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Author Topic: WhiteSheepDogs Kisekae Processor v0.4  (Read 56841 times)

WhiteSheepDog

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WhiteSheepDogs Kisekae Processor v0.4
« on: December 09, 2016, 01:39:30 pm »

Hello all!
Yeah, I'm changing my nickname here - plan on using this from now on :P
Also, got a page placeholder running (will contain updates etc...):
WhiteSheepDog.net

I have been busy with RL so was away, but recently I've managed to make a bit of an application for browsing (for now) the generated paperdolls.
It comes with a bundled kisekae (and you can launch it from the program itself! )
And later will also be used to create characters and their outfit variations.

Latest version of WhiteSheepDogs Kisekae Processor: v0.4
Base v0.2:
https://mega.nz/#!R1NhmRrD!jQrdkGb3tmbBHc8MatRziz3za4aXRIV9ztXhQN9gyDI
Update v0.2 to v0.3
https://mega.nz/#!cklmHaRC!Uulz3U4XJFPRzXZVyRaY9hb68u-kPW3pGOPBH4yEkPQ
Update v0.3 to v0.3a
Download here
Update v0.3a to v0.4
Download here

To update, unpack and simply overwrite the resources folder.

Contains:
1) An application to browse paperdolls and eventImages
2) Kisekae (v.40)
3) Autocutter v2.3 with the latest(experimental) update applied. [from the post at 2016-12-09 04:50:02]

Current features:
- When You go through the paperdoll generation process, You can put it in the resources\app\resources\people\Adult and You'll see what You've generated there.
... But now You don't have to do that anymore! as it has the processor bundled and will enable to do this in-tool:D
- EventImages are available through gallery in resources\app\resources\eventImages
- Display of the old(current HHS+) format and the new(with back hair etc...) via a switch
- Processor included - You can now push a button and it will process the files in it's folder
(the processor has been taken from this : hhs-kkl2-kisekae-paper-doll-editor that Spinner and Anaconda have been working on after I left ;P.)

WIP Features:
- Create a Character (add metadata like age, etc...)
- Create an Outfit (add metadata like where it'd be used etc...)
- Create an OutfitVariation ( add metadata like how "lusty" it is etc...)
- Create Head variations
- "Edit this character" feature where Kisekae receives the character you click visually

Upcoming features:
- Create BreastSizes
- Create PenisSizes
- Create facial expressions
- Create poses
- Extract from each outfit the head position so that you can switch heads/expressions whatever the pose
- Minify the event images: Change from PNG to jpg and downsize(if too big)

EDIT: And it will autoupdate too once I get around to doing this;)
« Last Edit: December 11, 2016, 12:06:34 am by WhiteSheepDog »
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WhiteSheepDog

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Re: WhiteSheepDogs Kisekae Processor v0.1
« Reply #1 on: December 09, 2016, 09:28:28 pm »

Update 0.3: Included the processor
Changed the display to faciliate current default settings of the processor.
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WhiteSheepDog

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Re: WhiteSheepDogs Kisekae Processor v0.3
« Reply #2 on: December 09, 2016, 09:37:31 pm »

Bugfix 0.3a
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erw255

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Re: WhiteSheepDogs Kisekae Processor v0.3
« Reply #3 on: December 10, 2016, 05:43:40 am »

I noticed a lot of my old PDs in there.  I think you'll like my updated ones a lot better.

I've noticed that things can sometimes still get screwed up if you don't delete all of the existing images before modifying them.  Sometimes things just didn't turn out right, so I deleted ALL of the images and .txt files and put my own in.

I'm not saying you need to wipe it all, but I would recommend wiping everything with Anastasia Goth and replacing them with these (they look a lot better).

EDIT:
The reason it's Anastasia Goth and only Anastasia Goth is (at least for now) she's the only one I consider to be "finished".

EDIT:
Found two mistakes.  Here's the corrected files.
« Last Edit: December 10, 2016, 06:09:28 am by erw255 »
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WhiteSheepDog

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Re: WhiteSheepDogs Kisekae Processor v0.3
« Reply #4 on: December 10, 2016, 08:37:19 am »

Thanks for the feedback :)

Will do :)
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WhiteSheepDog

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Re: WhiteSheepDogs Kisekae Processor v0.3
« Reply #5 on: December 10, 2016, 11:35:20 am »

Okay, so now I'm working on making addons to characters - lemme'splain:

I've attached what I'd consider a great example of where it could be useful;
See characters 3 4 and 6:

The design of said characters includes the additional props (last kisekae menu)
Those props are *not* connected to characters however.
What I plan on doing is enable that connection.
When You would work on a character detailing (like the girls' addons or skirt with a penis outline) You would load a single character version in the middle, put those addons on and save a single version of this character. This would enable me to display them correctly when rendering as well as create addons (image files) you could user there.

my system would allow for much better customization this way.
whaddya think?

Oh. And I've upped the resolution in the renderer so that You can better zoom in :P
(will come in the next patch)
« Last Edit: December 10, 2016, 12:10:19 pm by WhiteSheepDog »
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Spinner

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Re: WhiteSheepDogs Kisekae Processor v0.3
« Reply #6 on: December 10, 2016, 12:08:59 pm »

Okay, so now I'm working on making addons to characters - lemme'splain:

I've attached what I'd consider a great example of where it could be useful;
See characters 3 4 and 6:

The design of said characters includes the additional props (last kisekae menu)
Those props are *not* connected to characters however.
What I plan on doing is enable that connection.
When You would work on a character detailing (like the girls' addons or skirt with a penis outline) You would load a single character version in the middle, put those addons on and save a single version of this character. This would enable me to display them correctly when rendering as well as create addons (image files) you could user there.

my system would allow for much better customization this way.
whaddya think?

