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Author Topic: Ashford Academy Redux (current version: 0.1.4)  (Read 7356 times)

dreamchaser

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #45 on: January 09, 2019, 12:23:18 pm »

Counter argument:

There will be 2 stats for each area:
Morale and Behavior for student mood
Academics and Athletics for student performance
Deviance and Inhibition for student sexuality

Lust and Stress are derived/calculated stats. They don't coun't since they aren't something which is modified directly (there is no event directly increasing or lowering one of these).

And from a pornographic point of view, there just aren't that many pictures with students painting or singing. Sure, there will probably be a club in the future that has such pictures. But really, how much do we lose by just raising and lowering academics instead? In contrast to what I explained about stress and morale, I don't see problems categorizing events due to high academics and low artistery versus low academics and high artistery. That can all be abstracted to "Are you good at brainy school stuff?"

Yeah, in real live these are still two pretty different concepts. But does the game lose much by throwing them together? I had not thought about it before clef suggested it, but I don't think that it does.
(Remember, I just converted all the existing events. And I additionally just had a look through the code: There are 4 events which change artistery, and only 1 which checks its value (by contrast, academics is checked 27 times). So really, it is barely being used, and I don't see the need to change that.)

To all: Please speak up if you know about a mod about a school band, or something similar which actually uses artistery. That might still make me reconsider.
« Last Edit: January 09, 2019, 04:51:07 pm by dreamchaser »
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kusho

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #46 on: January 09, 2019, 08:23:03 pm »

Great job, i personally think having pictures match the current dress code (and generally events matching policies currently in place) is THE MOST IMPORTANT thing in that kind of games, i always cared very much about seeing the results of the policies i've implemented (and honestly couldnt care less about random non-related ecchi stuff, as thats not what the game should be about imho)
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dreamchaser

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #47 on: January 12, 2019, 11:45:23 am »

Just a short update on 0.2.0:
Artistery has just been removed from the game.
One focus of the next version will be morality. The old evil_points and good_points will be replaced by a general outlook you have, which will be shown to the player so that you don't have to guess.
Other than that, quite a lot of internal code improvements, giving more options when writing events, and I intend to add new content too before the next version is released.

So chugging along and having fun.  :)

EDIT: If nobody reports any additional bugs in 0.1.3, I will release a 0.1.4 on sunday evening anyway, even though there is basically just behavior_rules for backward compatibility in it. Just as clean up.  ::)

EDIT2:
There is an event (library18), where the pc gives a book by a random author to a girl.
Currently: $ topic=renpy.random.choice(["Carl Gustav Jung.", "Stephen Hawking", "Michio Kaku", "Lawrence Maxwell Krauss", "Paul Ekman"])

I'd like to add another list in case the PC is evil. But I found that starting to look for fitting books would cost me too much time for such a small thing.  ::)
So, anybody in the mood to give me a list of names of some evil books or authors a principal could give to a female student to corrupt her, deeply disturb her, etc?  ;D
« Last Edit: January 12, 2019, 03:31:17 pm by dreamchaser »
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dalamar26

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #48 on: January 12, 2019, 04:50:36 pm »

just unlocked lower inhibition to 50 it is still stuck at 100
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dreamchaser

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #49 on: January 12, 2019, 05:31:48 pm »

just unlocked lower inhibition to 50 it is still stuck at 100
I think you have misunderstood what that unlock does:
At the beginning, you have inhibition as "100 / 75-100"
That means that your current inhibition is 100, and that the value can be in the range of 75 to 100.
After unlocking "Lower Minimum Inhibition to 50", you will see "x / 50-100"
(in your case apparently "100 / 50-100"). Meaning that your inhibition value can now be in the range of 50-100.
What changed is your minimum inhibition, not your current value. The current value of inhibition changes through events and weekly through policy choices.

Welcome to the forum, by the way. I hope you enjoy the game!  :)
« Last Edit: January 12, 2019, 05:35:00 pm by dreamchaser »
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Chaoz

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #50 on: January 12, 2019, 07:42:33 pm »


EDIT2:
There is an event (library18), where the pc gives a book by a random author to a girl.
Currently: $ topic=renpy.random.choice(["Carl Gustav Jung.", "Stephen Hawking", "Michio Kaku", "Lawrence Maxwell Krauss", "Paul Ekman"])

I'd like to add another list in case the PC is evil. But I found that starting to look for fitting books would cost me too much time for such a small thing.  ::)
So, anybody in the mood to give me a list of names of some evil books or authors a principal could give to a female student to corrupt her, deeply disturb her, etc?  ;D

I mean "Fifty Shades of Gray" from E. L. James seems like a book fitting for a Corruption approach ?

