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Author Topic: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback  (Read 47903 times)

Lolilisa

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #255 on: November 29, 2021, 09:16:15 pm »

What about unlimited water drinking? It's expoit or not?
1) On game start Buy 135 water bottle, 270$
2) drink all (3 game hours, and 2 minutes real time)
3) Profit. Stamina now 50. I can sleep 1 hour less.

Maybe this need 1 hour cooldown?
« Last Edit: November 29, 2021, 09:19:47 pm by Lolilisa »
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barteke22

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #256 on: November 29, 2021, 10:25:46 pm »

Nono, better to get in on that survival mode stuff asap. Introducing next update:
  • Hunger system
    • Different bonuses based on diet balance, eat too much get sick, too little end up in hospital (or worse if you keep doing it).
  • Hydration
    • Drink too much, get sick, (too little, same as hunger).
  • Heat
    • Wear more/warmer clothes during the colder seasons, and perhaps at night.
  • STDs
    • Gotta catch them all.
  • Addiction
    • Drink too much alcohol, or use drugs on yourself/accidentally inhale while using on others, get debuffs.
  • ETA
    • Joke. Probably should limit that water thing though xD
« Last Edit: November 29, 2021, 10:47:55 pm by barteke22 »
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22ndgentlemen

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #257 on: December 03, 2021, 06:51:02 pm »

Some thoughts since starting in 1.9.4:

While Hacking and Photoshop are used in a few quests, there does not seem to be a use for them outside those events and are more or less discarded once their quests are complete.
I think giving these skills a money making use would diversify gameplay and help the early and mid game when many players are struggling for cash and are trying to work shifts at the cafe to keep themselves afloat.

For example:
Using your home computer to hack the bank to either try and steal funds (risky) or manipulate your credit score or debt allowing you to borrow more money long term (safer).
Using your home computer to take online jobs for photoshopping either memes or for official functions, think political or recreational ads.


Another aspect could be using these skills to quickly claw back reputation from a "I should not have done that and now everyone hates me moment".  Have done this many times via a misclick.  Like hacking into a student's social media account who said they were going to "tell everyone about you" to either delete or rewrite their posts about you could possibly allow the player to run a more corrupt playstyle for longer or otherwise fix a quick mistake without save scumming.
« Last Edit: December 03, 2021, 07:44:28 pm by 22ndgentlemen »
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Malorn

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #258 on: December 04, 2021, 12:26:01 am »

Some thoughts since starting in 1.9.4:

While Hacking and Photoshop are used in a few quests, there does not seem to be a use for them outside those events and are more or less discarded once their quests are complete.
I think giving these skills a money making use would diversify gameplay and help the early and mid game when many players are struggling for cash and are trying to work shifts at the cafe to keep themselves afloat.

For example:
Using your home computer to hack the bank to either try and steal funds (risky) or manipulate your credit score or debt allowing you to borrow more money long term (safer).
Using your home computer to take online jobs for photoshopping either memes or for official functions, think political or recreational ads.


Another aspect could be using these skills to quickly claw back reputation from a "I should not have done that and now everyone hates me moment".  Have done this many times via a misclick.  Like hacking into a student's social media account who said they were going to "tell everyone about you" to either delete or rewrite their posts about you could possibly allow the player to run a more corrupt playstyle for longer or otherwise fix a quick mistake without save scumming.

Those are all very valid ideas. I really like this level of detailed feedback, and I think these are all possible options. In fact, I will actually implement the emergency hacking one, I think. Though I will probably involve it hacking in a more general way, rather than something specific like one students facebook.
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Jazzpunk

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #259 on: December 13, 2021, 03:09:37 am »

I've slowly started working on replacing Annette's images and I wish there was a way to cite the source of the image. For now I'm just putting it in the custom content filter as the image below shows.

I personally like sourcing the image to give at least some credit but I've also found it very useful in finding images. For instance, If I enjoy the art of one artist I could very easily find more and subsequently add them to the game, or if I'm looking to add a specific image, let's say a f/f kiss, I can just search for "character, kissing, 2girls". This made it very easy for me to find images for the events.

