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Author Topic: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback  (Read 47243 times)

Regardie

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #135 on: October 19, 2021, 03:40:33 pm »

does the game keep creating students?

200 are enrolled, the size of the scrollbar for other students tells me there are at least 400 more.

perhaps limit the number a bit?

On launching a new game, the entire population of Smallville is generated, 1200 NPCs. I could not find in the game files how many are children and how many are adults. But I could see that the maximum number of enrolled students is 400. My last time through the beta I got to the 400 maximum with the 10 teachers available and some special characters were not enrolled in my school like Peach Proudbottom.
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gargle

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #136 on: October 19, 2021, 03:59:08 pm »

well, my game has 600 students, no way enrolling all

makes it almost impossible to get special characters

and the goal should be to have all students
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Dragonblood

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #137 on: October 20, 2021, 01:09:19 am »

does the game keep creating students?

Nope. It makes a bunch of them at the start, and that's it. The extras are so that, for example, you can have some students and their families permanently moved away by events without it causing your maximum students to drop, or be picky with the students you accept.

Hopefully the ask for Virginity new bug (which doesn't start at all, clicking on the option does nothing) was resolved.

That should be resolved in the bugfix pack I uploaded last night. Let me know if it isn't.

My last time through the beta I got to the 400 maximum with the 10 teachers available and some special characters were not enrolled in my school like Peach Proudbottom.

That was actually the result of how UpdateStudentCount.ve.xml was previously set up -- it was preventing any unenrolled special character student from being enrolled. During my update of the event, I removed that restriction; now, if you want them to not be randomly enrolled, you need to give them a ScheduleHandlerNoneIndicator status effect.
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strigon

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #138 on: October 20, 2021, 08:40:35 pm »

I noticed that some of the 1.9.5 xmls used the "Person Status Effect" "ScheduleHandlerPostInteractionIndicator" but 1.10 does not have that effect available. What replaced "ScheduleHandlerPostInteractionIndicator?" I have run through the current list of interaction effects and other status effects available and haven't found one that would be a good replacement or upgrade, from my limited knowledge of the background player-to-npc interaction effects.
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Shilo

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #139 on: October 20, 2021, 11:43:45 pm »

I noticed that some of the 1.9.5 xmls used the "Person Status Effect" "ScheduleHandlerPostInteractionIndicator" but 1.10 does not have that effect available. What replaced "ScheduleHandlerPostInteractionIndicator?" I have run through the current list of interaction effects and other status effects available and haven't found one that would be a good replacement or upgrade, from my limited knowledge of the background player-to-npc interaction effects.

It was supposed to be used to stop the scheduler from moving the people around that you were interacting with. But the way it worked, it was actually applying the effect after the interaction, so if you moved people around by passing time in the interaction itself, it probably would not have prevented them from being rescheduled anyway.
Instead, there is now a "Put Event Result" operation that lets you set return values for the engine to inspect after running an event. If you return the key "Interaction_KeepGoing" with a boolean variable, it will affect whether the interaction keeps going. If the value is true, the person should stay in your current location and keep the interaction menu open in any case. If the value is false, the interaction window should be closed in any case, though it's not required that the person is moved away.

The variable is still a work-in-prgress and was added shortly before the first public release of the beta. It may still be subject to change (for example making it a double variable for percentage-based handling instead of a boolean).
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alkalash

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #140 on: October 21, 2021, 01:46:43 am »

I started looking into the beta again recently, in preparation of updating Lexville to 1.10 (eventually).

I have one request, if it isn't too late yet:
The dictionary operations have annoyed me quite a bit in 1.9.5 already, because they could be very powerful and useful, but unfortunately there is simply no way to remove items from a dictionary, change the value of a previously added item (with the exception of struct dictionaries), or completely clear it. This makes the dictionary features useless for many applications.

Would it be possible to add simple "Remove" (by key), "Set" (by key), and "Clear" operations for each of the dictionary types? It would make advanced event logic possible without having to hack my way through it with temporary databases, as I have had to do so far.


