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Author Topic: AAR Releases / Bugs (current version: 0.1.4)  (Read 12544 times)

lokan

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Re: Ashford Academy Redux (current version: 0.1.4)
« Reply #60 on: January 16, 2019, 02:16:52 am »

hay where is it debug button?
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dreamchaser

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Re: Ashford Academy Redux (current version: 0.1.4)
« Reply #61 on: January 16, 2019, 05:09:42 pm »

There is none.
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LokiVoid

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Re: Ashford Academy Redux (current version: 0.1.4)
« Reply #62 on: January 19, 2019, 08:40:55 am »

Since there is not one, I shall go ahead and ask will there be one? I do like your redux version of ashford and would like to see if I can find any bugs or make suggetions (if you want them that is) during each step of the game. debug just makes that faster. I understand if you do not plan to add one though, one of the fun things about the game is the challenge of it or least for me it is.
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dreamchaser

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Re: Ashford Academy Redux (current version: 0.1.4)
« Reply #63 on: January 25, 2019, 01:02:32 pm »

I just wanted to take a look at the debug button in Ashford PC, to see what we are even talking about here, but I can't find it.

In lieu of me trawling through the source code: Can somebody please tell me where it is in the original game? Just so that I can take a quick look?  :)
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Tsapas

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Re: Ashford Academy Redux (current version: 0.1.4)
« Reply #64 on: January 25, 2019, 02:31:58 pm »

In lieu of me trawling through the source code: Can somebody please tell me where it is in the original game? Just so that I can take a quick look?  :)

The button was defined in day_planner.rpy (depending on which version you refer to as the "original" the code is slightly different), and the actual screen code under /game/debug_content.

It's nothing too fancy, see the screenshot below.
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dreamchaser

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Re: Ashford Academy Redux (current version: 0.1.4)
« Reply #65 on: January 26, 2019, 02:47:11 pm »

Thanks, that was quite helpful.

And it's implemented now.  8) It will be contained in 0.2.0 .  :)
The button will only be there if config.developer is set to true (change it in game/script/game_data.rpy), and will allow setting a stat to a fixed value (in 10% steps, via buttons), setting your outlook (comes in 0.2.0) or to call any event directly.

I was pretty busy at my job the last few days, but this weekend I have time to code again. Doing a pass over all the events right now to adjust anything that should to take into account your outlook, and adding in corruption points where appropriate.
« Last Edit: January 26, 2019, 07:51:31 pm by dreamchaser »
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OGustavo27

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Re: AAR Releases / Bugs (current version: 0.1.4)
« Reply #66 on: April 12, 2019, 05:08:09 am »

That's amazing so far my friend, i love AA and i was doing some mods myself, but it's hard to do everything by itself without knowing how to code some scenes, if you need any help with sprites and images, i'll be glad to help, keep up the good work with this !
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nonokab

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Re: AAR Releases / Bugs (current version: 0.1.4)
« Reply #67 on: April 13, 2019, 03:01:28 pm »

This is looking great. Kudos. Is there any thought to supporting a female principle? I saw there were hooks for that which got removed for the .1 release.
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