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Author Topic: AAR Development  (Read 1113 times)

dreamchaser

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AAR Development
« on: January 28, 2019, 06:10:16 pm »

I will use this thread to post what I am working on. When there is something worth showing, I'll include screenshots too.  8)

Feel free to offer feedback!

I might also ask for feedback about something specific, or ask for help or suggestions (like when I was looking for evil book titles).

This frees the original thread up for talking about the game versions which have actually been released. I think it is better to split it up now, before it starts getting unwieldy.
« Last Edit: January 28, 2019, 06:25:53 pm by dreamchaser »
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dreamchaser

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Re: AAR development
« Reply #1 on: January 28, 2019, 06:21:27 pm »

The impetus to split this thread of was showing of the new debug menu (attachment to this post).
I have now added information about all derived stats, headings, tooltips for the stats, and their current values.

The derived stats have gained additional properties: They now have variables containing the name of the game object which is contributing the least/most to that value, and how high that contribution is.
I am not yet using it, but I do have some ideas. And it's definitely a good way to check the stat calculation code is working as it should.

There is a new derived stat (hidden) called sexual, which signifies how obviously sexual policies/rules are in place in the school. This information can be used by the game to gauge what kind of principal you are, and in which direction you are trying to pull the school (implemented in preparation of corruption events which will check this).
« Last Edit: January 28, 2019, 06:22:59 pm by dreamchaser »
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dreamchaser

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Re: AAR Development
« Reply #2 on: February 03, 2019, 02:25:03 pm »

Here's a screenshot of the reorganized main menu.  :)
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clef

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Re: AAR Development
« Reply #3 on: February 03, 2019, 11:51:50 pm »

Nice.

I would suggest you to add some alpha to the planning box too. All that black is very strong.

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dreamchaser

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Re: AAR Development
« Reply #4 on: February 04, 2019, 08:22:49 pm »

Good advise. Having it pointed out, I agree.

Turned out that changing it was harder than I thought, but I finally managed.
Further color and alpha adjustments are now easy, but I am not an artist, so I can't get it prettier than this. Still, I like the result and deem the time spent on it worthwhile (I did clean up and gain an understanding about the code which makes up the period selection while I was at it).  :)

If anybody else wants to make a frame with a different background image then the default one, this is the trick:

style dp_frame:
  background Frame("gui/dp_frame.png",10,10)

(In case anybody wonders where lust has gone: You now have to have a certain event happen to unhide that derived stat.  ::) )
« Last Edit: February 05, 2019, 07:21:01 am by dreamchaser »
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