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Author Topic: Gameplay and design discussion  (Read 95123 times)

Casualfire

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Re: Gameplay and design discussion
« Reply #375 on: March 30, 2019, 10:33:38 pm »

I Agree 100% as i said it would be just a donation page with no direct connection with the game, that way you can circumvent a copyright and hopefully with the donations it would motivate Goldo into working on it more, not forcing him to set release dates and the such.  I also agree that if he just wants to keep this as a background project and focus on other things that would be perfectly fine with me too, you can give one time donations on patreon as well 
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Goldo

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Re: Gameplay and design discussion
« Reply #376 on: April 06, 2019, 05:02:58 pm »

Hi guys,

The long and short of it is that if I ever do a patreon, it will be simple tipping jar, but I won't be able to commit to working more or delivering faster on the game. As it is, it already eats up most of my free time (which is fine, but I don't want to be chained to it either).

As for hiring artists, I feel like it wouldn't fit the feel of the game, which is a freeware fan game paying homage to some great H games. I also feel like the overall level of quality would likely suffer. I am more than willing to change my mind on this, but so far the H indie games I've seen don't look remotely as good as the professionally-made Japanese games.
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Storm4n

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Re: Gameplay and design discussion
« Reply #377 on: April 10, 2019, 03:56:17 am »

Do you guys have a Discord?
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kite80

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Re: Gameplay and design discussion
« Reply #378 on: April 10, 2019, 05:56:54 pm »

I have it; do we want to open a BK channel?
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Your little girlfriend

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Re: Gameplay and design discussion
« Reply #379 on: April 11, 2019, 05:19:44 am »

I have a request - could you make it possible to see what a free girl's traits are? IF I'm looking for a specific trait it can be extremely grindy to have to max out each girl's disposition just to see what traits she has.
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Leortha

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Re: Gameplay and design discussion
« Reply #380 on: April 11, 2019, 01:25:14 pm »

I have a request - could you make it possible to see what a free girl's traits are? IF I'm looking for a specific trait it can be extremely grindy to have to max out each girl's disposition just to see what traits she has.

Sounds like the kind of thing that would work best as a chat topic.  Something where you ask the girl for personal information, and they tell you a random thing about themselves.

That said, that would require an appropriate response from the girl for each and every trait, positive and negative.  And that's a lot of writing.  If someone presented Goldo with that text, written and ready to use, I could see him incorporating it into the game.  But, as for the possibility of him doing the writing, I at least would rather see him writing new events and such.
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kite80

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Re: Gameplay and design discussion
« Reply #381 on: April 14, 2019, 10:52:34 am »

Got a game comment on F95zone forum I wish to share here too:

Quote
Got to say I like the game to a good extent. For a game that has a good amount of freedom in how you play it at least has some bit of a story line. Really don't take any of what I say below as being bad about the game it is just a few a bit of thoughts that ran through my head on what could make it a bit more fun or interesting in my opinion and allow a bit greater expansion.

That said a few things could be improved on.
Random events are fairly limited in nature. I'm talking about stuff like running into thieves, girls getting raped by monsters, and so on. Just not a lot of variety there. The dialog is really used over again for the similar event watch changes is basically the images.

Overly large changes in up keep cost for no reason.
Switching a girl from C to B rank makes a huge leap in her up keep cost. But until she is trained more there really isn't any difference in what she brings in. If it was me I would leave rank entirely out of the cost factor and purely base it on what level their stats are raised to. Yes, I know their is the way around that raise their happiness and so on up to as high as you can and it offsets the -20 for setting them to ZERO. There in lies the next part. There are only two scale factors when it comes to that. -20 and -10. If you don't take to much from them it only takes off -10. It would have been smarter to %of pay * -20. That way their is a greater range to work with. The way it is you can't play the bad slave owner who beats mistreats his slaves or forces them to work via fear. But maybe I am wrong and need to replay it from the beginning. But I doubt that is going to work real well with women you recruit from the streets and dating or whatever. They tend to ask you to promise them to take care of them putting you in the spot of them expecting you to be good to them rather than treat them like property.

In fact ended up taking a look into the BKgirlclass.rpy To see how it was calculated. I guess it depends on the perspective you look at it with as to how much sense it made. Mood rank modifiers effected it along While I only ever saw 3 of the negative ranks it kind of says something how well it works. Those were -1, -10 & -20. Maybe, I'm reading it all wrong but it seems the better they are treated the more they expect out of you. I guess that make sense to a point. But as other pointed out they are slaves maybe they one day want to buy their freedom from you. One of the girls back stories includes paying here uncles debt who is a gambling idiot. Unlike c or c++ python and renpy have no multi line comment so my patients in wanting to make it a bit better wore thin quickly. So I simply removed the if statements from def get_upkeep_modifier(self): and set modifier = 0
Then added a .old to the rpcy file so it would recreate a new one with the changes. I can simply revert back later if need to.
I can think of a number of ways their pay could have been better done. Performance based would be a good option. They get A percentage of what they earn. That encourages them to work hard. Maybe start at 3% and 5% per class level. class B would get 8% A would get 13% and S class if hey exist get 18%. Plus they get to keep the tips. There should never be a point or reason their income exceeds what they bring in. Their slaves they should be quite thankful they are getting paid to start with.
This could also allow setting up some negotiation to encourage slaves to be more willing to do various acts. So lets say you have a standard set of acts and if a slave performs acts beyond that they could get a bonus for those they perform such as group they could instead of getting the normal pay get a 20% bonus or something on top of it. Even so it wouldn't end up with the slave making more money than they are bringing in. You are already paying for room and board for them and so on.
Basically what the money they are getting paid is spending money or money they can save and put away.

