to get 300 before tips), and for whatever reason I can't work every day. I'll go early in the morning, but after working a couple days the option just will not show up, it eventually comes back so I 'assume' this is "work 5 days, 2 days off" and maybe I skipped that text, but it is kinda the main way I got money in the early game to afford school upgrades and I'm unsure if I did miss something new in this version.

On a similar "unsure if bug or discussion", clicking on the eat option in the restaurant but clicking 'no' will have your character say "I'll eat another day" and remove the option completely that day. It makes sense in the text, but also it does mean you can't go back after doing like a workout or something.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Reddead on November 10, 2021, 12:30:22 pm
safrican was referring to the displays of stat changes, like the friendship pop-up you noticed. As for the friendship level, it's not readily viewable, because it is stored in a database -- the game doesn't track it in the same way as, say, Lust, since it's between any two characters. For example, the Friendship value is used to determine who to display when you ask someone about their friends.

Now I am afraid that this is going in the same direction as an old discussion with Spinner about the PTA policies:
The effects of the policies were not shown in figures either, so that players wondered why the later, " naughtier" policies led to the school getting a negative reputation. Spinner's explanation (if I remember correctly) was that the player had to figure out which good and "bad" policies to activate in order to further corrupt the school AND improve its reputation. In my opinion, however, this has little to do with game fun, because you then spend several game days just activating and deactivating policies to find out what the individual policies does.
So now we have the same thing with NPCs: There are numbers flying through the air for hundreds of NPCs, and the player is supposed to do what with them? Why are there no concrete numbers for both the NPCs and the policies?
There are also numbers for the condition of the school (corruptness, education, etc.), as well as for the values of the player character.
And now please don't say that friendship, for example, cannot be measured in numbers... that is also possible for the abilities of the player character!
In my opinion, you are losing sight of the playability and fun of the game.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 10, 2021, 05:31:38 pm
I wasn't really involved in anything to do with the friendship system, but I will note that the interaction option to ask someone about their friends does have them include you in the response if you have some friendship with them. It also doesn't penalize you for re-asking them. So, when in doubt... just ask them.

I don't think it's a bad idea to make configurable relationship variables more visible to the player, but the main thing is the question of where; individual character stats already aren't directly shown to the player anywhere that I'm aware of (other than the debug menu), so the best I can think of is just various tiered responses to the friends question, and/or adding contact notes in your smartphone.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Reddead on November 10, 2021, 10:34:03 pm
I wasn't really involved in anything to do with the friendship system, but I will note that the interaction option to ask someone about their friends does have them include you in the response if you have some friendship with them. It also doesn't penalize you for re-asking them. So, when in doubt... just ask them.

I don't think it's a bad idea to make configurable relationship variables more visible to the player, but the main thing is the question of where; individual character stats already aren't directly shown to the player anywhere that I'm aware of (other than the debug menu), so the best I can think of is just various tiered responses to the friends question, and/or adding contact notes in your smartphone.

1. Thank you for all your quick and detailed answers!
2. To clear up a misunderstanding: I didn't mean you specifically with the English "you". Since there is no difference between singular and plural "you" in English, it was perhaps a little misleading, because I meant all the developers involved in the game. In German it's a bit easier, there are separate words for singular and plural.
3. I would like to wish to see all the stats of NPCs. There is more than enough space on the right side of the screen. For my sake, the stats could be displayed in a somewhat abstract way.
For example, from 0 to 10: Level 1
11-20: Level 2 etc.
And then all that for education, corruption, etc.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on November 10, 2021, 11:07:43 pm
I suppose there is a somewhat easy way to do this via the new OccupantInfoConfigs, although unless I'm missing something (there's not much info on them) - they're a tad tedious (and unsure about the impact of making like 50 of them) - though I don't mean anything bad by that, just not sure if I'm doing it the best way.

So my question is, is there a way to combine multiple things in a single .xml ? As in, I know you can combine traits, but is there a way to change the Display based on multiple stat ranges (cause that key doesn't work). Example: Rel 0-10: R1, Rel 10-20: R2 in the same file?

If not, @Reddead here's an example of what can be done for this (no need to refresh or anything, these auto-refresh). Drop it in Schools\NormalSchool\OccupantInfoConfigs (or make a mod of it).
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 11, 2021, 05:05:15 am
2. To clear up a misunderstanding: I didn't mean you specifically with the English "you". Since there is no difference between singular and plural "you" in English, it was perhaps a little misleading, because I meant all the developers involved in the game. In German it's a bit easier, there are separate words for singular and plural.

No worries, I understood what you meant. I said that just to be clear that I don't know what was involved in the design decisions behind it.

3. I would like to wish to see all the stats of NPCs. There is more than enough space on the right side of the screen. For my sake, the stats could be displayed in a somewhat abstract way.
For example, from 0 to 10: Level 1
11-20: Level 2 etc.
And then all that for education, corruption, etc.

It's definitely something worth considering, but I think it'll end up being a bit much of a change to get in the beta, mostly because if something like that gets added, it's going to need to be configurable for which stats should be shown for a scenario, what the stat ranges for each tier are, and probably personal preferences (including whether to show it at all).

So my question is, is there a way to combine multiple things in a single .xml ?

If you mean to have a single XML have several possible displayed tags, no, unless it is one of the existing text replacement tags like {First}

or display for example {Relationship}
[...]
it's just that rel/friendship doesn't seem to have keys.

I'm not sure exactly what you meant by that. If you're referring to text replacement keys, it just uses the standard ones from Text Replace (Person). If you're referring to conditions using those variables, it can be done by using the Relationship (for Relationship) or RelationshipVariableAll / RelationshipVariableAny (for Friendship and other database tags) values, which are under the "Conditions: Gender and Relations" section in the File Editor.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Malorn on November 12, 2021, 01:42:05 am
2. To clear up a misunderstanding: I didn't mean you specifically with the English "you". Since there is no difference between singular and plural "you" in English, it was perhaps a little misleading, because I meant all the developers involved in the game. In German it's a bit easier, there are separate words for singular and plural.

No worries, I understood what you meant. I said that just to be clear that I don't know what was involved in the design decisions behind it.

3. I would like to wish to see all the stats of NPCs. There is more than enough space on the right side of the screen. For my sake, the stats could be displayed in a somewhat abstract way.
For example, from 0 to 10: Level 1
11-20: Level 2 etc.
And then all that for education, corruption, etc.

It's definitely something worth considering, but I think it'll end up being a bit much of a change to get in the beta, mostly because if something like that gets added, it's going to need to be configurable for which stats should be shown for a scenario, what the stat ranges for each tier are, and probably personal preferences (including whether to show it at all).

So my question is, is there a way to combine multiple things in a single .xml ?

