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Author Topic: Test version for 0.2  (Read 173288 times)

Smaug

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Re: Test version for 0.2
« Reply #1215 on: February 22, 2021, 04:45:07 pm »

Nice that these tags are gonna get used now  :D
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Goldo

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Re: Test version for 0.2
« Reply #1216 on: February 22, 2021, 04:57:26 pm »

Originally, the 'obedience' and 'sensitivity' tags were only used at the farm, and not many pictures were tagged so. Lately I've decided to make those tags more vanilla and move them to normal training...
Uh, so we will be able to train libido without brainwashing the girls now?

Nope, that shall remain a Wizard's prerogative. :)
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Looking for the latest 0.2 patch? It's right here: (it will always be right here :))). !!!Do not use with 0.15!!!

Herman

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Re: Test version for 0.2
« Reply #1217 on: February 23, 2021, 10:45:09 am »

Goldo, I'd like to ask for two small changes.

First, in the brothel report screen, there is a note about a girl going on strike. May I ask for the girl's name to be mentioned here as well? A lot can happen between the time you're told the girl refuses to work and the time you can react to it, it's possible to forget which one it was, or even if there was one in the first place. Having the name here would really help.

Second, the contracts are great, but there is one tweak needed in the UI. Some contracts, especially in later chapters, are too big to fit in the designated window. There's a scrollbar, so it should not be an issue, and when selecting contracts it isn't. The problem is later, when you want to review the contract, as the window only appears on mouseover of the "Active contract" widget, and as soon as you move the mouse to scroll, it leaves the widget area and the contract window disappears altogether. I'd prefer the "Active contract" widget to be clickable, showing and hiding the contract details window on a click (plus hiding it on a RMB click); this way you can use the mouse to scroll the contract window.

On a side note, it's easy to cheat with the contract selection window: save the offered contracts list, and when you reload, you get three new offers. Repeat until a suitable offer is found.
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Jman

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Re: Test version for 0.2
« Reply #1218 on: February 23, 2021, 12:45:51 pm »

in the brothel report screen, there is a note about a girl going on strike. May I ask for the girl's name to be mentioned here as well?
A girl's notebook has a 'refused to work' entry under the 'events' section. Putting the name of the girl in the report runs into the issue that someone might want to try having 20 girls refuse at one time, and the names are really going to overflow then. Although mentioning only the first one or two might work out fine.
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Herman

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Re: Test version for 0.2
« Reply #1219 on: February 23, 2021, 02:24:06 pm »

in the brothel report screen, there is a note about a girl going on strike. May I ask for the girl's name to be mentioned here as well?
A girl's notebook has a 'refused to work' entry under the 'events' section.

True, but if you want to find the one girl to punish, you have to search as many as 32 notebooks. Having a name mentioned makes the search irrelevant.

Putting the name of the girl in the report runs into the issue that someone might want to try having 20 girls refuse at one time, and the names are really going to overflow then. Although mentioning only the first one or two might work out fine.
Well, trying to get 20 girls to refuse at the same time is not that common a case, I believe. I don't even see a point of trying to get one girl to refuse, let alone 20; IMHO it's shooting yourself in the foot. But the way you play the game may be different than mine, so your point might make sense for some.

Plus, you may put the names in separate lines, making the overflow issue disappear.

Anyway, I'd rather optimize for a common case, which is that one or two girls with low obedience refuse to work. If this happens, I'd prefer to be able to find them without searching 30 notebooks.
« Last Edit: February 23, 2021, 02:32:33 pm by Herman »
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Goldo

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Re: Test version for 0.2
« Reply #1220 on: February 23, 2021, 06:28:28 pm »

Goldo, I'd like to ask for two small changes.

Sure, I'll make sure to include those in the next patch.
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Inuman98

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Re: Test version for 0.2
« Reply #1221 on: February 28, 2021, 06:57:04 am »

So I recently decided to do a clean uninstall reinstall with the new king mod and after moving my girls folder over I started the game up and got this error message.

I'm sorry, but an uncaught exception occurred.

While running game code:
ScriptError: Name (u'game/BKclasses.rpy', 1614492048, 9512) is defined twice, at game/BKclasses.rpy:7 and game/BKclasses.rpy:6426.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "G:\18\Brothel_King-0.2 test2(1)\Brothel_King-pc\renpy\bootstrap.py", line 316, in bootstrap
    renpy.main.main()
  File "G:\18\Brothel_King-0.2 test2(1)\Brothel_King-pc\renpy\main.py", line 422, in main
    renpy.game.script.load_script()  # sets renpy.game.script.
  File "G:\18\Brothel_King-0.2 test2(1)\Brothel_King-pc\renpy\script.py", line 275, in load_script
    self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
  File "G:\18\Brothel_King-0.2 test2(1)\Brothel_King-pc\renpy\script.py", line 779, in load_appropriate_file
    self.finish_load(stmts, initcode, filename=lastfn)
  File "G:\18\Brothel_King-0.2 test2(1)\Brothel_King-pc\renpy\script.py", line 456, in finish_load
    check_name(node)
  File "G:\18\Brothel_King-0.2 test2(1)\Brothel_King-pc\renpy\script.py", line 439, in check_name
    bad_node.filename, bad_node.linenumber))
ScriptError: Name (u'game/BKclasses.rpy', 1614492048, 9512) is defined twice, at game/BKclasses.rpy:7 and game/BKclasses.rpy:6426.