Besides there are plenty of better ways to create monetary sinks that make more sense. Some of which you have already in the game upgrades, furniture, theft, guards, upkeep...

There is one thing that doesn't make a lot of sense. You don't really have the rooms for the floor staff. waitress and dancers and so on should have separate types of accommodations rather than use the same rooms. They could be housed in something like bunk rooms or multi person rooms. Thus a more private room becomes an incentive or perk for becoming a whore. But it also allows you to hire staff who have no interest in stuff like that.

That brings up the next part. Capture and take by force or rescue and you owe me type situations. In short other ways of acquiring slaves other than buying them from the market and being a nice guy to women you meet.Do they exist? Again something I'll have to go through and explore and see.

Take the girls you rescue from some thugs in a sewer. Why set her free? Take her for yourself should be an option you would think. Or maybe that countries laws of are of a nature that slaves must have entered into servitude willingly. Or court ordered into servitude. Which you could then also add in people who committed crimes could be put into servitude to pay for their crimes such as theft or others.

Prisoners or war foreign captured individuals ....

Not that big of deal.
Images. While nice they could use with some greater consistency. I get they were used from various authors and different anime/manga and so on. Probably to save time and effort so the game could actually get out in a reasonable amount of time.

author: grtrader
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Storm4n

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Re: Gameplay and design discussion
« Reply #382 on: April 15, 2019, 02:59:57 am »

I have it; do we want to open a BK channel?
I mean I really love these brothel+management games but I haven't see either this game or HHS+ on a Discord channel.

Pytfall has its own channel and most stuff can easily be solved there instead of waiting for a answer here, I mean I'm an oldfag I was there when the first forums appeared but nowadays a Discord sort of platform sounds like a better idea IMO.
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Your little girlfriend

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Re: Gameplay and design discussion
« Reply #383 on: April 15, 2019, 03:58:49 am »

I have a request - could you make it possible to see what a free girl's traits are? IF I'm looking for a specific trait it can be extremely grindy to have to max out each girl's disposition just to see what traits she has.

Sounds like the kind of thing that would work best as a chat topic.  Something where you ask the girl for personal information, and they tell you a random thing about themselves.

That said, that would require an appropriate response from the girl for each and every trait, positive and negative.  And that's a lot of writing.  If someone presented Goldo with that text, written and ready to use, I could see him incorporating it into the game.  But, as for the possibility of him doing the writing, I at least would rather see him writing new events and such.

The easiest way to do it would be to just make it visible from the outset. Alternatively you could cast a spell. Existing dialog options could also reveal traits.
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Tomas1221

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Re: Gameplay and design discussion
« Reply #384 on: April 15, 2019, 08:00:45 am »

spend quite a lot of times playing game and noticed few things maybe for some things. after level up some kill not working if you have already 10 on skill points. for girls def maybe items be able to be crafted in carpenter wagon. and noticed that i finished game to lvl x girls before without even opening carpenter vagon. still cant short out how to triger girls evens. and somehow i think first thing to short out is slowing down in end game and free girls became harder to keep in end game after 3 chapter you dont getting any more flowers maybe where is posible to write event to get whem. finishing shaya event basicali acts as penalty as you wont geting chance to visit agian. after that maybe posible to change to constant daily or weekly event where you visiting her just for play. farm events with new minnions often not trigering. selling captured mercenary leaders to blood island sacrifice. is oportunity to make few extra events like fisiting headmaster. or she can have same battle slaves for sale. or even send them for training to her or too arena. saving captured girls allmost every time trigers error. sory what i cant help more. great game quite adictive and waiting for next paches and updates.
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kite80

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Re: Gameplay and design discussion
« Reply #385 on: April 15, 2019, 05:42:19 pm »

You will like next update then, half of what you asked for has already been implemented, such as the flower shop and the events with some more NPCs  ;)
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Tomas1221

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Re: Gameplay and design discussion
« Reply #386 on: April 16, 2019, 07:38:49 am »

You will like next update then, half of what you asked for has already been implemented, such as the flower shop and the events with some more NPCs  ;)
cant wait to try it out! :)
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