If you mean to have a single XML have several possible displayed tags, no, unless it is one of the existing text replacement tags like {First}

or display for example {Relationship}
[...]
it's just that rel/friendship doesn't seem to have keys.

I'm not sure exactly what you meant by that. If you're referring to text replacement keys, it just uses the standard ones from Text Replace (Person). If you're referring to conditions using those variables, it can be done by using the Relationship (for Relationship) or RelationshipVariableAll / RelationshipVariableAny (for Friendship and other database tags) values, which are under the "Conditions: Gender and Relations" section in the File Editor.

While this is a long way from the easier display option, there is effort being made to have conversation include some pretty easy ways to check lust, inhibition, corruption, etc (obviously not in terms of numbers, but dialog which reflects it.). So that information will be available if not easily accessible.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 13, 2021, 07:29:49 am
I don't know if this is a bug or just something that happens. When I get the sexy and nude uniform rules passed by the PTA, I alternate the uniforms a lot as they can be a hit on reputation. I try to stay in the normal school uniforms. When I change uniforms, the change is supposed to take effect the next day, as it seems reasonable to do, need time to inform the students. But often after I have changed to the nude uniform, but before the next day, I get classroom events that indicate the nude rule is in effect. I think I have seen that with the sexy uniforms as well.

I don't know what variables get set when you change a uniform rule but maybe we need a pending change variable that would fire the actual change at midnight since it seems events see the change before it takes effect.

[Ticket #1537] (https://www.henthighschool.com/hhsplus/bugs/view.php?id=1537)

To be perfectly honest, I'm not seeing how this is even possible, unless there are simply poorly-designed events that aren't checking the uniform rules correctly. The only uniform rule that the player can directly change is "Student Dress Code Changes", which is not referenced by any event other than the PTA proposals that unlock new uniform choices, and the daily event that applies any uniform changes. More specific info on what events are incorrectly triggering would be a huge help.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on November 13, 2021, 07:36:17 pm
Is there a procedure that I can initiate to get changes from this message to get reviewed and possibly integrated into the game?

https://www.henthighschool.com/hhs-development/tradeitems-ve-xml-refactoring/msg67636/#msg67636 (https://www.henthighschool.com/hhs-development/tradeitems-ve-xml-refactoring/msg67636/#msg67636)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 13, 2021, 09:38:35 pm
I downloaded it and give it a quick look-over, I just haven't had time to test it out in-game yet. Work & health have been dragging me down recently.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Umgah on November 14, 2021, 12:27:37 am
Work & health have been dragging me down recently.
My patch can definitely wait. Get well!
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: ZeManel29 on November 14, 2021, 12:25:41 pm
Work & health have been dragging me down recently.

Take your time, hope you get better mate.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 15, 2021, 11:52:33 pm
Again, unsure if bug or discussion worthy: Why is Jeremy Hood unable to be interacted with aside from "Set favorite" and "learn pickpocketing"? I already did the quest to start pickpocketing, but I can't chat with him, can't hypnotize him, all I can do it come back every few days and as far as I can tell he's the only character I've seen who is restricted options wise. Librarian and detective also teach you skills to an extent, but Jeremy has no options available and he's not even a "HasQuest" NPC to indicate something is special about him after getting the quest.

*also how do you advance Annette now? I already got her doing webcam stuff and even in love, but she still has a ! next to her. I haven't been prompted to 'join in' on the show like in 1.9.5, but not sure what kicks off the next step.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Reddead on November 17, 2021, 03:02:12 am
First of all, I would like to thank barteke22 for the mod. This is already going in the direction I had in mind. :)
And the following question may not belong here, but maybe someone can help me via PM: I must have chosen the wrong answer at the beginning of Carmen Smith's quest series, and now the story with the photos unfortunately won't start. How can I reset her entire quest series?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dante on November 17, 2021, 05:14:10 am
Alright I think i've "finished" a playthrough  gone through most events and got reasonably far into the game(around 9 months) and I can now give a my full feedback.

Events:
(click to show/hide)

Balancing:
(click to show/hide)

Stats:
(click to show/hide)

Misc:
(click to show/hide)

Overall the TL;DR is that it was a great update, there's a few suggestions mostly on balance stuff(might be a bit biased) but there's a ton of great new content which is what matters, and it's honestly impressive to see a free game that is already packed with content still getting this much content after idk how many years. Keep up the good work   :)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Malorn on November 17, 2021, 10:11:16 am
~snip~

Thanks for the detailed feedback, it really helps get a feel for the details.

I've been trying to get bondage/nude into balance, but it's always a struggle due to challenges with images. Pure nude imagery exists, obviously, but not quite in the same quantity. But a single pair of panties on the floor can ruin a nude image, and a lot of nudity has someone clothed in the background. Or, of course, the bane of my existance, random censoring that is beyond my editing ability to fix. I lose a lot of nude images that way.

Ideas are also harder to come by. For example, uniforms have girls flashing tits, upskirts, with or without panties/bras, there's a lot of variation possible. Also the ideas are more sexual, so it's possible you still aren't seeing some of them since they require higher stats in many cases, which may not have caught up with the uniform rule in question.

Bondage especially is like this, requiring corrupt teachers or really lewd students to get into the more complex events.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 18, 2021, 09:29:52 am
**EDIT: remembered there's actually a bug thread, pasting this there/deleting this comment, disregard
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 19, 2021, 04:32:04 am
Semi-legitimate discussion/feedback: why can you not set student growth to 'none' anymore? Even limiting it to only needing kids (not interview, I haven't tried that but I imagine it requires going through more windows), the growth rate is still drastic. I have almost a full amount of teachers in my save file that got up to year 2, and each class has almost 40 students... which wouldn't be a major problem really, except it's now basically impossible to get SPE club started since apparently the requirements are "one girl in the computer lab". I built the lab late because of general cost stuff now, but with so many students it's basically impossible in my game to get a single person in the computer lab, let alone a girl (futas didn't seem to count) as well as another random chance to ponder starting the club.

On a somewhat related note, I'm not getting the cheerleader panties event to start up, which if I did have SPE going would be required for the first part.

*also while I'm typing, what is the deal with the third prostitute? I have the black hair and orange hair duo, but there's another red head with "Has Quest", that when talked to she says she's a prostitute, but the duo is giving me "protection money" and don't have the marker anymore while the third one still does.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 19, 2021, 04:55:55 am
Semi-legitimate discussion/feedback: why can you not set student growth to 'none' anymore? Even limiting it to only needing kids (not interview, I haven't tried that but I imagine it requires going through more windows)

IIRC, interview adds a button event to your office to let you go through applicants. If you don't click that button, then it's effectively no growth.

which wouldn't be a major problem really, except it's now basically impossible to get SPE club started since apparently the requirements are "one girl in the computer lab".