Oh. And I've upped the resolution in the renderer so that You can better zoom in :P
(will come in the next patch)
Interesting stuff..... but can I ask... why all the work on the poses...?

Afaik... core HHS development will continue as it has... i.e. PD's will be for interactive dialogs, but are not planned to replace hentai images as the "main stay"...?

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WhiteSheepDog

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Re: WhiteSheepDogs Kisekae Processor v0.3
« Reply #7 on: December 10, 2016, 12:20:15 pm »

This has nothing to do with the poses, actually :P
By adding props to the scene You are able to change girls into futas while wearing panties simply by adding a bulge in a proper place (a prop)
This would enable greater variety of content.

Second part is that HHS+ is not the only game that would benefit from this particular tool. While the main development is aimed at enabling HHS+ to use the generated files, I do not plan on closing shop once it does.

And while I agree that for now poses aren't very useful, imagine a situation where You are able to receive a photo from someone and it is posed.
That kind of content may be very easy to make (and automate the creation of) while adding lots of flavour to the end game.

Another idea I had was to display the dancers - like You have it now in cabaret setting on stage - whenever You enter there would be someone doing something - be it sweeping the floor or students dancing.

And remember that once I finish the editor, it could become a platform for a game - content creation platform would already be estabilished :)

That's why I post it in art discussion instead of HHS+ dev forums - I plan to make this quite a universal tool :)
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Spinner

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Re: WhiteSheepDogs Kisekae Processor v0.3
« Reply #8 on: December 10, 2016, 12:32:40 pm »

This has nothing to do with the poses, actually :P
By adding props to the scene You are able to change girls into futas while wearing panties simply by adding a bulge in a proper place (a prop)
This would enable greater variety of content.

Second part is that HHS+ is not the only game that would benefit from this particular tool. While the main development is aimed at enabling HHS+ to use the generated files, I do not plan on closing shop once it does.

And while I agree that for now poses aren't very useful, imagine a situation where You are able to receive a photo from someone and it is posed.
That kind of content may be very easy to make (and automate the creation of) while adding lots of flavour to the end game.

Another idea I had was to display the dancers - like You have it now in cabaret setting on stage - whenever You enter there would be someone doing something - be it sweeping the floor or students dancing.

And remember that once I finish the editor, it could become a platform for a game - content creation platform would already be estabilished :)

That's why I post it in art discussion instead of HHS+ dev forums - I plan to make this quite a universal tool :)
Ahhh... Gotcha... well in that case... please excuse me for my lack of insight...  ::)

It certainly does open up possibilities beyond it's uses in HHS...
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WhiteSheepDog

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Re: WhiteSheepDogs Kisekae Processor v0.3
« Reply #9 on: December 10, 2016, 01:03:00 pm »

But i might have not been clear - the props would certainly be used in hhs+ as those are simply decorators. Additional ribbons, custom outfits, cosplay events etc... could use all of that :)
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erw255

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Re: WhiteSheepDogs Kisekae Processor v0.3
« Reply #10 on: December 10, 2016, 10:00:51 pm »

I really wish rorogutu was still around.  He had some great custom stuff.  That "stern teacher" outfit was really good.  I'm tempted to make a character specifically so we can continue to use that, even if/when we move to entirely new PDs.  In fact, I'm going to do just that.  It would be a shame to lose it.
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WhiteSheepDog

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Re: WhiteSheepDogs Kisekae Processor v0.4
« Reply #11 on: December 11, 2016, 12:08:59 am »

Version 0.4 released.

What's new:
Characters menu starts to work (a bit)
And enables You to select a character and load it's data into kisekae.
Kisekae now has a way to export current scene automatically(not yet used but it'll be easy to push and pull designs to/from the app much more easily.)
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erw255

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Re: WhiteSheepDogs Kisekae Processor v0.4
« Reply #12 on: December 11, 2016, 05:30:48 am »

Here's some more Kisekae text files for you.

The first one is my new revised uniforms on the existing paper dolls (not my own).  They are fully ready to replace the current ones if they are preferred over the old uniforms.

The second is Edith Davis.

EDIT:

And Stacy Slutsky.

EDIT:

Added ALL of my outfit designs for adult women on the old PD body.

EDIT:

Okay, here's all the rest of the generic female student outfits.

This makes all female generic outfits complete.  You could replace every single PD in the game with these, except unique PDs like work outfits for specific characters, etc.  That'll be some time later.

There's also extras; outfits that aren't currently in the game but could be added in with events and such.

The bathing outfits for the onsen should probably handed over to someone like SlaveSama to edit so they actually look like towels.
« Last Edit: December 11, 2016, 10:43:13 am by erw255 »
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WhiteSheepDog

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Re: WhiteSheepDogs Kisekae Processor v0.4
« Reply #13 on: December 11, 2016, 11:58:40 pm »

Awesome, grabbing it all, Thank You Very Much:)

Now for some news:
I've been working on the import/export feature from/to Kisekae, and am happy to announce that it works, and it does so magnificently.
What I've done, and this is the real kicker:
I now can export metadata.
When You save a design, it saves the head and penis (root) position.

Consequences:
1. Whenever You generate a head or a body, metadata detailing the head position is generated. This makes me able to reposition the head depending on the body.
2. This metadata enables any head to fit to any body.
3. Students can now have differing body heights and all heads will fit.
4. Same with penises - if attached, they will adapt to person's height.
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erw255

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Re: WhiteSheepDogs Kisekae Processor v0.4
« Reply #14 on: December 12, 2016, 04:41:21 am »

Fantastic!  I don't even know what else to say but "fantastic!"
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