I would like to see an official implementation of sourcing the image, like maybe just an optional text input below "Custom:" that just says "Source:" that has nothing to do with the content filter.
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Shilo

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #260 on: December 13, 2021, 07:01:06 pm »

There is a way to source them. It's just hidden in the Asset Browser and not exposed to the part of the metadata that you see in the dialog where you choose the image.
The idea for the workflow was that someone would pick a bunch of images first, go into the Asset Browser to tag them and later on make use of them in events. Preferably we will at some point have a button "Show in Asset Browser" in the image picker dialogs, as well as a button "Use current selection from Asset Browser", so it becomes a viable alternative to just using the file system browser. I am aware that it's currently not that usable yet because we don't have any index feature yet, so it needs to scan the entire file system every time.
« Last Edit: December 13, 2021, 07:04:11 pm by Shilo »
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Bloodly

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #261 on: December 15, 2021, 03:02:28 am »

Thought: the later versions of Kiskae had more muscled bodies available.  I wish we could use those.
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OutofUniqueNames

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #262 on: December 19, 2021, 01:04:52 pm »

Played through the Beta about a year and a half in-game, there's an insane amount of new content! The Onsen is the best non-school location by a landslide now. The Ward is also worth visiting a lot more after Karin's og questline. The Laundromat actually has a purpose. I could go on and on.

Overall Pros
-Events galore
-More corruption options
-Stat gain/loss displays
-Low chance of pet cat unlock
-Better modding capabilities

Still needs work
-Town corruption outside of porn mags is still very lackluster (especially with hypnosis and chemistry nerfs)
Sayako is useless in corrupting town. With ~600 generated adults and a 2.5 year time limit, she is pointless. She needs to corrupt way harder, and maybe less frequently as a tradeoff.
-Unfinished questlines
-Multi-threading is buggy


Overall very happy with the progress made, keep it up!
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diskcd

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #263 on: December 19, 2021, 03:41:41 pm »

Played through the Beta about a year and a half in-game, there's an insane amount of new content! The Onsen is the best non-school location by a landslide now. The Ward is also worth visiting a lot more after Karin's og questline. The Laundromat actually has a purpose. I could go on and on.

Overall Pros
-Events galore
-More corruption options
-Stat gain/loss displays
-Low chance of pet cat unlock
-Better modding capabilities

Still needs work
-Town corruption outside of porn mags is still very lackluster (especially with hypnosis and chemistry nerfs)
Sayako is useless in corrupting town. With ~600 generated adults and a 2.5 year time limit, she is pointless. She needs to corrupt way harder, and maybe less frequently as a tradeoff.
-Unfinished questlines
-Multi-threading is buggy


Overall very happy with the progress made, keep it up!

Few random base game thoughts on my end following up on this person's "still needs work":

I do think there should be some kind of corruption quest with the restaurant. A game I played a long time ago called "Village of Nightmare" had a bar area, and it was basically how a bunch of characters got corrupted because the food would be 'tainted' and eventually the servers would also be corrupt enough to corrupt others. In a setting like this, either working the shift and getting the idea to drop a Corruptor into some stew or something as another way to do stuff similar to Mad Science might be an idea (smaller scope and only hits people who eat during your shift, but simple idea at least), or going full quest chain and essentially turning the place into Hooters or something would be an idea as well (maybe even bring up to the owner that students at the school are looking for work since they are legally adults in the base game?).

Also, it might be because I don't go there, but it feels like the train station is essentially pointless for reasons. I know there are random events with people riding the train and the one staff member has a quest chain tied to it, and also obviously adding a whole new map (even as small as like a resort area) would be asking a lot, but nothing points the player to go to the train and aside from the staff member I don't think there's any 'reason' to go there. If I'm missing out on a whole series of stuff because I never take the train tell me, but it seems like it's the same level as like, hanging out in the church all day.

One other thought thing, unsure if I said it here or in another thread: there has got to be an easier way to get house keys. Lexville has people give them to you once they love you I think, but as far as I'm aware in the base game the only legitimate way to get a house key is to get someone to love you/corrupt them a bunch, break in, and hope they're at the stage where they think you're being silly and will give you a spare key so people think you... don't break into people's houses. It might be interesting if you can chat to an NPC and then before you go they stop and ask you out to their house so that you can go there/they can give you key then. There's already events in game where NPCs will ask for you to ask them out if you haven't dated them in a while so it's not like an NPC asking you out on a date is more intrusive. On a similarly related note, hypnotizing someone to take you to their place does not unlock that address in your "known homes" section, so you still need to ask them for their address... before breaking in and hoping they like you enough to give you a key.
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Dante

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #264 on: December 20, 2021, 04:21:54 am »

Played through the Beta about a year and a half in-game, there's an insane amount of new content! The Onsen is the best non-school location by a landslide now. The Ward is also worth visiting a lot more after Karin's og questline. The Laundromat actually has a purpose. I could go on and on.