I think you are misunderstanding; the SPE start event requires at least one girl (with 20+ Corruption, 20+ Lust, and 65- Inhibition), not exactly one girl. Additionally, there is no random chance involved in the part that starts the SPE club; if the conditions are met, and no eligible event has higher priority, it'll trigger. If you're having trouble triggering it late-game, I would imagine the most likely problem to be that you haven't upgraded the Computer Room to the Computer Lab, rather than anything to do with the students.

*also while I'm typing, what is the deal with the third prostitute? I have the black hair and orange hair duo, but there's another red head with "Has Quest", that when talked to she says she's a prostitute, but the duo is giving me "protection money" and don't have the marker anymore while the third one still does.

She's for the Prostitute Nurse events at the school. Totally unrelated to the two from the event at your home.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on November 19, 2021, 10:20:49 am
Semi-legitimate discussion/feedback: why can you not set student growth to 'none' anymore? Even limiting it to only needing kids (not interview, I haven't tried that but I imagine it requires going through more windows)

IIRC, interview adds a button event to your office to let you go through applicants. If you don't click that button, then it's effectively no growth.
If you do that, the RSA gets pissy at you and no bonus money happens.
Though, the last bonus that came through Elaine Dickinson was kind of miserly, at $400. I'm used to amounts of over $1K (just in bonus pay) so $400 seemed really low. Okay, so I hit a few reputation speedbumps but they didn't mention that I should be careful in the letter.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on November 20, 2021, 12:38:24 am
Also, something that has flown under the radar and it pertains to the dialogue in Lucas Hudson's quest.
"She is a great athlete and a great leader, don't overestimate girls."
This misuse of overestimate is used twice in rapid succession. It should be underestimate, not overestimate.

The way it currently is, it's like the principal is telling Lucas to not gauge girls too highly - which I feel is the wrong message here.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dante on November 20, 2021, 03:12:51 am

On a somewhat related note, I'm not getting the cheerleader panties event to start up, which if I did have SPE going would be required for the first part.


I forgot this event was a thing too, it didn't trigger on my playthrough either(I assume you mean the one where you give the panties to ginny nightshade)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on November 20, 2021, 03:57:48 am
I forgot this event was a thing too, it didn't trigger on my playthrough either(I assume you mean the one where you give the panties to ginny nightshade)
I think he means the panty raid in the locker room during Cheerleading Club.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 20, 2021, 11:19:00 am
I forgot this event was a thing too, it didn't trigger on my playthrough either(I assume you mean the one where you give the panties to ginny nightshade)
I think he means the panty raid in the locker room during Cheerleading Club.

I do mean the panty raid. I think you need Cheerleader panties as a 'default' pair of panties for the first bear before getting to the more 'exotic'/silly ones (like Hardman or Hooter)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: dalzomo on November 20, 2021, 12:42:22 pm
The panty raid hasn't occurred during after-school Cheerleading Club during my recent playthroughs. It happens on Tue/Thur morning before-school extra practice
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on November 20, 2021, 05:04:04 pm
I remember in 1.9.5 you could eventually get the students to strip down to their undies as a uniform if their Inhibition was low enough with their Lust and Corruption being high enough. That doesn't happen any more. Is this intentional?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on November 20, 2021, 05:15:12 pm
Have you completed the photoshop chain? That's what allows people to fully strip in public.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on November 20, 2021, 09:41:02 pm
Have you completed the photoshop chain? That's what allows people to fully strip in public.
Not quite what I was asking.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on November 20, 2021, 09:45:28 pm
That's how it worked though, there's also the optional setting for undress states in the Map options if that's what you mean.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on November 21, 2021, 01:51:06 am
That's how it worked though, there's also the optional setting for undress states in the Map options if that's what you mean.
I meant more so for the Students. In 1.9.5, if you had their Inhibition low but their Corruption and Lust high they would start going around in their undies as a uniform.
And I meant individually, so one student might while a less slutty one might not. So, not global or general school stats..
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on November 21, 2021, 04:39:26 am
As far as I can tell nothing has changed in that regard, and it works for me as seen below (ignore the skin colours, currently messing with some engine stuff).

Perhaps you're running into some bug, but do keep in mind that they'll all reach the same max state if you haven't finished photoshop, or picked a specific optional setting for uniforms.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 21, 2021, 05:25:55 am
2 things:

1. Last picture, how are they all tan/different color? Is that a mod or am I missing something in the base game? Or did you go and replace all image files directly or something?

2. Carmen Smith (the teacher with the fan club who starts teacher+student relationship), I can't seem to trigger her quest. I'm following an old guide with step 1 being to take a picture and step 2 being 'grab her ass', at which point a kid will want the photo and chain continues, but even after losing like 20+ reputation with it I haven't gotten it to trigger the buying a photo part after grabbing, helping doesn't change anything dialogue wise with her, and pretty sure ignore doesn't do anything but have her dislike you more. While I did go through with cheating and starting what I dub 'the coming of futas', I haven't touched the male student population yet so my school should still have a high amount of males (and I think futas still count as females for most things? Swim club hasn't triggered events like before but not caring about that now), and I know Oliver Dixon is still male as well. The main thing that I've messed with regarding males was a bunch of stat changes, but I'd figure max lust+corruption would have the kids swarming to buy the picture if they knew I had it. I also can't take any more pictures of her, so if this is a case where a student has to see me take the picture then that sucks.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on November 21, 2021, 05:46:05 am
I'm messing with some ideas like dynamic PD layer defining and layer recolouring.  Skin tones are pretty hard to change selectively though (when on same layer as hair/face/clothes), as even in the HSV space some hairstyles are almost skin colour - so it currently meshes a bit with those/edges.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 21, 2021, 07:46:15 am
I'm messing with some ideas like dynamic PD layer defining and layer recolouring.  Skin tones are pretty hard to change selectively though (when on same layer as hair/face/clothes), as even in the HSV space some hairstyles are almost skin colour - so it currently meshes a bit with those/edges.

Yea I remember in the Lexville mod there's another tanned character sorta like the porn shop owner, but for whatever reason her model was very different in how it was set up compared to base game, I do recall preg mod having visible display issues on her because I think she didn't have a bikini tan like Slutsky does, so once pregnant just white belly that didn't mesh with rest of stuff (which, to be fair, mod that doesn't work in general with a specific mod).
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: gargle on November 21, 2021, 11:30:50 am
2 things:

1. Last picture, how are they all tan/different color? Is that a mod or am I missing something in the base game? Or did you go and replace all image files directly or something?