EDIT: Thought of another one, "Story of O (French: Histoire d'O)" from Anne Desclos also looks like an appropriate book for the task.

Cheers Chaoz
« Last Edit: January 12, 2019, 07:46:48 pm by Chaoz »
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Ashford

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #51 on: January 12, 2019, 08:39:23 pm »

Great work dreamchaser!

EDIT2:
There is an event (library18), where the pc gives a book by a random author to a girl.
Currently: $ topic=renpy.random.choice(["Carl Gustav Jung.", "Stephen Hawking", "Michio Kaku", "Lawrence Maxwell Krauss", "Paul Ekman"])

I'd like to add another list in case the PC is evil. But I found that starting to look for fitting books would cost me too much time for such a small thing.  ::)
So, anybody in the mood to give me a list of names of some evil books or authors a principal could give to a female student to corrupt her, deeply disturb her, etc?  ;D

This is dependent on definition of evil and if the books should have educational value. Historically people who argued for a more individualistic philosophy have been considered highly controversial and sometimes evil. I would add the following: (and If I ever release an update, this have been added)

Ekman gets to stay since it's about understand how to detect lies, and in extent, lying.
Donne argued for euthanasia, known for womanising, was a priest and member of parliament... Early 1600.
Kant, philosopher discussing morality, ethics and so much more.
Hobbes has a great quote: "The condition of man... is a condition of war of everyone against everyone. "

Code: [Select]
if evil_points:
    $ "You meet a student in the library and decide to help her find a good book. You end up giving her a book by "+renpy.random.choice(["Carl Gustav Jung", "Stephen Hawking", "Michio Kaku", "Lawrence Maxwell Krauss", "Paul Ekman"])+"."
else:
    $ "You meet a student in the library and decide to help her find a good book. You end up giving her a book by "+renpy.random.choice(["Immanuel Kant", "John Donne", "Thomas Hobbes", "Paul Ekman"])+"."


Regarding Artistery, is it all gone now?
I understand the reasoning, but If there by some reason existed more events based on it, would it be able to find a way back?


Cheers,
Ashford
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dreamchaser

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #52 on: January 12, 2019, 11:20:16 pm »

@Chaoz
Thank you for the suggestions. I have a too low opinion about "50 Shades of Gray" to take it into an evil book list  :o, but I'll take Anne Desclos  :)

@Ashford
Thank you for the suggestions, but they either don't sound evil enough (Kant) or too esoteric (Donne) to me. By the way, your code has evil and non-evil booklists switched.  ;D

This is what I'll run with instead:

Code: [Select]
        if outlook=='evil':
            $ topic=renpy.random.choice(["Marquis de Sade","H. P. Lovecraft","Friedrich Nietzsche","Anne Desclos"])
            "You meet a student in the library who is looking for a good book to read. You decide to see whether you can corrupt an innocent young mind instead, and end up giving her a book by [topic]."

Aside from "Anne Desclos", who'll be an inside joke for people who look her up to realise what she wrote  8), those names should be recognizable by most, and identifiable as "evil".  ::)
(I know that Nietzsche isn't really "evil" either, but the Nazis drew heavily on his ideas, and his philosophy can definitely be used to treat others as subhuman.)
If I have even more spare time, I'll seperate out the current "normal" book list from a "good" one which actively tries to inspire.

Yes, Artistery is excised from the code now (will be gone in 0.2.0), except for the variable for backward compatibility. It could of course theoretically be added back in again, but now that it is removed, I would need quite some convincing. I dislike the idea of a stat which would only really be exercised by mods, even if there where some.
« Last Edit: January 13, 2019, 12:00:14 am by dreamchaser »
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oratorio

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #53 on: January 13, 2019, 12:06:36 am »


EDIT2:
There is an event (library18), where the pc gives a book by a random author to a girl.
Currently: $ topic=renpy.random.choice(["Carl Gustav Jung.", "Stephen Hawking", "Michio Kaku", "Lawrence Maxwell Krauss", "Paul Ekman"])

I'd like to add another list in case the PC is evil. But I found that starting to look for fitting books would cost me too much time for such a small thing.  ::)
So, anybody in the mood to give me a list of names of some evil books or authors a principal could give to a female student to corrupt her, deeply disturb her, etc?  ;D

I mean "Fifty Shades of Gray" from E. L. James seems like a book fitting for a Corruption approach ?

