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Author Topic: AAR Releases / Bugs (current version: 0.4.2)  (Read 76275 times)

bushka5

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Re: AAR Releases / Bugs (current version: 0.2.0)
« Reply #75 on: April 28, 2019, 09:11:00 pm »

Found a bug for you

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/dse-schedule.rpy", line 121, in script call
    call events_run_period from _call_events_run_period_2
  File "game/script/classes/event.rpy", line 402, in script call
    call run_event(events.pop(0)) from _call_run_event_1
  File "game/script/classes/event.rpy", line 370, in script call
    call expression _event from call_expression_event_1
  File "game/images/canon/events/bath.rpy", line 195, in script
    $ dare_point_o.inc(1,2)
  File "game/images/canon/events/bath.rpy", line 195, in <module>
    $ dare_point_o.inc(1,2)
NameError: name 'dare_point_o' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script/dse-schedule.rpy", line 121, in script call
    call events_run_period from _call_events_run_period_2
  File "game/script/classes/event.rpy", line 402, in script call
    call run_event(events.pop(0)) from _call_run_event_1
  File "game/script/classes/event.rpy", line 370, in script call
    call expression _event from call_expression_event_1
  File "game/images/canon/events/bath.rpy", line 195, in script
    $ dare_point_o.inc(1,2)
  File "C:\Users\Rob_e\Desktop\AshfordAcademyRedux-0.2.0-pc\AshfordAcademyRedux-0.2.0-pc\renpy\ast.py", line 882, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Rob_e\Desktop\AshfordAcademyRedux-0.2.0-pc\AshfordAcademyRedux-0.2.0-pc\renpy\python.py", line 1913, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/images/canon/events/bath.rpy", line 195, in <module>
    $ dare_point_o.inc(1,2)
NameError: name 'dare_point_o' is not defined

Windows-8-6.2.9200
Ren'Py 7.1.0.882
Ashford Academy Redux 0.2.0
Sat Apr 27 23:12:45 2019

Ps Clever  use of stress by the way
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dreamchaser

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Re: AAR Releases / Bugs (current version: 0.2.0)
« Reply #76 on: April 29, 2019, 12:17:38 am »

Sorry to say, but you just found the one that has already been found:

Found and fixed. Until I cut a new version, please don't answer "There you are!" in the event bath11, or the game will crash.

 ;)

I was waiting for more bug reports. If nothing else pops up, I'll go ahead and cut a new version that does nothing else but fix this one in a day.  ;D
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dreamchaser

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Re: AAR Releases / Bugs (current version: 0.2.1)
« Reply #77 on: April 29, 2019, 09:18:28 pm »

New Version: 0.2.1

Well, I had really hoped to squash more bugs with a new version, but since the only known bug is a crash and was reported twice, here is a new version that does almost nothing but fix it.  :)
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Skrudzas

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Re: AAR Releases / Bugs (current version: 0.2.1)
« Reply #78 on: May 01, 2019, 05:16:07 pm »

Yeah, I must say it's all working very well, even with goldo's event pack

Buying all buildings even let's you maintain all variables at 100, which wasn't the case before
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Flagon

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Re: AAR Releases / Bugs (current version: 0.2.1)
« Reply #79 on: May 14, 2019, 02:39:45 am »

Minor bug: Gym event 14 is missing a return command at the end, so it immediately plays the dialogue for event 15 instead of moving on with the day.
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dreamchaser

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Re: AAR Releases / Bugs (current version: 0.2.1)
« Reply #80 on: May 20, 2019, 07:17:44 pm »

Minor bug: Gym event 14 is missing a return command at the end, so it immediately plays the dialogue for event 15 instead of moving on with the day.
Thank you. I have fixed it in my code.
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Dariusm1994

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Re: AAR Releases / Bugs (current version: 0.2.1)
« Reply #81 on: May 21, 2019, 05:51:07 pm »

Any mods for this version of the game? i am in year 4 with nothing to do because i unlocked everything
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dreamchaser