2. Carmen Smith (the teacher with the fan club who starts teacher+student relationship), I can't seem to trigger her quest. I'm following an old guide with step 1 being to take a picture and step 2 being 'grab her ass', at which point a kid will want the photo and chain continues, but even after losing like 20+ reputation with it I haven't gotten it to trigger the buying a photo part after grabbing, helping doesn't change anything dialogue wise with her, and pretty sure ignore doesn't do anything but have her dislike you more. While I did go through with cheating and starting what I dub 'the coming of futas', I haven't touched the male student population yet so my school should still have a high amount of males (and I think futas still count as females for most things? Swim club hasn't triggered events like before but not caring about that now), and I know Oliver Dixon is still male as well. The main thing that I've messed with regarding males was a bunch of stat changes, but I'd figure max lust+corruption would have the kids swarming to buy the picture if they knew I had it. I also can't take any more pictures of her, so if this is a case where a student has to see me take the picture then that sucks.

grabbing her ass does not trigger her quest, you need the classroom events with her and Oliver first, they will lead further, don't forget to check the journal
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Elfstone on November 21, 2021, 08:21:47 pm
I love a lot of the things added in 1.10, in particular the multi-page events that start popping up after the school gets more corrupted.

I feel like there are a couple chains, though, that need their progression conditionals reworked. Specifically: Perrier, Hooter, Annette, and Slutsky.

For Perrier and Hooter, I think it's a matter of their quest chains being gated by iteration of event, not by stat threshold. For Hooter, this just makes a lot of the quest chain boring because you're repeating the same action over and over again despite the character (Sex Toy Peter, then Susan) probably being far more Corrupt/Lustful/Uninhibited than would be necessary to otherwise progress the event (especially if they're picking up passive stat changes from the school). Perrier has the same issue and there's the added trouble of being available on weekends only. So not only are you just repeating the same action over and over (upwards of 20 times, I think? To get through Rie to June?), you have to wait an entire week just to see the repeats. I feel like if it's going to take 20+ event iterations to get anywhere, at least give the option to engage the event on weekdays too instead of weekends only (evening tutoring or something?).

For Annette, the fact that her cam events are seemingly randomly mixed in with every other event that can occur in her room means that her HasQuest tag lasts for way, waaaaaay longer than necessary. She'll likely be fully corrupted, willing to get gangbanged in the streets before her final cam event triggers and removes the HasQuest tag from her.

And lastly, for Stacy Slutsky, I could not get her to agree to open the strip club no matter what I did. I even checked her stats repeatedly in the debug menu and she was at or close to 100/100/0 corruption/lust/inhibition and she was still shooting me down. So I snooped around the event viewer and saw that her stats matter only if she's not into your gender. If she's into your gender, the decision is based solely on her relationship with the MC and doesn't seem to factor her stats at all. That just seems a little weird. It seems like there should be an OR gate there or something - either you convince her its cool to have a strip club because she's close to you or she's just naturally in favor of opening the club because she's thirsty as fuck. That would make the event flow much more naturally than it does right now.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 22, 2021, 12:53:16 am
So what is the deal with Malinda Practiez/school nurse prostitute? She's one of the few characters I haven't interacted with that has a quest, and I do recall in 1.9.5 there was an event where you'd go in a classroom and a girl would tell a boy to stop going to the nurse's office to get treated by a nurse and then you could turn the other cheek when you met her.

Also I looked it up in debug and yea, Jeremy Hood actually has specific buffs tied to him that block MC, Chat, Sex, or giving items. Now that I know I can just turn them off whenever, but why does he of all characters get that? As far as I'm aware while it's tricky to start lockpicking if you don't know how, it's not like he'll "break" in normal game conditions if you mess with his stats or have sex with him.

*I was right about needing students to talk about her first, but it was behind the school
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Lolilisa on November 22, 2021, 09:27:32 am
1. Thanks for additional visualisation in stats changes.
Playing last time in 1.8.?? and did not understand at all how to conduct conversations. It remained only through hypnosis.
It's not easy now, but there is at least some basic information.

2. And now I dont have the opportunity to work with documents in school office?
Very sad. Principal don't have real work options except lessons sheduling (weekly). :(
Or is it a bug? Don't see this button in principal's office.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Ikr on November 22, 2021, 09:54:52 am
This is a long shot though but I love so far what's available now. I wonder if there was a path where we could approach the school as a teacher instead of the principal and slowly use our "skills" to become the principal while corrupting the school. It gives huge GTO vibes which would be interesting. Here we are already at the top which does throw me off a bit in certain decisions. But I guess a rework of this kind would be a mod rather than the base game I suppose. Now a feedback on the mechanics: It is pretty good so far, but some of the older characters like Hooter, Perrier and Hardman are very tough and repetitive to work with. I wish there were an extensive questline rather than just stat change events.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on November 22, 2021, 04:26:01 pm
2. And now I dont have the opportunity to work with documents in school office?

You should be able to do it after day 3 when alone, with a few days break in between each time you do it.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Malorn on November 23, 2021, 02:24:59 pm
I love a lot of the things added in 1.10, in particular the multi-page events that start popping up after the school gets more corrupted.

I feel like there are a couple chains, though, that need their progression conditionals reworked. Specifically: Perrier, Hooter, Annette, and Slutsky.

For Perrier and Hooter, I think it's a matter of their quest chains being gated by iteration of event, not by stat threshold. For Hooter, this just makes a lot of the quest chain boring because you're repeating the same action over and over again despite the character (Sex Toy Peter, then Susan) probably being far more Corrupt/Lustful/Uninhibited than would be necessary to otherwise progress the event (especially if they're picking up passive stat changes from the school). Perrier has the same issue and there's the added trouble of being available on weekends only. So not only are you just repeating the same action over and over (upwards of 20 times, I think? To get through Rie to June?), you have to wait an entire week just to see the repeats. I feel like if it's going to take 20+ event iterations to get anywhere, at least give the option to engage the event on weekdays too instead of weekends only (evening tutoring or something?).

For Annette, the fact that her cam events are seemingly randomly mixed in with every other event that can occur in her room means that her HasQuest tag lasts for way, waaaaaay longer than necessary. She'll likely be fully corrupted, willing to get gangbanged in the streets before her final cam event triggers and removes the HasQuest tag from her.

And lastly, for Stacy Slutsky, I could not get her to agree to open the strip club no matter what I did. I even checked her stats repeatedly in the debug menu and she was at or close to 100/100/0 corruption/lust/inhibition and she was still shooting me down. So I snooped around the event viewer and saw that her stats matter only if she's not into your gender. If she's into your gender, the decision is based solely on her relationship with the MC and doesn't seem to factor her stats at all. That just seems a little weird. It seems like there should be an OR gate there or something - either you convince her its cool to have a strip club because she's close to you or she's just naturally in favor of opening the club because she's thirsty as fuck. That would make the event flow much more naturally than it does right now.

Hmm... that's odd, quest events should have priority to trigger first, over all other events.

I do agree that any repeatable should be stat-gated, as well.

