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Author Topic: AAR Development  (Read 3807 times)

dreamchaser

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AAR Development
« on: January 28, 2019, 06:10:16 pm »

I will use this thread to post what I am working on. When there is something worth showing, I'll include screenshots too.  8)

Feel free to offer feedback!

I might also ask for feedback about something specific, or ask for help or suggestions (like when I was looking for evil book titles).

This frees the original thread up for talking about the game versions which have actually been released. I think it is better to split it up now, before it starts getting unwieldy.
« Last Edit: January 28, 2019, 06:25:53 pm by dreamchaser »
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dreamchaser

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Re: AAR development
« Reply #1 on: January 28, 2019, 06:21:27 pm »

The impetus to split this thread of was showing of the new debug menu (attachment to this post).
I have now added information about all derived stats, headings, tooltips for the stats, and their current values.

The derived stats have gained additional properties: They now have variables containing the name of the game object which is contributing the least/most to that value, and how high that contribution is.
I am not yet using it, but I do have some ideas. And it's definitely a good way to check the stat calculation code is working as it should.

There is a new derived stat (hidden) called sexual, which signifies how obviously sexual policies/rules are in place in the school. This information can be used by the game to gauge what kind of principal you are, and in which direction you are trying to pull the school (implemented in preparation of corruption events which will check this).
« Last Edit: January 28, 2019, 06:22:59 pm by dreamchaser »
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dreamchaser

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Re: AAR Development
« Reply #2 on: February 03, 2019, 02:25:03 pm »

Here's a screenshot of the reorganized main menu.  :)
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clef

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Re: AAR Development
« Reply #3 on: February 03, 2019, 11:51:50 pm »

Nice.

I would suggest you to add some alpha to the planning box too. All that black is very strong.

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dreamchaser

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Re: AAR Development
« Reply #4 on: February 04, 2019, 08:22:49 pm »

Good advise. Having it pointed out, I agree.

Turned out that changing it was harder than I thought, but I finally managed.
Further color and alpha adjustments are now easy, but I am not an artist, so I can't get it prettier than this. Still, I like the result and deem the time spent on it worthwhile (I did clean up and gain an understanding about the code which makes up the period selection while I was at it).  :)

If anybody else wants to make a frame with a different background image then the default one, this is the trick:

style dp_frame:
  background Frame("gui/dp_frame.png",10,10)

(In case anybody wonders where lust has gone: You now have to have a certain event happen to unhide that derived stat.  ::) )
« Last Edit: February 05, 2019, 07:21:01 am by dreamchaser »
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dreamchaser

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Re: AAR Development
« Reply #5 on: April 21, 2019, 06:07:48 pm »

Just a quick heads up: After taking a bit of a break from the game I am finishing up work on version 0.2 right now.
Basically I am working out one one more big event I need for an outlook transition, and then I'll need to do quite a bit of playtesting to at least cut down on the bugs in 0.2.0
Expect a new version in a few days.  :)
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OGustavo27

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Re: AAR Development
« Reply #6 on: April 21, 2019, 08:24:40 pm »

Just a quick heads up: After taking a bit of a break from the game I am finishing up work on version 0.2 right now.
Basically I am working out one one more big event I need for an outlook transition, and then I'll need to do quite a bit of playtesting to at least cut down on the bugs in 0.2.0
Expect a new version in a few days.  :)
Amazing news my friend =D
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dreamchaser

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Re: AAR Development
« Reply #7 on: April 27, 2019, 06:17:19 pm »

Phew, finally got the new version 0.2.0 out of the door.  :)

I have left the image files class101-3.xcf and class101-4.xcf in the class pictures folder in case anybody wants to do me the favor and unpixelate Annas pussy in these two. I care because the text draws special attention to it, so I think the scene would benefit a lot from having it clearly visible. I have made other small adjustments to the source images to better fit the scene, but I am no artist, and depixelating surpasses my abilities.
The source for Annas pictures is https://e-hentai.org/g/916934/ee3f2a3a2d/, and there are quite a few more CGs of her I have not used. If anybody wants to expand her character by adding more scenes featuring her, that would be great!

@OGustavo27 : You wanted to know whether there was anything in terms of pictures or sprites you could help with - class101-3.xcf and class101-4.xcf would be a very concrete example.  :)

The big picture for 0.3:
I have gathered a laundry list of code and game logic improvements I want to make for 0.3, I have quite a few ideas for new content in a new location, and I want to rebalance and polish the existing content one more time.
Nothing that will happen very quickly, but I am most definitely not out of ideas.  8)

But first I'll give some time for the inevitable bug reports to come in, which will result in new 0.2.x versions. :-)
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