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Re: AAR Releases / Bugs (current version: 0.2.1)
« Reply #82 on: May 21, 2019, 07:56:13 pm »

All the mods that work with Ashford Academy should work just as well with AAR.  8)

Nobody has made a mod specifically for Ashford Academy Redux yet, though.
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mezz

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Re: AAR Releases / Bugs (current version: 0.2.1)
« Reply #83 on: September 08, 2019, 11:39:16 pm »

Hey, how's it going?  Love the remake...thanks for your work! :)
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Troqu

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Re: AAR Releases / Bugs (current version: 0.2.1)
« Reply #84 on: November 03, 2019, 11:09:05 pm »

Finally remembered to check this out and man AAR is good. I hope you're still plucking on dreamchaser.
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dreamchaser

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Re: AAR Releases / Bugs (current version: 0.2.1)
« Reply #85 on: November 09, 2019, 12:13:10 pm »

Thank you for the praise, glad to hear it.  :)

Its been lulled to sleep a bit, but I have not forgotten it, there will be a new version...
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dreamchaser

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Re: AAR Releases / Bugs (current version: 0.3.0)
« Reply #86 on: December 30, 2019, 08:23:15 pm »

New Version: 0.3.0

Well, the long awaited new version is finally here, narrowly before the year is out.  :)
The changelog is about a mile long, so go take a look! I sorted the changes into different categories to make them a bit easier to parse.

I definitely have more plans for the next big version (0.4.0), but for now: Download it, try it out, and report any major bugs so they don't have the chance to stick around.  ;)
I curtailed my betatesting to be able to release it, so I am relying on all of you for that. The game is way too big for me to test out all potential pathways by myself anyways.  ::)

Old save games are not compatible. You have to start a new game in 0.3.0

There is a lot of new content hidden in the release, so here are some hints to find some of the biggest chunks of it:
- Gather some support amongst the staff, and just a little bit of deviance. Then look into the office on Wednesdays. You might see and hear something interesting. It is well worth listening to.
- When a business proposition is offered to you, go ahead and implement it. It is a good one, and will lead to the principal thinking of a most interesting proposal.
- and a bit more specific for this last one: There is a pretty interesting new event in class.
To access it, you need lust>50, behavior<60, must not be of outlook nice/charming and must want to corrupt the students.
As your character explains, it does need some patience. But you do get a nice payoff if you stick to it, and let your idea seduce you to the dark side. Take care: If you are evil, the event won't start its first run until you have been evil for some time.
(If you picked "Yes, for the good of the students" at game start, you are playing with the safety net of not being able to turn evil. Sorry, but there is no way to experience the full event then.)

EDIT: Don't activate bdsm punishments. It crashes on weekly effects (already fixed locally).
« Last Edit: December 31, 2019, 04:34:10 pm by dreamchaser »
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dreamchaser

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Re: AAR Releases / Bugs (current version: 0.3.0)
« Reply #87 on: December 31, 2019, 03:00:20 pm »

New Version: 0.3.1

Before I am heading off to celebrate the new year, I have quickly cut a new version. Because of course I found a crash in the game shortly after I had made the release...  :'(

Apart from that, polished up the sensuality location a bit more, which should keep it from running out of steam at high lust as quickly.

Save games are compatible back to 0.3.0

Enjoy, and happy new year!  :)
« Last Edit: December 31, 2019, 04:34:34 pm by dreamchaser »
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Hizor

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Re: AAR Releases / Bugs (current version: 0.3.1)
« Reply #88 on: January 01, 2020, 03:40:48 am »

Surprised to see development on Ashford is still going! Awesome!
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LelouchLives`

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Re: AAR Releases / Bugs (current version: 0.3.1)
« Reply #89 on: January 02, 2020, 05:57:35 am »

Enjoying this version of AA, thank you for creating!  I have an old version with some characters that aren't in yours?  Hinata the pink haired girl, Asugi the blonde and then scenes with Rina the swimmer.  I guess I had downloaded some other independent mod?  I miss those characters/scenes from your version, not to take away from your work.  I'm really enjoying the game!
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