I'll take a look.

Edit: Annette's problem isn't event triggering, it's set to 3, which is higher then all other events. It does have a week cooldown, however, and equally only triggers during the evening, from 9 to midnight. Perhaps if you are missing that window of time...? That said, I do understand now how it gets out of sync, since it appears to be working off of corruption rather than lust. This is a classic for older quest event, since corruption was not well defined when these events were created. Corruption, of course, is not about being willing to have sex, but rather about rough sex, forcing others to do things, etc. I've changed the entire event to work off of lust instead, which makes more sense for a camgirl.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on November 23, 2021, 11:35:20 pm
For curiosity sake, if Corruption is about the "roughness", what determines whether someone will do stuff while their family is home? I cheated in a file and set every character to 100 lust/corruption and 0 inhibition, and if I go to students they'll often hold back unless they are in love while parents will be easier to persuade.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Reddead on November 24, 2021, 04:10:07 am
Semi-legitimate discussion/feedback: why can you not set student growth to 'none' anymore? Even limiting it to only needing kids (not interview, I haven't tried that but I imagine it requires going through more windows)

IIRC, interview adds a button event to your office to let you go through applicants. If you don't click that button, then it's effectively no growth.
If you do that, the RSA gets pissy at you and no bonus money happens.
Though, the last bonus that came through Elaine Dickinson was kind of miserly, at $400. I'm used to amounts of over $1K (just in bonus pay) so $400 seemed really low. Okay, so I hit a few reputation speedbumps but they didn't mention that I should be careful in the letter.

In addition, there is the following:
If you have been warned 5 times by the RSD (or RSA? - I don't know what's right) for not accepting new pupils, the opportunity "per interview" is withdrawn!
Is there actually a maximum number of pupils at the school? So at some point it's definitely over? Or do you have to accept all the pupils in the city?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on November 24, 2021, 04:28:23 am
I found a HasQuest student named Kate Dupont. Is this an anomaly or did I stumble onto something?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 24, 2021, 05:28:02 am
Is there actually a maximum number of pupils at the school? So at some point it's definitely over? Or do you have to accept all the pupils in the city?

400 students, or 40 students per teacher, whichever is lower. Each value can be modified in the scenario config files (\Schools\NormalSchool\Config\), they're right near the top of the file if you're using a text editor, and under the Population and School sections if using the HHS+ file editor.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dragonblood on November 24, 2021, 05:44:27 am
I found a HasQuest student named Kate Dupont. Is this an anomaly or did I stumble onto something?

It's most likely due to the Carmen Smith events. Specifically, the rooftop event tags two girls, who then are untagged by a follow-up event Down Town. I did notice that it's possible to get girls tagged with HasQuest even in the branches that don't progress the story, though, so I'll fix that issue.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Regardie on November 25, 2021, 12:16:23 am
It has been over three weeks since the last incremental bug fix service pack. A lot of things have been fixed since then and committed to internal. When do you think the next full release that will require a new game start will be released?

Do we have enough new and fixed stuff to warrant it or are there still some outstanding issues that are holding up the process?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Malorn on November 26, 2021, 07:36:50 pm
It has been over three weeks since the last incremental bug fix service pack. A lot of things have been fixed since then and committed to internal. When do you think the next full release that will require a new game start will be released?

Do we have enough new and fixed stuff to warrant it or are there still some outstanding issues that are holding up the process?

Well, I have no idea where all the members of the dev team are located, but in the US thanksgiving is posing a distraction, so that might be part of it. Personally I hate releasing when I'm not going to have time to follow up and fix things for a while.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dace617 on November 28, 2021, 05:30:30 am
Would it be possible to get the time format for the calendar notes unified? some of them use 24 hour military time to match the in game clock but others use standard AM/PM format which isn't really a huge issue but it would be nice to have them all matching
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Lolilisa on November 29, 2021, 09:16:15 pm
What about unlimited water drinking? It's expoit or not?
1) On game start Buy 135 water bottle, 270$
2) drink all (3 game hours, and 2 minutes real time)
3) Profit. Stamina now 50. I can sleep 1 hour less.

Maybe this need 1 hour cooldown?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on November 29, 2021, 10:25:46 pm
Nono, better to get in on that survival mode stuff asap. Introducing next update:
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: 22ndgentlemen on December 03, 2021, 06:51:02 pm
Some thoughts since starting in 1.9.4:

While Hacking and Photoshop are used in a few quests, there does not seem to be a use for them outside those events and are more or less discarded once their quests are complete.
I think giving these skills a money making use would diversify gameplay and help the early and mid game when many players are struggling for cash and are trying to work shifts at the cafe to keep themselves afloat.

For example:
Using your home computer to hack the bank to either try and steal funds (risky) or manipulate your credit score or debt allowing you to borrow more money long term (safer).
Using your home computer to take online jobs for photoshopping either memes or for official functions, think political or recreational ads.


Another aspect could be using these skills to quickly claw back reputation from a "I should not have done that and now everyone hates me moment".  Have done this many times via a misclick.  Like hacking into a student's social media account who said they were going to "tell everyone about you" to either delete or rewrite their posts about you could possibly allow the player to run a more corrupt playstyle for longer or otherwise fix a quick mistake without save scumming.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Malorn on December 04, 2021, 12:26:01 am
Some thoughts since starting in 1.9.4:

While Hacking and Photoshop are used in a few quests, there does not seem to be a use for them outside those events and are more or less discarded once their quests are complete.
I think giving these skills a money making use would diversify gameplay and help the early and mid game when many players are struggling for cash and are trying to work shifts at the cafe to keep themselves afloat.

For example:
Using your home computer to hack the bank to either try and steal funds (risky) or manipulate your credit score or debt allowing you to borrow more money long term (safer).
Using your home computer to take online jobs for photoshopping either memes or for official functions, think political or recreational ads.


Another aspect could be using these skills to quickly claw back reputation from a "I should not have done that and now everyone hates me moment".  Have done this many times via a misclick.  Like hacking into a student's social media account who said they were going to "tell everyone about you" to either delete or rewrite their posts about you could possibly allow the player to run a more corrupt playstyle for longer or otherwise fix a quick mistake without save scumming.

Those are all very valid ideas. I really like this level of detailed feedback, and I think these are all possible options. In fact, I will actually implement the emergency hacking one, I think. Though I will probably involve it hacking in a more general way, rather than something specific like one students facebook.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Jazzpunk on December 13, 2021, 03:09:37 am
I've slowly started working on replacing Annette's images and I wish there was a way to cite the source of the image. For now I'm just putting it in the custom content filter as the image below shows.

I personally like sourcing the image to give at least some credit but I've also found it very useful in finding images. For instance, If I enjoy the art of one artist I could very easily find more and subsequently add them to the game, or if I'm looking to add a specific image, let's say a f/f kiss, I can just search for "character, kissing, 2girls". This made it very easy for me to find images for the events.