And another comment: In previous versions, clicking an unconnected variable connector used to create a new variable of the expected type and link it - that seems to be gone from the beta, and I found it quite useful for quick event development.
Could that be added back as an option perhaps?

Nevermind, that's now a middle click! Just got confused.
« Last Edit: October 21, 2021, 09:09:53 pm by alkalash »
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My HHS+ mod: Lexville

strigon

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #141 on: October 21, 2021, 02:22:08 am »

Thank you so much Shilo!
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Settum

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #142 on: October 21, 2021, 05:20:57 am »


That should be resolved in the bugfix pack I uploaded last night. Let me know if it isn't.


So, played quite a while. Seems students, at least, do track virginity better now. There are few bugs. It did happen twice I couldn't click on the ask for virginity, but it was in my bedroom right after asking them for sex.
A bigger bug might be the following:
The current playthrough I am trying to trick the system in choosing among a specific set of girls for the missing girl quest, as such, I've started befriending each and every one of the 60 non unique students by asking about hobbies, giving them gifts etc. As a control group, I got a bunch who weren't virgins and divided the 4 into ones I interacted with sexually and ones I didn't.
So, experiment start, calling 5 students to come to the office and befriending them slowly, about 20-35 points on that day. Ask about virginity and they get offended. Next day I start fondling them and escalate until I have sex with a few of them. No problem here! Although, one getting angry when I asked them right after having anal with them (non virgin control group)'s anger was hilarious.
 - Might I suggest to add an exception to that response for creative, scientific and randomly rogues personality types if you ask them the same day you took their virginity... the usual response or question should be taken more as a one time flirt and teasing, at least by the more innocent and naive types.
Back to the testing. Second bunch, I only groped, never took virginity. This one, which took a week, because of the delay in gifts, were disappointed I didn't remember about their virginity, saying I might have forgot since it's been a while... I guess because of the groping.
So, third bunch, only flirted with them once... same response. Now, I wonder if this is because I asked them the question in my Office. Anyway, just wanted to report, since testing for this coincided with the testing for Missing girl (and yeah, it seems there's some parameter that chooses among the same few students, over and over again, thus was able to pinpoint the girl who was going to be taken should I only warned her about the dangers.

Cheers.
Edit PS: Version is up to the latest Bugfix pack, without the Student Count and Favourites.
« Last Edit: October 21, 2021, 05:22:45 am by Settum »
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Dragonblood

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #143 on: October 21, 2021, 08:48:26 am »

It did happen twice I couldn't click on the ask for virginity, but it was in my bedroom right after asking them for sex.
As in the option didn't appear, or as in it was listed but didn't do anything when clicked?

A bigger bug might be the following:
The current playthrough I am trying to trick the system in choosing among a specific set of girls for the missing girl quest, as such, I've started befriending each and every one of the 60 non unique students by asking about hobbies, giving them gifts etc. As a control group, I got a bunch who weren't virgins and divided the 4 into ones I interacted with sexually and ones I didn't.
So, experiment start, calling 5 students to come to the office and befriending them slowly, about 20-35 points on that day. Ask about virginity and they get offended. Next day I start fondling them and escalate until I have sex with a few of them. No problem here! Second bunch, I only groped, never took virginity. This one, which took a week, because of the delay in gifts, were disappointed I didn't remember about their virginity, saying I might have forgot since it's been a while... I guess because of the groping.
So, third bunch, only flirted with them once... same response. Now, I wonder if this is because I asked them the question in my Office. Anyway, just wanted to report, since testing for this coincided with the testing for Missing girl (and yeah, it seems there's some parameter that chooses among the same few students, over and over again, thus was able to pinpoint the girl who was going to be taken should I only warned her about the dangers.