EDIT: Thought of another one, "Story of O (French: Histoire d'O)" from Anne Desclos also looks like an appropriate book for the task.

Cheers Chaoz

Justine by the Marquis de Sade

Lolita by Vladimir Nabakov
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dilbert

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #54 on: January 13, 2019, 07:02:20 am »

Dreamchaser, if you end up expanding the scene to list the names of books (since nobody's going to recognize this author's name by itself) you might consider Tropic of Cancer by Henry Miller.

https://en.wikipedia.org/wiki/Tropic_of_Cancer_(novel)

It was banned in the US from 1934-1961 for obscenity, and when it was published in 1961, the publisher was taken to court over it. Eventually, the Supreme Court had to step in to rule it not obscene.
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Skrudzas

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #55 on: January 13, 2019, 08:25:27 am »

So, anybody in the mood to give me a list of names of some evil books or authors a principal could give to a female student to corrupt her, deeply disturb her, etc?  ;D

World classics with erotic elements:
Svetonius - Satyricon - https://en.wikipedia.org/wiki/Satyricon
Giovanni Boccaccio - Decameron - https://en.wikipedia.org/wiki/The_Decameron
One Thousand and One Nights - https://en.wikipedia.org/wiki/One_Thousand_and_One_Nights
Sappho's Poetry - not much remains nowadays, but that shouldn't be a problem for a game - https://en.wikipedia.org/wiki/Sappho

Classics with lots of sexual / disturbing scenes
Marquis de Sade - The 120 Days of Sodom (or any other of his books) - https://en.wikipedia.org/wiki/Marquis_de_Sade
Kama Sutra - https://en.wikipedia.org/wiki/Kama_Sutra
The Perfumed Garden - https://en.wikipedia.org/wiki/The_Perfumed_Garden
Bret Easton Ellis - American Psycho (this is mostly disturbing, but has a couple very extensive sex descriptions) - https://en.wikipedia.org/wiki/American_Psycho
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Skrudzas

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #56 on: January 13, 2019, 09:02:38 am »

Some brainstorming on my part

Artistry is gone and I think there is an idea to add clubs in the future which cover the missing content - like Art club, music club, theatre club, etc.
All clubs now are under one slot in schedule and the non-redux version, that slot showed events from all clubs one after another. It would probably be better to split them and show as separate options on schedule. However this would probably be bad from UX perspective - evening having way more options than other times of day

So ow about introducing 4th time slot?
Morning - as is now - office / sports field / gym / library
Midday - classroom / pool / cafeteria
Afternoon - clubs (arts, music, theatre, cheerleader, cosplay, science, cooking ...)
Evening - schoolgrounds / dormitory / bath

Now, number of clubs could add ambient effect on morale and behaviour - more clubs means better morale and even behaviour, since students are busy all of the time instead of loitering around. Number of clubs could also affect reputation or be a separate parameter in calculating how many students join the school.

However to not make clubs just a plus, I think it should be balanced against monetary income. At the moment income is very low and it takes ages to buy all buildings. This could be compensated by opening school facilities to public in the afternoon. For example sports field and pool can be opened to public for training, classrooms for conferences, cafeteria for eating. Each of these would mean extra income, probably depending on level of relevant building. At the same time, if some building is opened for public, it cannot be used for clubs - so if you open cafeteria for public, cooking club is deactivated, if you open classroom for public, science club gets deactivated and so on

Opening area for public could lead to some new type of events, including negative-reputation ones where town residents notice naked-uniform students for example, but in general it could be just some general events showing people running / swimming
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Hugendubel4711

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Re: Ashford Academy Redux (current version: 0.1.3)
« Reply #57 on: January 13, 2019, 04:43:53 pm »

Long time lurker here, wanting to thank dreamchaser for all the work he has put into reviving/revitalizing a great game and longtime favorite of mine.