I would like to see an official implementation of sourcing the image, like maybe just an optional text input below "Custom:" that just says "Source:" that has nothing to do with the content filter.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Shilo on December 13, 2021, 07:01:06 pm
There is a way to source them. It's just hidden in the Asset Browser and not exposed to the part of the metadata that you see in the dialog where you choose the image.
The idea for the workflow was that someone would pick a bunch of images first, go into the Asset Browser to tag them and later on make use of them in events. Preferably we will at some point have a button "Show in Asset Browser" in the image picker dialogs, as well as a button "Use current selection from Asset Browser", so it becomes a viable alternative to just using the file system browser. I am aware that it's currently not that usable yet because we don't have any index feature yet, so it needs to scan the entire file system every time.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Bloodly on December 15, 2021, 03:02:28 am
Thought: the later versions of Kiskae had more muscled bodies available.  I wish we could use those.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: OutofUniqueNames on December 19, 2021, 01:04:52 pm
Played through the Beta about a year and a half in-game, there's an insane amount of new content! The Onsen is the best non-school location by a landslide now. The Ward is also worth visiting a lot more after Karin's og questline. The Laundromat actually has a purpose. I could go on and on.

Overall Pros
-Events galore
-More corruption options
-Stat gain/loss displays
-Low chance of pet cat unlock
-Better modding capabilities

Still needs work
-Town corruption outside of porn mags is still very lackluster (especially with hypnosis and chemistry nerfs)
Sayako is useless in corrupting town. With ~600 generated adults and a 2.5 year time limit, she is pointless. She needs to corrupt way harder, and maybe less frequently as a tradeoff.
-Unfinished questlines
-Multi-threading is buggy


Overall very happy with the progress made, keep it up!
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on December 19, 2021, 03:41:41 pm
Played through the Beta about a year and a half in-game, there's an insane amount of new content! The Onsen is the best non-school location by a landslide now. The Ward is also worth visiting a lot more after Karin's og questline. The Laundromat actually has a purpose. I could go on and on.

Overall Pros
-Events galore
-More corruption options
-Stat gain/loss displays
-Low chance of pet cat unlock
-Better modding capabilities

Still needs work
-Town corruption outside of porn mags is still very lackluster (especially with hypnosis and chemistry nerfs)
Sayako is useless in corrupting town. With ~600 generated adults and a 2.5 year time limit, she is pointless. She needs to corrupt way harder, and maybe less frequently as a tradeoff.
-Unfinished questlines
-Multi-threading is buggy


Overall very happy with the progress made, keep it up!

Few random base game thoughts on my end following up on this person's "still needs work":

I do think there should be some kind of corruption quest with the restaurant. A game I played a long time ago called "Village of Nightmare" had a bar area, and it was basically how a bunch of characters got corrupted because the food would be 'tainted' and eventually the servers would also be corrupt enough to corrupt others. In a setting like this, either working the shift and getting the idea to drop a Corruptor into some stew or something as another way to do stuff similar to Mad Science might be an idea (smaller scope and only hits people who eat during your shift, but simple idea at least), or going full quest chain and essentially turning the place into Hooters or something would be an idea as well (maybe even bring up to the owner that students at the school are looking for work since they are legally adults in the base game?).

Also, it might be because I don't go there, but it feels like the train station is essentially pointless for reasons. I know there are random events with people riding the train and the one staff member has a quest chain tied to it, and also obviously adding a whole new map (even as small as like a resort area) would be asking a lot, but nothing points the player to go to the train and aside from the staff member I don't think there's any 'reason' to go there. If I'm missing out on a whole series of stuff because I never take the train tell me, but it seems like it's the same level as like, hanging out in the church all day.

One other thought thing, unsure if I said it here or in another thread: there has got to be an easier way to get house keys. Lexville has people give them to you once they love you I think, but as far as I'm aware in the base game the only legitimate way to get a house key is to get someone to love you/corrupt them a bunch, break in, and hope they're at the stage where they think you're being silly and will give you a spare key so people think you... don't break into people's houses. It might be interesting if you can chat to an NPC and then before you go they stop and ask you out to their house so that you can go there/they can give you key then. There's already events in game where NPCs will ask for you to ask them out if you haven't dated them in a while so it's not like an NPC asking you out on a date is more intrusive. On a similarly related note, hypnotizing someone to take you to their place does not unlock that address in your "known homes" section, so you still need to ask them for their address... before breaking in and hoping they like you enough to give you a key.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dante on December 20, 2021, 04:21:54 am
Played through the Beta about a year and a half in-game, there's an insane amount of new content! The Onsen is the best non-school location by a landslide now. The Ward is also worth visiting a lot more after Karin's og questline. The Laundromat actually has a purpose. I could go on and on.

Overall Pros
-Events galore
-More corruption options
-Stat gain/loss displays
-Low chance of pet cat unlock
-Better modding capabilities

Still needs work
-Town corruption outside of porn mags is still very lackluster (especially with hypnosis and chemistry nerfs)
Sayako is useless in corrupting town. With ~600 generated adults and a 2.5 year time limit, she is pointless. She needs to corrupt way harder, and maybe less frequently as a tradeoff.
-Unfinished questlines
-Multi-threading is buggy


Overall very happy with the progress made, keep it up!

Few random base game thoughts on my end following up on this person's "still needs work":

I do think there should be some kind of corruption quest with the restaurant. A game I played a long time ago called "Village of Nightmare" had a bar area, and it was basically how a bunch of characters got corrupted because the food would be 'tainted' and eventually the servers would also be corrupt enough to corrupt others. In a setting like this, either working the shift and getting the idea to drop a Corruptor into some stew or something as another way to do stuff similar to Mad Science might be an idea (smaller scope and only hits people who eat during your shift, but simple idea at least), or going full quest chain and essentially turning the place into Hooters or something would be an idea as well (maybe even bring up to the owner that students at the school are looking for work since they are legally adults in the base game?).


I would love a full corruption chain for the restaurant, but for now a copy and paste of the school cafeteria event where you put drugs in the food would already help a lot in corrupting the town and give some more use for the drugs outside of quests. Great idea.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: a1fox3 on December 20, 2021, 05:14:57 am
I have no problem corrupting the town, yes its slower than the school but you walk around commando using the clothes for the corruption level of the town and there corruption goes up in a good way.

You can start day one corrupting the town just go commando then walk around town and you get the good sound for it.
At the same time the students are corrupting the town the more corrupt they become.
If you go to fast with the school corruption you can get major hits to your rep if you walk around the town where your students are.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: The WABBIT on December 25, 2021, 02:06:19 am
I don't know if this is a possible problem with the game, or if it is an actual feature of the game. And as such I don't know if I should have put this in the [HHS+ 1.10 Beta] Pulic Beta Bugs thread or here. So, if I have put this in the wrong place plz excuse me and move this for me.