And you're certain that there wasn't any other event that was resulting in your character having sex with them? I just tested all of the Hypnosis --> Have a sexual experience options, and all of the Ask For Sex options, below vaginal/anal sex, and none of them add any of the relationship database tags being checked by the event. I also double-checked the logic of the event, and there shouldn't be any way to get to the "PC forgot about sex" section without having those tags in the relationship database.
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Mr Biscuits

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #144 on: October 21, 2021, 10:01:54 am »

Have been playing this new version with no extra mods added. Is the spy cam on the rooftop still there? Have been playing in game for 6 months and check there regularly and it has never appeared (I have spy cams in all of the other normal places). The only thing that appears in the option to secrely masturbate up there.

Also does the Secret Panty Exchange club still exist in 1.10? Again, playing in game for 6 months and have spent multiple days just going in and out of the computer room and it has never appeared.

With the computer room it's upgraded and town corruption is about 18.
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DasBrain

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #145 on: October 21, 2021, 01:18:11 pm »

Rooftop spycam was afaik a Lexville thing.

SPE club exists. Vist Ginny Nightshade when she has Computer Stuff.
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Mr Biscuits

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #146 on: October 21, 2021, 01:57:08 pm »

Rooftop spycam was afaik a Lexville thing.

SPE club exists. Vist Ginny Nightshade when she has Computer Stuff.
Thanks, will try that.
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Settum

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #147 on: October 21, 2021, 04:25:08 pm »

As in the option didn't appear, or as in it was listed but didn't do anything when clicked?
The option was there, but clicking on it did nothing (again, it was two instances only, one right after sex in my bedroom)

And you're certain that there wasn't any other event that was resulting in your character having sex with them? I just tested all of the Hypnosis --> Have a sexual experience options, and all of the Ask For Sex options, below vaginal/anal sex, and none of them add any of the relationship database tags being checked by the event. I also double-checked the logic of the event, and there shouldn't be any way to get to the "PC forgot about sex" section without having those tags in the relationship database.

I had already tested 20 students in 4 groups, only 2 of which were "unique" but questless (Melkers and Ivona). I fondled with the third group, which in the debug didn't proc their virginity tag (unfortunately, I don't know where other info about sexual acts is stored) and only flirted with the last one. Making screenshots of the replies.
For this testing, again. I have flirted with one, but when I asked her, I did got -2 relationship.
The second reply, I never flirted, just called throughout the weekend so her friendship and loyalty went up enough. Still got a weird response. I am not really code savy, otherwise I'd find the relevant info and post it myself, though would appreciate if one can guide me how to report such bugs so they are easier to spot and fix.

PS: Just noticed a new file, will test that one too again, though it generally takes a while (a few hours) for the game to be clean (without too much cheating, adding extra variables etc). The screenshots were made before applying the updated VirginAsk from 9 hours ago.
« Last Edit: October 21, 2021, 05:27:10 pm by Settum, Reason: Added PS »
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Settum

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #148 on: October 21, 2021, 06:36:46 pm »

Just Tested it again with the new patch, have only checked a few students and needed to cheat after a while by raising some loyalties though it seems the issues I was having with Ask Virginity were resolved. When I had enough time to test properly (without using cheats, longer game) I'll check again and if issues persist report the bugs I find.

Props to Dragonblood on solving this minor issue in a very timely manner.
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Dragonblood

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Re: [HHS+ 1.10 Beta] Public Beta Discussion / Feedback
« Reply #149 on: October 21, 2021, 08:46:47 pm »

The only thing I touched was adding some missing connections, which should solve the closing-without-doing-anything bug. I wasn't able to replicate the other at all, and I can't see how it was able to get to that point.

If you do run into the issue again, I'd appreciate it if you could reload this version of the event with the debugger, retry, and post a screenshot of the "Data collection" area (the section just before the breakpoint) along with what you've done with that character. It'd help me a lot with figuring out what's going on. You can also use the forward button at the top of the debugger to trace where the event is going; if you happen to spot anything odd, that'd also be helpful in your report.
« Last Edit: October 21, 2021, 08:48:20 pm by Dragonblood »
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