If you are looking for some inspiration on events or pictures, I remember a similar game over on LoversLab called "FAPU". The last update on that game was back in November 2017. Would maybe be worth checking out to find some good and usable pics or event ideas.
As I'm not sure about rules of linking to other sites and games, I will leave it up to you to google both words and click on the first link that pops up.  ;D

Otherwise keep up the good work. I am anxiously awaiting further updates
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dreamchaser

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Re: Ashford Academy Redux (current version: 0.1.4)
« Reply #58 on: January 13, 2019, 07:43:57 pm »

New Version: 0.1.4

As promised, even though there were no big bugs, just to get it out,  here is version 0.1.4

Changelog is very short this time around:
0.1.4
- bugfix: show susan in dormitory introduction
- bugfix: added behavior_rules to backwards_compatible.rpy

So actually no need to update unless one of those 2 things bothered you. There really have not been any other changes to the stable branch.

Unless somebody notices a crash or something game breaking, this is probably going to be it for 0.1.x, which just leaves me more time to work on 0.2.0  :)

Thanks a lot for the many encouraging replies and suggestions in the last days. It really does motivate me. I'll answer in a separate post.  :)
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dreamchaser

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Re: Ashford Academy Redux (current version: 0.1.4)
« Reply #59 on: January 13, 2019, 08:16:34 pm »

First of, thanks to all the answers to the evil book list. I'll admit I asked with the hope to spark a bit of activity, but I did not imagine it would be that much.  ::)
Please don't be sad that I won't be taking up more of it. I have a list of authors I am happy enough with, and don't plan to expand the scene further right now.

@Hugendubel4711
Thanks a lot for pointing out a game very similar to this one. It even cites Ashford Academy as inspiration!
I'm not in the mood to try it out right now, as it would probably consume all my free time for a few days, but I'll keep it in mind for later.  ;D

@Skrudzas
You are right that I plan to introduce more clubs later on. Mainly as a way to put in some really cool pictures which would not fit otherwise. For example a sword fighting club would have its pick of thousands of high quality pictures of sexy females this game would have no use for otherwise.

But I don't intend to make clubs a really big thing, and being able to select them seperately. As you rightly note, that would have UI problems. And I don't think they should be that important as to have their own period. But we shall see, first there would have to be plenty of content anyway. Reordering the day planner would be peanuts compared to creating all of that.


Some general notes about adding new events and expanding the scope of the game, since I have quite some suggestions going into that direction:

My main focus with this game will be:
- improving the code quality of the game engine, and increasing the flexibility of what it can do
- improving the quality of the existing events, in picture choices, text quality and balance
- balancing the game as a whole, and making the game loop better
- adding in some policies and rules which I think would be "hot" for such a high school, and the events to depict those

Note that one thing you don't find in this list is "adding lots and lots of new events" or "expanding the scope of the game". It would be way more than I can do with the time I can devote to this, and its not where my strengths lie (though I will make a bit of an exception for one or two clubs, just to give that concept at least some meat).
And I don't think that I really have to, either: Part of that 1. point, improving code quality and flexibility, is about giving more power to mod authors, and making their life easier. I hope that at some point, AAR will not just be compatible with old AA mods and have additional events that way. Instead, I hope that it will have its own mods written for it, that give it more breath and depth.

So yeah, I aim more for a good framework, and relatively few but high quality events, to inspire people to add more to fill in the provided space.
Skrudzas wrote "At the moment income is very low and it takes ages to buy all buildings". Well, that is deliberate. I thought it completely nuts that your school made enough profit in a few months to just buy all the buildings. And what then, game over? So instead, I slowed that way down, making it seem more realistic, and giving way more space for mods to fill in more events without it feeling too crowded.  :)

One of the best ways to get me to include stuff into the main game is to at least roughly draft it in the way of a mod, and then ask me to include it. Look at how quickly that changed how the game started, and replaced Susan.  ;) By the way, you can look forward to a further diversified game start in the next version, as part of the morality overhaul.  8)
If you want to change something in the game by way of a mod, but don't know how, or don't think it is possible, please write me about it. One of my main drivers of upping the flexibility of what mods can do will be if somebody actually asks for it.  ;)
« Last Edit: January 13, 2019, 08:24:57 pm by dreamchaser »
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