I have noticed in that in both both 1.9.5 and 1.10 Beta, no matter how many teachers I hire, there are classes that are not taking place.

During my rounds of the school grounds, I will see that at least one, if not more, of the classes that I have assigned, are empty during class times that the class should be taking place. It does not matter if I only assign 1 Teacher to teach a single subject or not.

Lets say that I have hired only the following Teachers to teach the specific subject:
April RaymundGeography
Beth ManiliMath
Jessica UnderwoodHistory
Nina ParkerEnglish

And let's say that we only have 4 Classes, Class 1A, Class 1B, Class 1C and Class 1D. And I want to have English in classroom 1, Geography in classroom 2, History in classroom 3 and finally Math in classroom 4. Then I spend the next 30-45 minutes manually setting up the class schedule for all four Classes. To make sure that each Class has each subject at different times. And that the subject is always in the same classroom that I mentioned before. So, my class schedule could look something like the following:

Class 1A
   
Days:M-F
Time:Subject:Classroom:
07:50-09:20English1
09:40-11:10Math4
11:30-13:00Geography2
Lunch Break
14:30-16:00History3
     Class 1B
   
Days:M-F
Time:Subject:Classroom:
07:50-09:20Math4
09:40-11:10Geography2
11:30-13:00History3
Lunch Break
14:30-16:00English1
     Class 1C
   
Days:M-F
Time:Subject:Classroom:
07:50-09:20Geography2
09:40-11:10History3
11:30-13:00English1
Lunch Break
14:30-16:00Math4
     Class 1D
   
Days:M-F
Time:Subject:Classroom:
07:50-09:20History3
09:40-11:10English1
11:30-13:00Math4
Lunch Break
14:30-16:00Geography2

With the above Class schedule I should have 4 classrooms always having a class Monday thru Friday. And the each subject should always be in the same classroom, as mentioned above and shown in the class schedule.

But, what I am actually finding. Is that not all of the subjects are taking place at all the class times through out the day, or even every day. And it is always random as to what day a subject, or subjects, are may not taking place. And it is also random as to which class hour it, or they, may not take place during.

For example:
Week 1, On Monday, I may have all subjects during all class times. On Tuesday, all subject except the 07:50-09:20 Geography class are done. On Wednesday, all but the 11:30-13:00 Math class are done. On Thursday and Friday all classes are done.
Week 2, for Tuesday, Wednesday and Friday all classes are done. But on Monday the 11:30-13:00 English class is not done. And on Thursday all 11:30-13:00 classes are not done.

And the following week... well... that is something completely different.

During one of my playthroughs, I had thought that the problem was that the game had decided that the Teachers were working to hard. So I went and did everything that I could so that I could hired two more Teachers, one for Gym and another for Swimming. And then I spent 2 hours redoing the Class schedule to add in the two new classes. To make sure that every Class had all of the classes. And at times that would allow the Teachers to have at least one class time as a break every day.

But, that did not help. I still had the random days where a random class, or more, are not done. In fact on one Monday, even though there were classes in the Gym and at the Swimming pool during every class time for the whole day. Not a single class was taking place in Classrooms 1 thru 4 between 07:50-13:00. I spent I don't know how much RL time going from the Main Entrance to Ground Floor East, back to Main Entrance to Ground Floor West, and the back to Main Entrance. Going to the Sport Field, to check if there was a class in the Gym and/or Swimming pool. (I did this by looking at the link for the Gym and the Swimming pool.) And then back to the Main Entrance. Trying to see when a class would be present in anyone of the four classrooms.

As I have said, it is not every day that this happens. I could play sever games days in a row and where I would have all classes take place. And then I will have a day were I will have one class during one class time not take place. And yet, there have been times where I have had multiple days back to back where I have any number of classes during any number of the class times not take place. It is completely random.


So, what am I doing wrong here?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: The WABBIT on December 25, 2021, 02:10:40 am
Also, I would like to request the ability to assign a specific Teacher to teach a specific Subject in a specific classroom.

The reason for this is so that I can at times, hire two or more teachers to teach the same subject. But, to specifically assign each teacher to teach said subject in their own classroom. This would make it so much easier to create class schedules when I have more than 1 teacher teaching the same subject.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: jsb on December 25, 2021, 04:36:35 am
Last time I had issues with the class scheduling, it was resulting in classes without teachers and/or classes with two teachers and I may used the Debug interface to find out where people were. I ended up writing a script to examine my schedule from the save file and show me what classes had conflicts (and they did, or their classroom did). I think also assigning a specific generic classroom had some issues.

Sometimes certain students will play hooky and not attend school, though this shouldn't affect the rest of the class.

When this happens, where are the teachers and students? Is the classroom empty? Are the students in the no-class space (outside/cafeteria/library) or in another classroom?

What's your tick setting? (How many game ticks it takes to update everyone's location--I usually leave mine at 2.)
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: The WABBIT on December 27, 2021, 12:49:18 am
It is not a scheduling problem. As I had stated, and shown with the Table, each of the class subjects are on taught in a specific classroom. The "generic", as you put it, for each class subject are set from the very beginning. And I make sure that for all four Class schedules. That the class subjects are always in the exact same classroom, just as different times per Class. And the schedule for each Class is the same everyday. It never changes, until I have to hire another Teacher.

Also, as I had already stated. The classes that not taking place, are only happening at random times. As such it is not a scheduling problem.

I have yet to see, when I walk into a class that is taking place. That it has 2, or more, teachers.

As for ticks, what a ticks? Where do you make such an adjustment?
Anyways, I am only using the stock game with no mods/addons and everything as default. Except that I had to turn off Multi-Threading since it is not turned off by default.

As for where are the students and Teachers? I could not say, because when I do check the classroom. Most of the time there isn't anyone there. Once in a while I see a student or two, but they are not in the Class that scheduled to be there, and not teachers. And during the rest of my rounds I am not seeing more than a 5 students anywhere else on the school grounds. Unless it is Gym or Swimming, if I happen to have those classes.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: jsb on December 27, 2021, 06:20:36 am
The tick setting I'm referring to is "Scheduling frequency", right on the General tab of Settings.

Sorry, there are multiple uses of the word "Scheduling" that makes things confusing. The above-mentioned setting and the thing I was referring to are the internal program mechanism for making sure things happen at the desired times/people go to the right places/etc, not the selection of subjects into timeslots. Sorry that's confusing :)

When one of these classes goes missing, you can look in Debug. It should open the Persons menu, you can select "Teacher" from the first dropdown and that will narrow the second dropdown to your employed teachers, and then select your missing teacher from that, then scroll down to the Location section, and intLoc is where the teacher currently is. Teachers are generally in the Teacher Room if not teaching a class.

