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Author Topic: AAR Suggestions / Questions  (Read 20773 times)

dreamchaser

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Re: AAR Suggestions / Questions
« Reply #30 on: February 02, 2020, 03:36:08 pm »

I will see what I can do to make the events available at game start less repetitive. That's mostly a lot of work of writing more events, or giving them more options.

I also haven't given up hope of people writing mods adding new events. That would make the events more diverse by default.  ;)
Adding in the combined mod pack of AA mods (modified for AAR) works too, though it does of course change the game balance.
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clef

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Re: AAR Suggestions / Questions
« Reply #31 on: February 15, 2020, 11:40:08 am »

Another suggestion.

The game is a grind fest of visits... (Actually it has always been)
I think the "Period" system with morning, afternoon and evening is not the best way to play the game. You need months (most probably 1 year or more) just for the initial part. And there are not so many events to justify all those visits that after some times become just extremely repetitive.

So my suggestion is: take out the 3 period system. Instead each day the player has a number of "actions". They can visit any location at the cost of 1 action. With this modification other actions, different from visits, could be easily added. An example could be talking with a member of the staff (only Susan and Marina at the moment) or maybe you can use your time ("actions") working more (and improving the schools stats).

Now, how many actions per day? In my opinion it should work like this: the player gains an action each day and can have a maximum of five actions (they are not forced to spend the action each day).
Different variant of this could easily be implemented: actions gained could be function of school stats, or other things so it is not a guaranteed action each day. Maybe depending on other factor you only gain 0.3 action point each day. Etc.. But in my opinion simple is better, so fixed number each day should be the way to go.

The improvements would be:
  • Less actions each day. This is actually an improvement since having to do all those repetitive visits is just a boring grind fest.
  • More flexibility: you can still visits, but this system can be used to implement new kind of actions. Examples are talking with staff or students, working after hours, etc...
  • Easy to balance: just change the number of actions gained per day



NOTE: I am talking just about the periods, not the DSE code that is extremely useful to handle the events.
« Last Edit: February 15, 2020, 02:22:56 pm by clef »
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clef

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Re: AAR Suggestions / Questions
« Reply #32 on: February 15, 2020, 07:34:42 pm »

Sorry but I got other ideas.
In general from my recent playthrough I saw that gaining money it's... extremely painful. At least for the first year.  So a couple of ideas came to mind.

Idea 1. This is linked with the previous suggestion. One of the "actions" could be a "national founded school project". This is a project of some kind (theatrical show, science fair, a study about astronomics, an athletic event) that the schools undertake financed by the nation. Students, coordinated by the principal, work on it and at the end they may receive founds based on performance.
It works like this: the player can do this as an action but it cost more than normal actions (maybe 3 action points?). They have to do it more than once. Maybe 5 times. After this the project is completed and the the school receives foundings proportional to some stats.

Idea 2. One of the problem is that students increment only once per year. 365 days seems to much. So take out the normal calendar (January, Febraury,...) and change it to a "season" school. A season lasts for 100 days. Each season new students can enroll (or leave). And maybe there is also a small evaluation on the school.
Maybe 4 seasons (400 days) is an year. Maybe only 3 seasons of 120 days each? or 4 seasons of 90 days each (360 days).
Since schools normally don't work this way, it can be explained to the player during the first event with Susan and Marina.

« Last Edit: February 15, 2020, 07:53:37 pm by clef »
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Ver Greeneyes

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Re: AAR Suggestions / Questions
« Reply #33 on: February 16, 2020, 01:16:58 pm »

It might also make sense for students to occasionally transfer in. If the school has a low reputation, maybe you're accepting students who were expelled from other schools. If the school has a high reputation, maybe rich parents are transferring their children in because they aren't happy with their current school.

I doubt it would have a very significant effect on the total, but at least it wouldn't be entirely static throughout a year.
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dreamchaser

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Re: AAR Suggestions / Questions
« Reply #34 on: February 16, 2020, 11:11:02 pm »

It might also make sense for students to occasionally transfer in. If the school has a low reputation, maybe you're accepting students who were expelled from other schools. If the school has a high reputation, maybe rich parents are transferring their children in because they aren't happy with their current school.

I doubt it would have a very significant effect on the total, but at least it wouldn't be entirely static throughout a year.

That actually happens. You can get new students during the school year.  ::)

@clef:
While interesting (and I always like to hear ideas of any kind, even off the wall stuff!), this seems like it would massively change the core game loop and would hardly be the same game afterwards.
I go more into the direction of wanting mods to fill up the empty space (just repetitions) of events in the base game. Have you taken a look at the combined event pack pack already? That should make things less repetitive (I haven't tried it out yet, but it sounds really good!).

Other than that, you have given my another idea, but I'll have to think about it a bit more: Maybe the game can offer an alternative to visiting locations. If you have the option to do something else productive with your time (to raise stats, but without events), that would give you less reason to grind? Maybe use up the whole week for it? I'll think about it some more...  :)

« Last Edit: February 16, 2020, 11:20:11 pm by dreamchaser »
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Bloodly

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Re: AAR Suggestions / Questions
« Reply #35 on: February 23, 2020, 12:12:01 pm »

I kinda wish your rules did more.  For most of the game, you're chasing events to get the changes you require.

As compared to Students and Surveillance, the Cafeteria's income is awful, especially given its cost.  Anecdotes aren't exactly data, but: 312 students.  70 rep.  Student money: 108.69 (Rate per student; 0.3483)  Surveillence Money at Level 2: 39.81(Rate per student; 0.2251).  Cafeteria money at Level 3: 9.98(Rate per student: 0.032).
« Last Edit: February 29, 2020, 08:19:21 pm by Bloodly »
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jer360x

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Re: AAR Suggestions / Questions
« Reply #36 on: November 21, 2020, 07:04:51 pm »

I wish you add some futa and zoo content or maybe some one will do mod about this.
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dreamchaser

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Re: AAR Suggestions / Questions
« Reply #37 on: November 22, 2020, 11:38:40 am »

Mods are free to add whatever they want - that is kind of the point of the way the way this game is build, and why I spend so much time on having good instructions for mod writing.

I myself will only add stuff I personally enjoy though. So there won't be any zoo or futa content in the base game.

I kinda wish your rules did more.  For most of the game, you're chasing events to get the changes you require.

As compared to Students and Surveillance, the Cafeteria's income is awful, especially given its cost.  Anecdotes aren't exactly data, but: 312 students.  70 rep.  Student money: 108.69 (Rate per student; 0.3483)  Surveillence Money at Level 2: 39.81(Rate per student; 0.2251).  Cafeteria money at Level 3: 9.98(Rate per student: 0.032).
You aren't really building the cafeteria for the income, I view that more as flavor.
Yeah, getting the money is slow, which is intentional. I don't want to solve that by speeding it up too much, but rather by adding in more content. I have an idea for how to make the game time pass quicker by too. That will be a whole new part of the game though, and will probably only arrive in 0.5 (I am currently working on 0.4).
« Last Edit: November 22, 2020, 11:41:56 am by dreamchaser »
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