Overall Pros
-Events galore
-More corruption options
-Stat gain/loss displays
-Low chance of pet cat unlock
-Better modding capabilities

Still needs work
-Town corruption outside of porn mags is still very lackluster (especially with hypnosis and chemistry nerfs)
Sayako is useless in corrupting town. With ~600 generated adults and a 2.5 year time limit, she is pointless. She needs to corrupt way harder, and maybe less frequently as a tradeoff.
-Unfinished questlines
-Multi-threading is buggy


Overall very happy with the progress made, keep it up!

Few random base game thoughts on my end following up on this person's "still needs work":

I do think there should be some kind of corruption quest with the restaurant. A game I played a long time ago called "Village of Nightmare" had a bar area, and it was basically how a bunch of characters got corrupted because the food would be 'tainted' and eventually the servers would also be corrupt enough to corrupt others. In a setting like this, either working the shift and getting the idea to drop a Corruptor into some stew or something as another way to do stuff similar to Mad Science might be an idea (smaller scope and only hits people who eat during your shift, but simple idea at least), or going full quest chain and essentially turning the place into Hooters or something would be an idea as well (maybe even bring up to the owner that students at the school are looking for work since they are legally adults in the base game?).


I would love a full corruption chain for the restaurant, but for now a copy and paste of the school cafeteria event where you put drugs in the food would already help a lot in corrupting the town and give some more use for the drugs outside of quests. Great idea.
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a1fox3

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #265 on: December 20, 2021, 05:14:57 am »

I have no problem corrupting the town, yes its slower than the school but you walk around commando using the clothes for the corruption level of the town and there corruption goes up in a good way.

You can start day one corrupting the town just go commando then walk around town and you get the good sound for it.
At the same time the students are corrupting the town the more corrupt they become.
If you go to fast with the school corruption you can get major hits to your rep if you walk around the town where your students are.
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The WABBIT

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #266 on: December 25, 2021, 02:06:19 am »

I don't know if this is a possible problem with the game, or if it is an actual feature of the game. And as such I don't know if I should have put this in the [HHS+ 1.10 Beta] Pulic Beta Bugs thread or here. So, if I have put this in the wrong place plz excuse me and move this for me.

I have noticed in that in both both 1.9.5 and 1.10 Beta, no matter how many teachers I hire, there are classes that are not taking place.

During my rounds of the school grounds, I will see that at least one, if not more, of the classes that I have assigned, are empty during class times that the class should be taking place. It does not matter if I only assign 1 Teacher to teach a single subject or not.

Lets say that I have hired only the following Teachers to teach the specific subject:
April RaymundGeography
Beth ManiliMath
Jessica UnderwoodHistory
Nina ParkerEnglish

And let's say that we only have 4 Classes, Class 1A, Class 1B, Class 1C and Class 1D. And I want to have English in classroom 1, Geography in classroom 2, History in classroom 3 and finally Math in classroom 4. Then I spend the next 30-45 minutes manually setting up the class schedule for all four Classes. To make sure that each Class has each subject at different times. And that the subject is always in the same classroom that I mentioned before. So, my class schedule could look something like the following:

Class 1A
   
Days:M-F
Time:Subject:Classroom:
07:50-09:20English1
09:40-11:10Math4
11:30-13:00Geography2
Lunch Break
14:30-16:00History3
     Class 1B
   
Days:M-F
Time:Subject:Classroom:
07:50-09:20Math4
09:40-11:10Geography2
11:30-13:00History3
Lunch Break
14:30-16:00English1
     Class 1C
   
Days:M-F
Time:Subject:Classroom:
07:50-09:20Geography2
09:40-11:10History3
11:30-13:00English1
Lunch Break
14:30-16:00Math4
     Class 1D
   
Days:M-F
Time:Subject:Classroom:
07:50-09:20History3
09:40-11:10English1
11:30-13:00Math4
Lunch Break
14:30-16:00Geography2

With the above Class schedule I should have 4 classrooms always having a class Monday thru Friday. And the each subject should always be in the same classroom, as mentioned above and shown in the class schedule.