Perhaps if you have a save file to share that would help anyone who wants to take a closer look.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: jsb on December 27, 2021, 07:39:38 am
The event notifications that show who was affected is really quite useful!

I noticed one specific event, the hypnosis practice in the park + fondle, as a male PC the event describes a female student, but the event affected the stats of a male parent. Something needs updating on that event?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on December 29, 2021, 10:42:05 am
Personally, I'd like if I could switch the Minigame configs on a game currently in play.
I've picked so many locks that I have lost all patience with the Balancing Minigame.
If I select the skipminigameconfig through the launcher and then load my game, it doesn't change.
This kind of makes the whole config file moot in my opinion. My lockpicking is 55 (through normal means) and I just can't bear to look at the minigame any more.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Scooterboo on December 30, 2021, 12:12:36 pm
Personally, I'd like if I could switch the Minigame configs on a game currently in play.
I've picked so many locks that I have lost all patience with the Balancing Minigame.
If I select the skipminigameconfig through the launcher and then load my game, it doesn't change.
This kind of makes the whole config file moot in my opinion. My lockpicking is 55 (through normal means) and I just can't bear to look at the minigame any more.
You might edit the lock picking event in the debug -> debug events menu so that it bypasses the minigame?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: squark on December 30, 2021, 12:30:16 pm
You might edit the lock picking event in the debug -> debug events menu so that it bypasses the minigame?
Sounds ideal but while I found the event I would have no idea what I'm doing.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: barteke22 on December 30, 2021, 02:19:25 pm
If you want to 100% success it, in BreakInMain:

Find ID 138 (can filter on top right), hover over its Out connector and hit Delete (keyboard). Then drag the output into Success.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: diskcd on December 30, 2021, 10:49:12 pm
To add on with Lockpicking specifically (and hacking to an extent): I feel like leveling up these skills doesn't change much. I 'think' the bar gets bigger in lockpicking so if it swings wildly you stay in the green better, but I don't recall if that is true and with hacking I feel like it alternates how many letters you have for the segments (which aside from getting more time would be the only way I'd consider making it 'easier').

In a sliding scale sense I don't know how I'd do it, but maybe lockpicking goes faster (only being like a second or so at 100) and maybe there's less characters on the hacking mini-game (like, keep the box size, but at rank 1 it looks the same now, but rank 100 there's only a couple random changing characters and the two spots you need to click on). I 100% realize the hacking one is way too much work, just throwing out thoughts there, but yea even if skipping mini-games is added it'd be neat to add some more tangible benefit to ranking up the mini-game skills.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: jsb on December 31, 2021, 05:39:05 am
The minigame config is copied into the save file, so either you'd have to modify the save file or find another way to reload it. The lockpicking is especially tedious, but I'm already in the midst of a playthrough and I didn't read closely enough when I picked the default, so I gave a quick look through trying to reload it along with modified event files but it didn't work. Also the minigame config isn't in any of the Game Objects in the debug menu either from what I could tell--perhaps it should be.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: hova00 on December 31, 2021, 05:08:25 pm
To add on with Lockpicking specifically (and hacking to an extent): I feel like leveling up these skills doesn't change much.

IIRC the games get somewhat "easier" as in the lockpicking green area gets bigger, red areas get smaller and time goes minimally faster, but yeah I agree.  At either 10 or 100 skill the games don't change much.   

I wouldn't mind seeing a chance to SKIP the minigame entirely based on your skill. 
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Regardie on January 03, 2022, 10:32:34 pm
I am waiting to do a new run through the game until we get a new beta out as there have been numerous fixes since Oct 31 from looking at the bug tracker and commits. DasBrain, do you think you can get a new beta together for the new year? Are we still trying to get through some nagging issues before a new release?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: jsb on January 04, 2022, 05:00:03 am
Having turned off the minigames, I find it actually works a little better for pacing purposes, since now I can't immediately hack to progress the Underwood chain and I may actually have to improve my hacking skill by hiring the librarian. With the limited amount of funds, it's improved the experience a little (although maxing out my other stats has made it a little easier to just seduce everyone without quests).

Granted, the hacking minigame wasn't all that bad compared to the lockpicking minigame. Maybe if we had a full redesign to make lockpicking more of a puzzle that the player must complete, rather than a minimum amount of time spent. Maybe like a sliding puzzle or a traffic jam puzzle. It would still have the element of player skill vs character skill, but not to the point where I can basically just choose to defeat the balancing minigame by reloading once and trying again.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: hova00 on January 04, 2022, 06:17:58 pm
Question about the Paper Doll system in the VEE:   Is it possible to layer PNGs on top of the paper doll?   Could this feature be added, as some sort of additional stack to the paperdoll or maybe a dictionary type system?   I only ask because I'm trying to write a mod that adds decorations to the base paperdoll, and so far the only available way to do it is to set the "stomach" slot to the image which limits it to one alteration.   
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: droolingpred on January 08, 2022, 08:14:41 pm
After completing the Rie+Hana tutoring, it starts to feel a bit repetitive clicking through, but it gives a vital .5 reputation.  A "skip" button would be welcome.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Malorn on January 09, 2022, 12:22:56 pm
After completing the Rie+Hana tutoring, it starts to feel a bit repetitive clicking through, but it gives a vital .5 reputation.  A "skip" button would be welcome.

Needs more variety, honestly.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Dante on January 10, 2022, 06:08:10 am
That one uses a specific VN imageset so I'm not sure if there's more to use, but it would be nice to add more if it did. But I think even if it doesn't it would feel less repetitive if we didn't need to do the same one several times in a row to unlock the next phase.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: OutofUniqueNames on January 10, 2022, 01:58:04 pm
I am waiting to do a new run through the game until we get a new beta out as there have been numerous fixes since Oct 31 from looking at the bug tracker and commits. DasBrain, do you think you can get a new beta together for the new year? Are we still trying to get through some nagging issues before a new release?
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: Malorn on January 10, 2022, 03:49:31 pm
That one uses a specific VN imageset so I'm not sure if there's more to use, but it would be nice to add more if it did. But I think even if it doesn't it would feel less repetitive if we didn't need to do the same one several times in a row to unlock the next phase.

It does use that imageset, but it might well be possible to find parallel imagesets that can be used in accompanying events. While it's quite important that images which appear in a single 'line' match properly to avoid loss of immersion, we don't really try that hard to make different event chains all the use the same thing. Out of necessity, generally.
Title: Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
Post by: windwarrior on January 12, 2022, 04:43:08 pm
Loans are kinda busted at the moment. Basically lets you get more money than anything else without much effort and without any penalty if you have big tits or good hypnosis
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