Windows-8-6.2.9200
Ren'Py 7.3.5.606
 
Sun Feb 28 01:01:46 2021
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kite80

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Re: Test version for 0.2
« Reply #1222 on: March 01, 2021, 01:19:52 am »

Try to check if you by chance got a second copy of BKclasses.rpy somewhere in /game folder when you moved your girl packs
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Inuman98

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Re: Test version for 0.2
« Reply #1223 on: March 01, 2021, 03:32:36 am »

Try to check if you by chance got a second copy of BKclasses.rpy somewhere in /game folder when you moved your girl packs

there is actually. 1 is a rpyc file and the other is a rpy file.
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Chris12

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Re: Test version for 0.2
« Reply #1224 on: March 01, 2021, 04:36:24 am »

You can try deleting the .rpyc file, but I doubt it will help. The exception looks like it is thrown during compilation. I haven't seen this exception before, so I assume something is going very wrong.

My guess is that something went wrong during the installation of the mod. Did you pick the right main version of the game? (0.2?)
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Goldo

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Re: Test version for 0.2
« Reply #1225 on: March 02, 2021, 02:25:01 pm »

Hi guys, here is a quick status update: I'm still working on the next patch, which is tricky because I am trying to bend Ren'py in unnatural ways for the next step of the story, on top of impactful gameplay changes Jman and Chris12 requested (such as female customers), so it requires more time than usual.

I hope to be able to release a new patch by the end of this week. It will likely come with its own share of bugs and issues, so you might want to make a copy of the current stable patch somewhere if you want to keep your current game going.
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GH20

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Re: Test version for 0.2
« Reply #1226 on: March 02, 2021, 10:50:47 pm »

I'm gonna start asking minor specific questions here instead of the f95 forum.

Is the "Market" tag on use or not? and how is it coded?
Cause i tagged some Market tags for my pack, and they never showed up on the Slave Market.
Then i decided to tag them as "Profile Market", and only 1 showed up for the profile... out of the 9 slave girls from the same pack. (I was running a 1-girl pack run for testing)

Also, a big question about the "Beach Events" planned .
Will the Beach Events use only sexual pics, or it might also use non-sexual pics?
Cause i have an excess of beach/swinsuit non-sexual pics for the girl i'm working, so wonder if i could use them for the "beach events" or not. (if not, i will most likely just tag them for masseuse.)
« Last Edit: March 02, 2021, 11:03:31 pm by GH20 »
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_neronero

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Re: Test version for 0.2
« Reply #1227 on: March 02, 2021, 11:26:01 pm »

Is the "Market" tag on use or not? are how is it coded?
Haven't tested recently, but I stumbled on the same thing previously. Possibly Goldo has already implemented a fix for the next update. I think the game somehow determines the profile pictures before a girl is moved into the slavemarket.
The "market" tag doesn't seem to be working in the slavemarket. All selected pictures are "profile" pictures from my playtesting so far, even when market images are available.

If I type the following into the console, then the right pictures do come up:
Code: [Select]
        for girl in slavemarket.girls:
            girl.refresh_pictures()

Also, a big question about the "Beach Events" planned .
Would the Beach Events use only sexual pics, or it might also use non-sexual pics?
The event mainly uses sexual pics, but at the start of the event it uses a non sexual beach pic (the event won't trigger for girl packs that don't have any)
Also, beach + profile pics will be used for free girls roaming in the city in these locations: Beach, Seafront, Lakefront, Waterfalls

kite80

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Re: Test version for 0.2
« Reply #1228 on: March 02, 2021, 11:26:58 pm »

The beach events are already active: if you have at least one girl resting and go around one of the places mentioned above, you may have a chance to trigger the beach event for one of the resting girls; then you can choose among 4 options, from putting sunscreen o her (and then tease her) to make her whore at the beach
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Jman

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Re: Test version for 0.2
« Reply #1229 on: March 02, 2021, 11:41:30 pm »

I think the game somehow determines the profile pictures before a girl is moved into the slavemarket.
I presume that's because the girls are generated first, including setting their profile, and only moved to the slave market afterwards.

Might be a good idea to trigger a refresh at the beginning of the game and after all weekly updates.
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