But, what I am actually finding. Is that not all of the subjects are taking place at all the class times through out the day, or even every day. And it is always random as to what day a subject, or subjects, are may not taking place. And it is also random as to which class hour it, or they, may not take place during.

For example:
Week 1, On Monday, I may have all subjects during all class times. On Tuesday, all subject except the 07:50-09:20 Geography class are done. On Wednesday, all but the 11:30-13:00 Math class are done. On Thursday and Friday all classes are done.
Week 2, for Tuesday, Wednesday and Friday all classes are done. But on Monday the 11:30-13:00 English class is not done. And on Thursday all 11:30-13:00 classes are not done.

And the following week... well... that is something completely different.

During one of my playthroughs, I had thought that the problem was that the game had decided that the Teachers were working to hard. So I went and did everything that I could so that I could hired two more Teachers, one for Gym and another for Swimming. And then I spent 2 hours redoing the Class schedule to add in the two new classes. To make sure that every Class had all of the classes. And at times that would allow the Teachers to have at least one class time as a break every day.

But, that did not help. I still had the random days where a random class, or more, are not done. In fact on one Monday, even though there were classes in the Gym and at the Swimming pool during every class time for the whole day. Not a single class was taking place in Classrooms 1 thru 4 between 07:50-13:00. I spent I don't know how much RL time going from the Main Entrance to Ground Floor East, back to Main Entrance to Ground Floor West, and the back to Main Entrance. Going to the Sport Field, to check if there was a class in the Gym and/or Swimming pool. (I did this by looking at the link for the Gym and the Swimming pool.) And then back to the Main Entrance. Trying to see when a class would be present in anyone of the four classrooms.

As I have said, it is not every day that this happens. I could play sever games days in a row and where I would have all classes take place. And then I will have a day were I will have one class during one class time not take place. And yet, there have been times where I have had multiple days back to back where I have any number of classes during any number of the class times not take place. It is completely random.


So, what am I doing wrong here?
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The WABBIT

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #267 on: December 25, 2021, 02:10:40 am »

Also, I would like to request the ability to assign a specific Teacher to teach a specific Subject in a specific classroom.

The reason for this is so that I can at times, hire two or more teachers to teach the same subject. But, to specifically assign each teacher to teach said subject in their own classroom. This would make it so much easier to create class schedules when I have more than 1 teacher teaching the same subject.
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jsb

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #268 on: December 25, 2021, 04:36:35 am »

Last time I had issues with the class scheduling, it was resulting in classes without teachers and/or classes with two teachers and I may used the Debug interface to find out where people were. I ended up writing a script to examine my schedule from the save file and show me what classes had conflicts (and they did, or their classroom did). I think also assigning a specific generic classroom had some issues.

Sometimes certain students will play hooky and not attend school, though this shouldn't affect the rest of the class.

When this happens, where are the teachers and students? Is the classroom empty? Are the students in the no-class space (outside/cafeteria/library) or in another classroom?

What's your tick setting? (How many game ticks it takes to update everyone's location--I usually leave mine at 2.)
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The WABBIT

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #269 on: December 27, 2021, 12:49:18 am »

It is not a scheduling problem. As I had stated, and shown with the Table, each of the class subjects are on taught in a specific classroom. The "generic", as you put it, for each class subject are set from the very beginning. And I make sure that for all four Class schedules. That the class subjects are always in the exact same classroom, just as different times per Class. And the schedule for each Class is the same everyday. It never changes, until I have to hire another Teacher.

Also, as I had already stated. The classes that not taking place, are only happening at random times. As such it is not a scheduling problem.

I have yet to see, when I walk into a class that is taking place. That it has 2, or more, teachers.

As for ticks, what a ticks? Where do you make such an adjustment?
Anyways, I am only using the stock game with no mods/addons and everything as default. Except that I had to turn off Multi-Threading since it is not turned off by default.

As for where are the students and Teachers? I could not say, because when I do check the classroom. Most of the time there isn't anyone there. Once in a while I see a student or two, but they are not in the Class that scheduled to be there, and not teachers. And during the rest of my rounds I am not seeing more than a 5 students anywhere else on the school grounds. Unless it is Gym or Swimming, if I happen to have those classes.
« Last Edit: December 27, 2021, 12:54:41 am by The WABBIT »
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